Replication of European Metros for Openttd (REMO)

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What shall we name the project?

ORST: OTTD Subway Replication Team
42
20%
ESRC: European Subway Replication Contingent
15
7%
REMO: Replication of European Metro for Openttd
80
38%
ROME: Replication in Openttd of Metro in Europe
25
12%
OREM: OpenTTD Replication of European Metros
24
11%
ORWM: OpenTTD Replication of World Metros
24
11%
 
Total votes: 210

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Griff
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Replication of European Metros for Openttd (REMO)

Post by Griff »

Below is a document outlining the details of a vast new project soon to be undertaken, the project is being led by yours truly and James Vassie.
In short the project is of the London Underground, the document explains it more.

We are currently looking for 5-10 people who wish to join our staff, the details of entry are at the bottom of the document. Please, if you would like to join, fill in the needed details are re-upload the document, after that we will contact you as soon as we can to give you the next instructions.

On behalf of James and myself, we would like to pre-welcome all new recruits to the Through the Tube project
Last edited by Griff on 11 Jun 2006 09:34, edited 4 times in total.
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Bjarni
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Post by Bjarni »

what do you intend to do? make a scenario with all the railroads?

also I think you mean the size should be 256x512 (as 165x528 is impossible)
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Post by Griff »

Bjarni wrote:what do you intend to do? make a scenario with all the railroads?

also I think you mean the size should be 256x512 (as 165x528 is impossible)
Could you reiterate your first sentance, i didnt quite understand what you mean.
Also, the document stated 265x528, not 165, and i am aware of my typo in that respect.
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Post by Bjarni »

jpmaster wrote:
Bjarni wrote:what do you intend to do? make a scenario with all the railroads?

also I think you mean the size should be 256x512 (as 165x528 is impossible)
Could you reiterate your first sentance, i didnt quite understand what you mean.
Also, the document stated 265x528, not 165, and i am aware of my typo in that respect.
and I made a typo telling about a typo :lol:

anyway the first questions is like: do you intend to make a scenario where you place all the real life underground lines and stations in London?

I wonder how far into the future we will get turning tunnels and underground stations. It will still take a while, but a project like this (if I understand it's purpose right) will really scream for such features.

Also just for the fun of it, how about making a grf with all the tube trains ever built, even the old ones? I think I would actually use the steam ones :D (and not care that it was a 19th century thing, which mean they were gone by the time OTTD starts)
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Post by jungle »

While I don't like to pour cold water on new projects, I have to admit I find it hard to see how you'll do this project without (at the very least) the new map being implemented first...

95% of all the important interchange stations on the Underground are... er... underground - and the Bakerloo line's terminus is underground (at Elephant & Castle).

The Waterloo & City line is underground from end to end.

And without passenger destinations (so that passengers change trains) I'm unconvinced the lines will make much sense in terms of playing the game.
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Post by Griff »

@ Barnji

Yes, we intend to place real life stations and lines that are on the London Underground into the game, the layout of it will be based on the standard london underground map.
Yes, this project really does need the new map arrays for it to be 'brilliant' but we shall just have to wait, sadly.
A grf of all the tube trains ever built would be brilliant, we'd need graphic artists and coders for that. i am, sadly, inexperienced in both.

@ jungle

Yes, we are aware that some stations are underground and really do need the new map array first, but think simply, how do you put a station, beneath ground level that can 'imitate' a underground station, Simple, stations that are visible but built below ground level. When cities built skycrapers anyway the stations are hidden.
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Post by Bjarni »

jpmaster wrote:@ Barnji
of all the things people have called me, I don't think I have ever been that close to Jumanji before (or barn or whatever you were thinking of) :lol:
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Post by Griff »

Oh dear, sorry about that. I didnt realise. I wasnt paying attention when i wrote it, funny in retrospect though. :D
------

I've trawled through the two sets i know of, and this is a list of all the graphics drawn of London Underground trains.

Northern Line 1995
1938 tube stock
1959 tube stock
1992 tube stock
1995 tube stock
A-C stock
D stock refurbished
1992 W&C stock
http://www.tt-forums.net/viewtopic.php?t=22445

Circle line
Met
Northern Line
C stock
'38
'59
'92
'95
D refurb
D stock
W & C
Variety of battery locos e.c.t
http://www.tt-forums.net/viewtopic.php?t=21039

A list by csuke, of the locos drawn is here http://www.tt-forums.net//files/tracking_145.txt

Unfortunately i do not know how to code them or anything from the pictures availble, as soon as we can contact the authors of the graphics it might help.
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Post by Sacro »

And for anyone who does have Word/OpenOffice/StarOffice, heres it in HTML :)

http://www.benwoodward.me.uk/downthedrain.html
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Post by Brianetta »

Thanks, Sacro.
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Post by bobingabout »

do any of you consider that the current configuration of OTTD does not allow scenarios with railways and trains in them?
JPG SUX!!! USE PNG!!!
There are times when JPG is useful, TTD screenshots is not one of them. Please use PNG instead.

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Post by gkirilov »

You can easily make it a save game .... although some cheats must be used (build while paused or year cheat ... at least).
OTTDCoop NewGRF Pack|Different sets of GRFs for TTDPatch (some of them work in OTTD) - 1|- 2|GRF sets for OTTD|OTTD nightly
Image
I hooked up my accelerator to my brake lights. I hit the gas, people behind me stop, and I'm gone.
Understeer is when you hit the wall with the front of the car. Oversteer is when you hit the wall with the rear of the car. Horsepower is how fast you hit the wall. Torque is how far you take the wall with you. Spoilers and bodykits are how much of the wall you take with you. Rollcages and windownets are how much of a mess you leave on the wall.
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Post by Griff »

bobingabout wrote:do any of you consider that the current configuration of OTTD does not allow scenarios with railways and trains in them?
We do know that you can't build the layout in the scenario, we aint stupid.
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Post by gkirilov »

If you allow me one tiny remark:
Change the name of the project. This one doesn't sound good.
OTTDCoop NewGRF Pack|Different sets of GRFs for TTDPatch (some of them work in OTTD) - 1|- 2|GRF sets for OTTD|OTTD nightly
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I hooked up my accelerator to my brake lights. I hit the gas, people behind me stop, and I'm gone.
Understeer is when you hit the wall with the front of the car. Oversteer is when you hit the wall with the rear of the car. Horsepower is how fast you hit the wall. Torque is how far you take the wall with you. Spoilers and bodykits are how much of the wall you take with you. Rollcages and windownets are how much of a mess you leave on the wall.
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Post by Griff »

lol, how come?

You can join the staff if you like gkirilov? :wink:
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Post by lws1984 »

/me has sprites! These were from the BRset and the original London Underground set (the one that orignally was a rather interesting dutch word)
Here they are. in a ZIP file, and they really need shading.
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dlr.png
dlr.png (1.79 KiB) Viewed 32151 times
croydontramlnk.png
croydontramlnk.png (2.9 KiB) Viewed 32150 times
tubestock.zip
(24.19 KiB) Downloaded 577 times
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Post by Griff »

For the sake of lws1984, we include the following screenshots
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Post by Griff »

and two more.. :wink:
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Post by Griff »

Information of stats for Rolling Stock.

http://www.tfl.gov.uk/tube/using/useful ... efault.asp

There is a pdf with everything you need to know about any of the LU stock.
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Post by jvassie »

Here are some more pictures:

James
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Dunchester City Transport, 26th Oct 1965.png
Dunchester City Transport, 26th Oct 1965.png (49.66 KiB) Viewed 3302 times
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