Changing horns in Locomotion
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Changing horns in Locomotion
Howdy gents!
Being fairly new to the game, im still getting my feet wet, so please forgive me for any wrong doings I might do.
Basically, I have messed around a bit with MSTS2Lomo and noticed there is the option of selecting which horn will be played. Now, no offence to our British friends, but Im not the greatest fan of their trains. So I was woundering, could it be possible to change out the horns instead of just having 1 American style "Nathan P series" horn (as it comes in the game) and putting an extra 2 horns with some variety?
Do the horns need to have any sort of modifications like in MSTS or are they pretty much able to be cut and pasted from a real life recording?
Thanks a lot for any help!
Being fairly new to the game, im still getting my feet wet, so please forgive me for any wrong doings I might do.
Basically, I have messed around a bit with MSTS2Lomo and noticed there is the option of selecting which horn will be played. Now, no offence to our British friends, but Im not the greatest fan of their trains. So I was woundering, could it be possible to change out the horns instead of just having 1 American style "Nathan P series" horn (as it comes in the game) and putting an extra 2 horns with some variety?
Do the horns need to have any sort of modifications like in MSTS or are they pretty much able to be cut and pasted from a real life recording?
Thanks a lot for any help!
Cheers,
Mike
Mike
- Seelenquell
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there are snd*.dat files. these are the sounds of the game. use locotool on them to get a wav-file. when you open this wav, you see what codec is used etc. 

i did all models/renderings/textures myself. no conversions.
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- Sebastian Styrnol
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yes AFAIK if there is the same codec-frequency-mono-sound i think this could be true 

i did all models/renderings/textures myself. no conversions.
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- chevyrider
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Drag the changed XML file on locotool.exe again, and you have the new dat.Sebastian Styrnol wrote:Now that's pretty cool! I see the potential for a whole new audio world within LoMo...
Wait a sec, can you get them back into the .dat file with locotool as well???
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39 years experience with trains and still driving.
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39 years experience with trains and still driving.
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- Illegal_Alien
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And the goodpart is; You can ADD them instead of REPLACING
Yuo only will have an extra .dat file with the sound.

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Following roadmap for releases: Whats a roadmap?
Releases of LocoTrains can be found by checking the posts of: LocoTrains - Goold old AMI Trains member of the first hour.
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If you add a sound, how will it get used if there's no reference to it?Illegal_Alien wrote:And the goodpart is; You can ADD them instead of REPLACINGYuo only will have an extra .dat file with the sound.
For example, here's a snippet from the Baldwin locomotive dat:
Each capitalized word is the name of a .dat file located in the ObjData folder. So it seems to me that if you were to add a new sound (new file name), such as a locomotive horn, you'd have to change the dat file to point to that new sound file for each locomotive you wanted to use it.<useobject desc="startsnd" class="1">SNDS1 </useobject>
<useobject desc="soundeffect[0]" class="1">SNDW1 </useobject>
<useobject desc="soundeffect[1]" class="1">SNDW4 </useobject>
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correct AFAIK
i did all models/renderings/textures myself. no conversions.
seelenquell.pytalhost.com has been reactivated from 16/07/28 till 18/05/31.. now it´s deactivated. at least there..
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seelenquell.pytalhost.com has been reactivated from 16/07/28 till 18/05/31.. now it´s deactivated. at least there..
new URL is: http://seelenquell.125mb.com
I don't want to start a new topic for my problem, so is write it here. How can I add new sound for locomotives?
The xml part is clear, the sound file name has to be added to the xml of the locomotive.
But I can't create a working sound file. I tried a 352 kbps bit rate, PCM, 22KHz, 16 bit mono wav file, but it only sounds like a jetplane.
What should I do? What program should I use for converting wav files for the best quality? What changes required in the xml of the sound file?
The xml part is clear, the sound file name has to be added to the xml of the locomotive.
But I can't create a working sound file. I tried a 352 kbps bit rate, PCM, 22KHz, 16 bit mono wav file, but it only sounds like a jetplane.
What should I do? What program should I use for converting wav files for the best quality? What changes required in the xml of the sound file?
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