ISA´s drawings!
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ISA´s drawings!
Hello guys. I were drawing here some N.-American locos and I was thinking that all of you might wanna see them! All (good) opinion are welcome!
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- ES44AC
- UP_Gevo.PNG (2.34 KiB) Viewed 11056 times
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- ES44DC.... Hard to draw cuz I find 2 pic in CN colors
- CN_Gevo(ES44DC).PNG (2.26 KiB) Viewed 11055 times
Last edited by ISA on 01 Apr 2011 14:10, edited 3 times in total.
That CN one looks great man! I know I said I wasn't accepting outside submissions to the Canset, but hey, you just saved me a few hours of work I'd like to use your CNR version for the CN GEVO in the Canset (If you don't mind of coruse )
The UP one doesn't really look "UP" enough. Maybe a lighter grey and a red stripe?
The UP one doesn't really look "UP" enough. Maybe a lighter grey and a red stripe?
Regards,
Dan MacKellar
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Projects in Progress
North American Renewal Train Set Topic,Canadian Train Set Website, Canadian Train Set Development Topic, Finnish Train Set Website,Visit my Train Gifs Site
CN Boxcar drawn by Dave Hersrud
Dan MacKellar
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Projects in Progress
North American Renewal Train Set Topic,Canadian Train Set Website, Canadian Train Set Development Topic, Finnish Train Set Website,Visit my Train Gifs Site
CN Boxcar drawn by Dave Hersrud
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Very nice! Is thit model with tender or not?
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Well, it's a diesel, so no tender is required
Regards,
Dan MacKellar
================
Projects in Progress
North American Renewal Train Set Topic,Canadian Train Set Website, Canadian Train Set Development Topic, Finnish Train Set Website,Visit my Train Gifs Site
CN Boxcar drawn by Dave Hersrud
Dan MacKellar
================
Projects in Progress
North American Renewal Train Set Topic,Canadian Train Set Website, Canadian Train Set Development Topic, Finnish Train Set Website,Visit my Train Gifs Site
CN Boxcar drawn by Dave Hersrud
Feel free Dan. You gave me permision to use GEVO. Now You have rights to use it in your set! Then we are even or somthing like thatDanMacK wrote:That CN one looks great man! I know I said I wasn't accepting outside submissions to the Canset, but hey, you just saved me a few hours of work I'd like to use your CNR version for the CN GEVO in the Canset (If you don't mind of coruse )
Thats right!DanMacK wrote:Well, it's a diesel, so no tender is required
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Oops... sorry I missnoticed, anyway, great job!
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Dont be. We all make mistakesWile E. Coyote wrote:Oops... sorry
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ThxSanchimaru wrote:That is indeed excellent, ISA.
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OK I make tiny change in CN Gevo
And a bigger change in UP Gevo. EDIT: But there is something wrong
EDIT: Deleted pics
And a bigger change in UP Gevo. EDIT: But there is something wrong
EDIT: Deleted pics
Last edited by ISA on 20 Feb 2006 15:20, edited 1 time in total.
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CSX Transportation....
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- Opinions?
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ok here I saw some cool road crossing signal pic. It was somewhere N.- America I think in San Benito. http://www.sanbenito.k12.tx.us/schools/ ... erweb.html
I at once try to draw it and first view is together, It need shading and detailing and it isnt right shape (yet)
Is it bossible to code such thing?
Ok here is the pic, animeited, sry bad quality, those are .Bmp
I at once try to draw it and first view is together, It need shading and detailing and it isnt right shape (yet)
Is it bossible to code such thing?
Ok here is the pic, animeited, sry bad quality, those are .Bmp
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- cross.gif (2.74 KiB) Viewed 10426 times
Last edited by ISA on 07 Mar 2006 21:12, edited 1 time in total.
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looks cool!
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thanks for the comments but one question more! As I can see there is 4 crossing sprites for each climet and ralroad type! Am I right?
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I noticed this too, ISA.
The first two sprites of the four are the "normal" crossings, when there is no train approaching. The second two sprites of the four are the crossings with an approaching train.
I think.
The way I defined them was by just changing the lines in my roadset on the "active" crossing first. And, sure enough, with no train in sight, there were no new markings. As soon as a train rumbled into sight of the Crossing, the lines magically appeared. I thought it was so amusing...
But that's just me.
So yeah, 2 of them are normal sprites, the other 2 are the active crossing sprites.
EDIT: Incidentally, I almost forgot, the two that have the light displayed are the "active" sprites.
Hope this helps.
Thanks,
Dave
The first two sprites of the four are the "normal" crossings, when there is no train approaching. The second two sprites of the four are the crossings with an approaching train.
I think.
The way I defined them was by just changing the lines in my roadset on the "active" crossing first. And, sure enough, with no train in sight, there were no new markings. As soon as a train rumbled into sight of the Crossing, the lines magically appeared. I thought it was so amusing...
But that's just me.
So yeah, 2 of them are normal sprites, the other 2 are the active crossing sprites.
EDIT: Incidentally, I almost forgot, the two that have the light displayed are the "active" sprites.
Hope this helps.
Thanks,
Dave
thanks, but it was little bit odd. I first tought that there is 6 sprites cuz 2 when there is no train approaching, and 4 (/ \ viwes) for an approaching train( 2 when right light is burning and 2 when left light is burning)
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