I have tried to create a scenario (based on a real situation), where player enters a map with some companies already running and other just keeping some estates and waiting to be purchased.
As far as I know, there are few ways how to accomplish this, but none of them is enough for me.
I can for example set up two companies and make each purchase 75 percent of the other - then they will not build anything and mess my scenario up. But this would block the player to purchase one of them.
I can limit their money, but sometimes TTDX ignores real costs for AI (...construction costs...) and they will soon go bankrupt. If I set their money reserves too high, it will be too hard for player to purchase them.
Changing AI line construction probabilities can do the job, but requires adjusting 4 variables and does not prevent AI from going bankrupt.
So, here is the suggestion: Would it be possible to implement a switch, that will simply set AI into passive mode (like when 75 percent of it is purchased) and also somehow prevent them from going bankrupt?
To specify, what scenario type I have in mind, here is an example:
It is 1990s, a certain area of northern Bohemia. There was a vast military range occupied by Soviet army. There is an airport and some stations, now a property of a state company and waiting to be privatised. Czech railways and one or two local bus services are also present. Uranium-mining state company owns some tracks and train stations, but due to mining decline, these are theoretically available for purchase.
If I allow TTDX AI to be active here, it will mess everything up in no time, but I also want some of these companies and state property to be available for purchase during the game...
Passive opponents
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