New Graphics - Blender ".blend" thread (Works In Progress)
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Looking good Vaclav.
Here's what I've been up to.
Two 2×2 buildings in a "futuristic" style.
They are still very much works in progress.
I have also been playing with a different light setup. This one uses an area light instead of sun and gives much softer shadows.
Here's what I've been up to.
Two 2×2 buildings in a "futuristic" style.
They are still very much works in progress.
I have also been playing with a different light setup. This one uses an area light instead of sun and gives much softer shadows.
- Attachments
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- 16-highrise-a.png (205.36 KiB) Viewed 1091 times
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- 15-highrise-a.png (248.93 KiB) Viewed 4044 times
Absolutely awesome... more more... (in your own time of course) 

OTTD NewGRF_ports. Add an airport design via newgrf.Superceded by Yexo's NewGrf Airports 2
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- Crazy Vaclav
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Looking good as always.
I tried to do as you wrote, but when I hit assign, I get: "No vertex group is active".
I have now made a new plow, and moved the tanks a bit. I have also made actual fans for the things on the roof, but unfortunately they can't be seen in this picture. =/
I tried to do as you wrote, but when I hit assign, I get: "No vertex group is active".
I have now made a new plow, and moved the tanks a bit. I have also made actual fans for the things on the roof, but unfortunately they can't be seen in this picture. =/
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- SD70MAC.png (82.11 KiB) Viewed 3827 times
Last edited by Crazy Vaclav on 20 Dec 2005 18:01, edited 1 time in total.
- Crazy Vaclav
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Its awsom now, but....Crazy Vaclav wrote:Looking good as always.
I tried to do as you wrote, but when I hit assign, I get: "No vertex group is active".
I have now made a new plow, and moved the tanks a bit. I have also made actual fans for the things on the roof, but unfortunately they can't be seen in this picture. =/
I dont want to argue and nitpick with u but, little thing with weels and its ready i think....



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Looks pretty good as always but I only think that the windows texture is somehow weird and doesnt look like windows to me at all.dmh_mac wrote:Here's what I've been up to.
Two 2×2 buildings in a "futuristic" style.
They are still very much works in progress.
I have also been playing with a different light setup. This one uses an area light instead of sun and gives much softer shadows.
I take it you're talking about the first building (the yellow one).G0RR3 wrote:Too blueish, too plain and there are some weird blue pixels at the top windows (thats really weird). But I don't want to sound I dont like, I love it!
The blue colour is the reflection of the sky, so I dont think it's wrong.
The blue pixels are probably a result of low quality antialliasing + a bad bump map, I'll fix this.
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dmh_mac : I prefer the first building a lot more then the second one.
IMHO, the second one looks too much as a meat chopper/mincer (don't know the correct word). It is futuristic allright, And I understand the world map shaped windows, but still...
Sorry to be a downer...
IMHO, the second one looks too much as a meat chopper/mincer (don't know the correct word). It is futuristic allright, And I understand the world map shaped windows, but still...
Sorry to be a downer...

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I agree, first one looks very nice, second one.. I dont see why architects would create it that way (in the future)?belugas wrote:dmh_mac : I prefer the first building a lot more then the second one.
IMHO, the second one looks too much as a meat chopper/mincer (don't know the correct word). It is futuristic allright, And I understand the world map shaped windows, but still...
Sorry to be a downer...
- Crazy Vaclav
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I enjoyed making that SD70 so much (btw, I've updated the picture above with a new bogie. Hope you'll like that one better.
) so I decided to make a new engine. This time it's an SD38. I still have quite a lot of work to do, but this is how much I have done so far. Enjoy.
Ah, yes. I am thinking perhaps I should make the window corners rounder. What do you guys think?

Ah, yes. I am thinking perhaps I should make the window corners rounder. What do you guys think?
Last edited by Crazy Vaclav on 22 Dec 2005 01:53, edited 1 time in total.
Upper one is exelent.....Crazy Vaclav wrote:I enjoyed making that SD70 so much (btw, I've updated the picture above with a new bogie. Hope you'll like that one better.) so I decided to make a new engine. This time it's an SD38. I still have quite a lot of work to do, but this is how much I have done so far. Enjoy.
Ah, yes. I am thinking perhaps I should make the window corners rounder. What do you guys think?

Second one stairs want some works but else iis OK
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Good call about the stairs. I had missed that.
Now I am afraid I have run in to some problems. I began playing around with the LSCM UV mapping today, and even though I managed to get some nice cuts of the mesh, all didn't go rigth. The pieces you end up with seems to be turned in the wrong direction. One of the long sides (the one you can't see on the picture above) seems to have the back towards me. Can I just change this in paint program, or can it be done inside blender?
The other problem occurs when I try to export it using python. It says something like "Pythong script error:Check console". Do I need to download something I don't have?
Now I am afraid I have run in to some problems. I began playing around with the LSCM UV mapping today, and even though I managed to get some nice cuts of the mesh, all didn't go rigth. The pieces you end up with seems to be turned in the wrong direction. One of the long sides (the one you can't see on the picture above) seems to have the back towards me. Can I just change this in paint program, or can it be done inside blender?
The other problem occurs when I try to export it using python. It says something like "Pythong script error:Check console". Do I need to download something I don't have?
- Crazy Vaclav
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