Actually most of these buildings are very old, so they should only appear in the city centre and in the beginning. I will create soon some buildings which will have construction stages no worriesAegir wrote:Add construction stages for thoses, and I can code them into the game for you .
Caelan's graphics
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- Illegal_Alien
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To bad that you cant construct this little boy:
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Following roadmap for releases: Whats a roadmap?
Releases of LocoTrains can be found by checking the posts of: LocoTrains - Goold old AMI Trains member of the first hour.
I have Private Messaging disabled, because of the stupid questions i get in my PM box.
Want to talk to me? Get on the #tycoon and #locomotion channel on OFTC thingy. :: Evolution of men: Loosing more braincells, everytime you post...
- Wile E. Coyote
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Verynice work! Windmill is great! But maybe George is right: it'll look better faced to canal.
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bloody awesome Caelan! soon i'll be able to build Utrecht in my own game, awesome. looks bloody great.
"Your mother was a lobster, and your father... was also a lobster" -- The rascal formerly known as astath -- Last.fm -- Official TT-Dave Worley Fan Club
<orudge> make love to me while I surf, dear lobster
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Looks awesome, but where's the light of the lighthouse? If it'll replace the TTD's lighthouse (which I guess it will) you got (IIRC) 4 animation sprites available.
Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.
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Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
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All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
Actually i will want to draw a more representative lighthouse using this one as a landmark in (a few) coastal towns or if possible indeed as a lighthouse but a second one, not the primary...
Anyway let me see if i can add some illuminating from it....
Anyway let me see if i can add some illuminating from it....
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- Brandarisanimated.gif (1.97 KiB) Viewed 4603 times
Last edited by Caelan on 13 Mar 2006 11:12, edited 1 time in total.
- Wile E. Coyote
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Now, with animation, it's very nice! Looking forward to replace original lighthouse with that.
Serbian rail set with Serbian scenario (ECS, PBI, FIRS and Tourist set compatible) Website | Topic and download | Latest version: 03.06.2015.
Serbian tram set Tracking table | TTD Patch tram set Latest version: 17.06.2015. | Open TTD Remix Latest version: 11.07.2015.
WIN-DOS GRF Converter Topic and download | Version 0.2.1: 09.01.2005.
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Serbian tram set Tracking table | TTD Patch tram set Latest version: 17.06.2015. | Open TTD Remix Latest version: 11.07.2015.
WIN-DOS GRF Converter Topic and download | Version 0.2.1: 09.01.2005.
Runner-up in "Best avatar Forums award" for years 2006 and 2010!
Really great, Caelan.
But there's still something wrong with the old windmill's propellers:
But it's a question of the orthographic projection we use to put 3D world onto a 2D screen:
The plane in which the rotor blades should rotate is normally (at least in the old german windmills I know) perpendicular to the ground - but in your image it looks like the rotor blade plane and the ground plane enclose an angle different from 90°.
Because we look slightly from the top to the TTD world you have to shorten the length of the rotor when it is orthographic to the ground plane - by an amount of cos(phi), as seen in the image below. Unfortunately I don't know phi exactly, but maybe George is right when he says that the blade has to be shortened to 66% or something...
[edit]:
phi seems to be exactly 30°, so 66% is too much. cos(30°) = 87%
But there's still something wrong with the old windmill's propellers:
George wrote:I suppose they should be faced to canal.Caelan wrote:well you are right when the propellors are aligned to the canal, but not when they are facing the viewer (facing the lower corner) as they do now right? But i will take another look at them.
It's not a question of if you align the propellers to the canal or to the (virtual) viewer pane.Wile E. Coyote wrote:Verynice work! Windmill is great! But maybe George is right: it'll look better faced to canal.
But it's a question of the orthographic projection we use to put 3D world onto a 2D screen:
The plane in which the rotor blades should rotate is normally (at least in the old german windmills I know) perpendicular to the ground - but in your image it looks like the rotor blade plane and the ground plane enclose an angle different from 90°.
Because we look slightly from the top to the TTD world you have to shorten the length of the rotor when it is orthographic to the ground plane - by an amount of cos(phi), as seen in the image below. Unfortunately I don't know phi exactly, but maybe George is right when he says that the blade has to be shortened to 66% or something...
[edit]:
phi seems to be exactly 30°, so 66% is too much. cos(30°) = 87%
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- projection.png (7.73 KiB) Viewed 4581 times
You are right when it concerns a 90 degree angle, but mills are rarely in a 90 degree at least not here. The angle would more something like 80 to 75 degrees making it appear slightly more upwards to the wind.Red*Star wrote:
But it's a question of the orthographic projection we use to put 3D world onto a 2D screen:
The plane in which the rotor blades should rotate is normally (at least in the old german windmills I know) perpendicular to the ground - but in your image it looks like the rotor blade plane and the ground plane enclose an angle different from 90°.
Because we look slightly from the top to the TTD world you have to shorten the length of the rotor when it is orthographic to the ground plane - by an amount of cos(phi), as seen in the image below. Unfortunately I don't know phi exactly, but maybe George is right when he says that the blade has to be shortened to 66% or something...
In relation to the view of the mill this means the propellors should be a bit larger then you sugegsted. Maybe not as large as they are now, though.
Damn, it is difficult to get pictures on the net where the windmill's rotors are shown from the side. But now I have found some...Caelan wrote: You are right when it concerns a 90 degree angle, but mills are rarely in a 90 degree at least not here. The angle would more something like 80 to 75 degrees making it appear slightly more upwards to the wind.
...and ok, it seems the angle really depends on where you live. At least I have not seen so much windmills with rotation planes differing /very much/ from the inclosing 90° orth. on the surface. But well, that's in northern germany.
Maybe you really could just leave your sprite as-it-is, because it still looks amazing
Like sun is to the dark soil,
so is true enlightenment to the soil's friends.
N.F.S. Grundtvig
so is true enlightenment to the soil's friends.
N.F.S. Grundtvig
Is that the tower nearby plein Vredenburg nearby the Bijenkorf? Dunno, I'm not that familiar in Utrecht, but that tower is brown. Can't imagine the Dom being grey, TBH.
Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
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All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
Ah ok, didn't knew that. Anyways, cool building!
Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
Utrechtse domtoren op het vreeburg? when's the last time you've been to Utrecht?Purno wrote:Is that the tower nearby plein Vredenburg nearby the Bijenkorf? Dunno, I'm not that familiar in Utrecht, but that tower is brown. Can't imagine the Dom being grey, TBH.
look great Caelan, although i think it's indeed not a bad idea to get it a little darker and more brownish, since it's the current external look. but beside that point it looks great, and remarkably recognizeable as well! maybe you should get a try on the Utrechtse "inkpot" as well, that would be a 4-tile building. it's actually the biggest brick building in the Netherlands, currently being renovated.
http://nl.wikipedia.org/wiki/De_Inktpot
"Your mother was a lobster, and your father... was also a lobster" -- The rascal formerly known as astath -- Last.fm -- Official TT-Dave Worley Fan Club
<orudge> make love to me while I surf, dear lobster
<orudge> make love to me while I surf, dear lobster
I created the Monument at the Dam,
But since i thought it was rather boring, just grey, i added an animation to it. Perhaps it could be usefull in the future to have more of such animated buildings with people walking along....Its not yet perfect but it gives an impression of the possibilities. That is, if it works with coding...
But since i thought it was rather boring, just grey, i added an animation to it. Perhaps it could be usefull in the future to have more of such animated buildings with people walking along....Its not yet perfect but it gives an impression of the possibilities. That is, if it works with coding...
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- Dam animated.gif (1.43 KiB) Viewed 4356 times
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- Monument Dam.PNG (7.6 KiB) Viewed 4356 times
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