I'd like to thank you all for your amazing work. You are all doing your best. Treat my comments as tips, not orders, because you are authors of the maps. But please consider my comments, they are meant to improve your work.
OK. Latest version of AFRICA! v0.47
It is almost perfect! The terrain is a difficult bareer to pass, I see towns, industries
In my opinion think it lacks some towns (about 3) in Europe (Greece, Italy (including Sicily) is almost empty).
I can complain only about emptyness of ocean. You've missed some islands, perfect for Hovercrafts and airplanes: Ascencion island and St Helena island on the Atlantic Ocean.
Seychelles islands and many more around Madagascar in Indian Ocean.
I am working in a scenario called 'richland' in that the diamond mines are near the center of the map
SLaY3r, I think your map is flat and lack features. Your idea of dividing it into 5 parts is very good, but quality is poor. Coasts should be interesting, and certainly not rectangular. Use the raise land tool, or even make the heightmap and import it to OTTD
When you say 'cities' do you mean three more random towns, or three towns of city size that start that big in 1950?
Another issue I encountered when playing this scenario myself was that a lot of the small towns in the desert are not large enough to accept food as cargo - thus they never grow, thus they never accept food etc etc, making them dead towns. Do these need to be made bigger?
The towns in the jungle are very harsh on your ratings since there are so many trees for you to destroy - shall I add some fuzzy clear patches near some jungle towns, or leave it as is since that is part of the challenge of the tropical climate?
There's no copyright notice in the map, but would you mind terribly if I put a sign in a far corner somewhere to let people know the map author?
Three more random towns - some areas are just too empty
Build water towers in some, and water supplies some distance away
I like your idea of "patches" - it shouldn't be everywhere, but some routes should have that patches. Note trees will fill the patches soon, so make them 2 tiles wide in some places and of course make them difficult and long - don't make straight patches from town to town, since it would be too easy.
Copyright issue will be discussed, but I'm with "metadata" of file containing information like scenario author. Let developers say
Updated: Canyonero v2
It is great! I really like the heightmap and industry placement - I haven't spotted coal mines below the snowline, which I like because coal is pretty valuable. However, some rocks and some lighthouses would be nice to see. If you don't want them, don't do them - it's your scenario. I'm just giving tips.
Ganges Delta.... maybe just rename it "Delta"
This may be a map where the boat is king! Rail will be very expensive with lots and lots of bridges to build. As its a delta, the terrain is very flat.... I mean FLAT! (Maybe its the Canyonero biteback!!
) The highest tile is a 3!
I wonder whether this would be better:
a) done in temperate - for oil rigs offshore, and forests that dont need tropical trees. (As tropical trees are pretty much height related, and the map is flat, there isnt any obvious lumber area on the map).
b) renamed with Indian names, rather than default english ones.
Yeah, it is flat sometimes
If you're not putting desert there, it may be good to make map in temperate. However, tropical landscape is more suitable for it.
But the biggest issue is not the grass colour, but water. There is really lot of water, and about 30% of map is not used.
What I suggest is to reduce the heightmap a bit to import it on two times smaller map, or add some islands there. By islands I mean some big land areas with towns, industries, hills and trees.
Hindu names would be a nice thing to do. Also I like the idea of lots of water to favour ships a bit
Some more obstacles on the flatlands would be nice thing to do, but I know - it's delta
About the name - do as you wish, but consider there is also other "Delta" map. However, if you are the first one who finishes the map, your map's name will stay.