Pictures of your OTTD games
- bobingabout
- Tycoon
- Posts: 1850
- Joined: 21 May 2005 15:10
- Location: Hull, England
this is my work computer, so...
JPG SUX!!! USE PNG!!!
There are times when JPG is useful, TTD screenshots is not one of them. Please use PNG instead.
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There are times when JPG is useful, TTD screenshots is not one of them. Please use PNG instead.
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A nice railway serpentine from a onlinegame ony my server
A nice railway serpentine from a onlinegame on my server
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- railwayserpentine
- HOGOR Transport, 13. Nov 1980.png (222.59 KiB) Viewed 1238 times
It's a serpentine! Of course there will be sharp corners. The bridges are cool, too. It's nice to see people playing to the landscape, instead of just reshaping it.Sian wrote:...... to long brigdes ...
and problerly to sharp corners as well
PGP fingerprint: E66A 9D58 AA10 E967 41A6 474E E41D 10AE 082C F3ED
Well. There is realistic accelation off setting with hard other settings.
A single train would have trouble to climb the mountains without a serpentine.
I allow 90° curves, because unenabled it pisses people off in online games.
But that's not the point. It's great to see that people adapt to hard settings and get a challange. In the last 3 days half of the companies got bankrupt because players often don't know how to start in a hard game. A few come back and try again
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A single train would have trouble to climb the mountains without a serpentine.
I allow 90° curves, because unenabled it pisses people off in online games.
But that's not the point. It's great to see that people adapt to hard settings and get a challange. In the last 3 days half of the companies got bankrupt because players often don't know how to start in a hard game. A few come back and try again

- BoominGranny
- Engineer
- Posts: 85
- Joined: 18 Apr 2006 02:16
- Location: Wellington, New Zealand
- Contact:
- webfreakz.nl
- Director
- Posts: 627
- Joined: 11 Aug 2005 08:22
- Location: Localhost, 127.0.0.1, [The Netherlands: South Holland-> Westland]
- Contact:
Just disable the Q W and E keys?BoominGranny wrote:how hard would it be to make a patch option to disable landscape resculpting?Brianetta wrote:It's nice to see people playing to the landscape, instead of just reshaping it.
# Programming is like sex, one mistake and you have to support it for the rest of your life. (Michael Sinz)
There are some people who don't even know about those keys, and still use the landscape toolbar.webfreakz.nl wrote:Just disable the Q W and E keys?
Disabling landscape reconstruction isn't a good idea - sometimes it's prohibitively difficult, and raising or lowering a single point of land can often allow you to build a tunnel instead of damaging the landscape for miles.
I made a suggestion a long time ago about landscaping. At the moment. it's far too easy to flatten the map, or to build mountains. That shouldn't be possible, no matter how rich you are, because there's no conservation of mass.
I had a simple idea for an earth gauge, which basically shows you how much landscaping you can do. It travels from -20 to +20 (or other values, subject to difficulty), and begins at 0. When you raise a point of land, the gauge drops - you've used some earth from somewhere to raise the point. When you lower a point of land, the gauge rises. Once it reaches its upper limit, you can't dig further because you have nowhere to store the earth. Once it reaches its lower limit, stores are depleted, and you can't raise land.
Any attempt to lower or raise land must be balanced out elsewhere on the map.
PGP fingerprint: E66A 9D58 AA10 E967 41A6 474E E41D 10AE 082C F3ED
I was bored one day and decided to make an Oil Transporting Industry...
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- An Anubis Corp. Landmark :)
- Anubis Corp. Oil Industry (Great Anubis Bridge).jpg (850.88 KiB) Viewed 988 times
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- Anubis Corp. Oil Industry (Main Area).jpg (1.09 MiB) Viewed 984 times
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- Anubis Corp. HQ
- Anubis Corp. Oil Industry (Main HQ).jpg (1.3 MiB) Viewed 1080 times
The company of the future!
That would be a good idea and maybe somewhere set the max and mins for the gauge?Brianetta wrote:There are some people who don't even know about those keys, and still use the landscape toolbar.webfreakz.nl wrote:Just disable the Q W and E keys?
Disabling landscape reconstruction isn't a good idea - sometimes it's prohibitively difficult, and raising or lowering a single point of land can often allow you to build a tunnel instead of damaging the landscape for miles.
I made a suggestion a long time ago about landscaping. At the moment. it's far too easy to flatten the map, or to build mountains. That shouldn't be possible, no matter how rich you are, because there's no conservation of mass.
I had a simple idea for an earth gauge, which basically shows you how much landscaping you can do. It travels from -20 to +20 (or other values, subject to difficulty), and begins at 0. When you raise a point of land, the gauge drops - you've used some earth from somewhere to raise the point. When you lower a point of land, the gauge rises. Once it reaches its upper limit, you can't dig further because you have nowhere to store the earth. Once it reaches its lower limit, stores are depleted, and you can't raise land.
Any attempt to lower or raise land must be balanced out elsewhere on the map.
Level
Couldn't a patch be made that disables flattening, as it has no real use, except for rich people ruining everything.
Hey, it was just a conversation thread - there are a few dotted about on this topic.AnUbiS-X wrote:Aint you guys goin abit off topic here?? So did anyone like my train system??
Your system is all right - I just never liked big maglev networks much, because the track's so ugly.
PGP fingerprint: E66A 9D58 AA10 E967 41A6 474E E41D 10AE 082C F3ED
My mainline cloverloaf, it can jam very easily I guess but it hasn't really been tested jet
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- clover.png
- Warning: big file.
- (195.77 KiB) Downloaded 291 times
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OpenTTD: manual #openttdcoop: blog | wiki | public server | NewGRF pack | DevZone

OpenTTD: manual #openttdcoop: blog | wiki | public server | NewGRF pack | DevZone







-
- Engineer
- Posts: 52
- Joined: 10 Nov 2005 17:47
This is a picture of one of my stations in one of my games.
It's only there to accept coal and that's final. It's allready 2025 and it's still all railway, I didn't feel like converting it all. It works without hic-ups as it is but it might bog down when used by older and slower trains. It evolved over a large period of time because I kept attaching lines to it and had to be more and more creative as traffic increased. Very little was planned from the beginning so it might look a little chaotic, but hey it works.
It's only there to accept coal and that's final. It's allready 2025 and it's still all railway, I didn't feel like converting it all. It works without hic-ups as it is but it might bog down when used by older and slower trains. It evolved over a large period of time because I kept attaching lines to it and had to be more and more creative as traffic increased. Very little was planned from the beginning so it might look a little chaotic, but hey it works.

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- New Truntfingwell Transport, 19th Jul 2025.png
- (261.65 KiB) Downloaded 445 times
This small station services 66 trains, no traffic jam since game start. And this is just a beginning 
I'm playing in OpenTTD co-op style, which means I connect all industries of given type to one unload station (I start with coal) before I connect industries of the other type.
Futhermore, I use only T or Y junctions, no four-way junctions here.
Also, station can not be linked directly to the core line (the longest, double track east-west).

I'm playing in OpenTTD co-op style, which means I connect all industries of given type to one unload station (I start with coal) before I connect industries of the other type.
Futhermore, I use only T or Y junctions, no four-way junctions here.
Also, station can not be linked directly to the core line (the longest, double track east-west).
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- OH YEAH! Transport, 7th Feb 1951 #1.png (29.83 KiB) Viewed 1023 times
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- OH YEAH! Transport, 7th Feb 1951.png (160.05 KiB) Viewed 1095 times
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