We did. We called it the third line.Akalamanaia wrote:Never ever have i truely needed more than 2 track mainline..
Even with 1000 trains i don't think i would need more than 2 track mainline..
Have you considered building bypasses to divert some of the traffic instead?
Pictures of your OTTD games
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What a creative nameBrianetta wrote:We did. We called it the third line.Akalamanaia wrote:Never ever have i truely needed more than 2 track mainline..
Even with 1000 trains i don't think i would need more than 2 track mainline..
Have you considered building bypasses to divert some of the traffic instead?

Co-op is very impressive. I downloaded one of the savegames and... wow. Just wow.
swing on the spiral
Let me explain the concept of a bypass, in pictures..Brianetta wrote:We did. We called it the third line.Akalamanaia wrote:Never ever have i truely needed more than 2 track mainline..
Even with 1000 trains i don't think i would need more than 2 track mainline..
Have you considered building bypasses to divert some of the traffic instead?
- Attachments
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- here we have a 3-track mainline, and a bypass, however the 3rd track in the mainline is not a bypass, its a continiuation of the mainline.
- 3TrackMainlineWithBypass.png (72.94 KiB) Viewed 3109 times
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- Heres a 2 track mainline, with a bypass, as you can see the bypass doesn't continiue along the mainline. The bypass lets trains from Point G To Point D from wich it can continiue to point C, instead of having them go through Point A & B first.
- 2TrackMainlineWithBypass.png (76.56 KiB) Viewed 3110 times
Last edited by Villem on 06 Feb 2006 16:34, edited 3 times in total.
That post was simply meant to explain the concept of a bypass to you.
Not to offer a solution, since i can't see the whole map of the network you posted anyways, so i can't devise any effective solutions that would apply to the network.

Not to offer a solution, since i can't see the whole map of the network you posted anyways, so i can't devise any effective solutions that would apply to the network.
Last edited by Villem on 06 Feb 2006 16:38, edited 1 time in total.
- proudmoore
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Ebay ewas one of the first maps i set up, and its been running a loing time. If i work out the rate at which a loan increases, then i could pribably work out how long its been running...
The next time i'm really bored, i might get aeround to that.
To answer your question Darkvater, i beleive it might well have been running that long - or longer, i used to just leave it on for days on end, and i've had it more or less seince i started using OTTD - about version 0.3.6 or something... don't know exactly when but it must be at least a year ago now
the 4000 years is just a rough estimate - based on what i think inflation does.
The next time i'm really bored, i might get aeround to that.
To answer your question Darkvater, i beleive it might well have been running that long - or longer, i used to just leave it on for days on end, and i've had it more or less seince i started using OTTD - about version 0.3.6 or something... don't know exactly when but it must be at least a year ago now
the 4000 years is just a rough estimate - based on what i think inflation does.
Last edited by proudmoore on 06 Feb 2006 17:06, edited 1 time in total.
For Knowledge, Civilisation, and Chocolate Waffles!
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Ugh, that choice of colours was really bad, hardly visibleAkalamanaia wrote:]Let me explain the concept of a bypass, in pictures..

Fragothic: Please do screenshots in PNG. Much better quality than JPG and not even bigger. Can you post the savegame or some PNG screenshots? I think some of those might be great for the screenshot section of the website.
Also people: if you have great shots showing off cool functionality or just really nice scenery, newgrf'd or not, post it. Just not too big (sized) pictures; focus on the important part

TrueLight: "Did you bother to read any of the replies, or you just pressed 'Reply' and started typing?"
<@[R-Dk]FoRbiDDeN> "HELP, this litte arrow thing keeps following my mouse, and I can't make it go away."
<@[R-Dk]FoRbiDDeN> "HELP, this litte arrow thing keeps following my mouse, and I can't make it go away."
well if the coop once managed to cope with a two track mainline (not sure might be more) with 1000 trains i would suspect its not *that* necessarypaijm021 wrote:O, you just wait till he posts the savegame.... Believe me, it's necessary!Lil Dood wrote:5 track mainline... looks good but i'm not sure its necessary
What grf are u using for the bridges? (with link if possible)Akalamanaia wrote: Let me explain the concept of a bypass, in pictures..
Are you using the original trains .. or this is some grfset?Fragothic
OTTDCoop NewGRF Pack|Different sets of GRFs for TTDPatch (some of them work in OTTD) - 1|- 2|GRF sets for OTTD|OTTD nightly

I hooked up my accelerator to my brake lights. I hit the gas, people behind me stop, and I'm gone.
Understeer is when you hit the wall with the front of the car. Oversteer is when you hit the wall with the rear of the car. Horsepower is how fast you hit the wall. Torque is how far you take the wall with you. Spoilers and bodykits are how much of the wall you take with you. Rollcages and windownets are how much of a mess you leave on the wall.
I hooked up my accelerator to my brake lights. I hit the gas, people behind me stop, and I'm gone.
Understeer is when you hit the wall with the front of the car. Oversteer is when you hit the wall with the rear of the car. Horsepower is how fast you hit the wall. Torque is how far you take the wall with you. Spoilers and bodykits are how much of the wall you take with you. Rollcages and windownets are how much of a mess you leave on the wall.
PikkaBird's viaduct. It replaces the wooden bridge, and has an 80mph speed limit.gkirilov wrote:What grf are u using for the bridges? (with link if possible)
http://www.pikkarail.com/ttdp/ukrs/download.htm
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Look at the speed of this bus. Note: Yes, the units are really m/s. That is faster than any of the conventional trains (which I have tested using the parallel railroad track). I gave the bus a 3600 hp engine to accomplish this - which is in fact way too much; it is only limited to 80 m/s because I set that value as an absolute maximum.
(Unfortunately, the hack to make these speeds possible makes the program unstable. It crashes frequently (except when in debug mode) when road vehicles go this fast.)
(Unfortunately, the hack to make these speeds possible makes the program unstable. It crashes frequently (except when in debug mode) when road vehicles go this fast.)
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- This bus is driving 80...
... m/s. Which is equivalent to 288 km/h or 179 mph. - superbus.png (21.22 KiB) Viewed 4861 times
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My "mess".
The strangest and most complicated junction on my current network.
It started as two, two track mainlines merging into one two track main line, but traffic increased and additions were constantly made. It now looks like this with even more lines coming into it.
Amazingly, it works!
note:This is 4 images merged into one. sorry about the size.
The strangest and most complicated junction on my current network.
It started as two, two track mainlines merging into one two track main line, but traffic increased and additions were constantly made. It now looks like this with even more lines coming into it.
Amazingly, it works!
note:This is 4 images merged into one. sorry about the size.
- Attachments
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- Mess.PNG
- (1.31 MiB) Downloaded 909 times
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