Basje wrote:just an idea about the signals in tunnels: wouldn't it just be possible to copy assume that the signal that is on the tile just outside the tunnel is placed every 4 (or the number set in the patch options for auto signaling) tiles, without them actually being there? Or just have trains keep 4 tiles distance?
I vote for this, maybe it can be simplified that signals are on entrance and exit (they shoud be displayed at the visible end and set to presignals or whatever (both same type!), showing apropriate graphics). This will help LOT.
Then implement signals inside tunnel every n tiles (same type as entry/exit signals, "last" block may be shorter, but I do NOT determine which end of tunel is "last", player should use correct length to avoid shorter block). The "n" should be configurable separatedly from auto signaling (On overtaking tracks I use auto signaling of length of simple block + shunts block, i.e. different from length of a block). This will not be such great help as in previous paragraph - this does not save occupied area.
The advanced way of how to do signaling will be tunnel dialog, which simply shows tracks in length of the tunnel (activated by clicking on entrance, maybe same for bridges, when you want signals on bridge tile which goes over another track). Maybe it can also show trains in tunel, this will be very nice.