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PostPosted: Mon Dec 05, 2005 2:49 pm 
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Location: Kaunas, Lithuania
Lithuanian Transportation Set (BETA)

This set aims to add transport vehicles used in the territory of Lithuania.
Currently the set is at beta stage and was previously known as Lithuanian Railways Trainset.
You are free to use this set but be prepared for bugs since this is beta.

Current rolling stock list:
Freight locomotives:
1943 - 2-10-0 TE
1960 - TEM2
1970 - M62
1976 - 2M62
2004 - 2M62M
Passenger locomotives:
1987 - TEP70
2006 - TEP70BS
DMUs and railcars:
1963 - D1
1997 - AR2
Trucks:
1987 - KAMAZ 5320 (Coal, Iron Ore, Food)

More will be added as I make progress.

Current Spritesheet:
(doesn't include some sprites like loading ones)
Attachment:
Spritesheet.png [55.17 KiB]
Downloaded 524 times


Ingame:
Attachment:
screenshot.png [443.76 KiB]
Downloaded 557 times


Grab Beta 1.1 here

Attachment:
File comment: Lithuanian Transportation Set (BETA 1.1)
LTTS - Beta 1.1w.GRF [52.07 KiB]
Downloaded 1795 times


Some info about usage:
Due to my limited ammount of coding knowlage i had to make compromises.
To buy 2M62 and 2M62M you have to buy two engines and then place the second one right behind the first one.
To buy D1 you have to buy front and back heads separately and then place the 2nd head in the back of the train.
That would be all.

Killer 11


Last edited by Killer 11 on Wed Nov 19, 2008 8:48 pm, edited 15 times in total.

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PostPosted: Mon Dec 05, 2005 3:27 pm 
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cargo van certainly looks great. that loc isn't too bad either, very nice.

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PostPosted: Mon Dec 05, 2005 3:32 pm 
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oops i think shading on vertical ones is incorect :oops:
And thanks i can't believe it's that good


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PostPosted: Mon Dec 05, 2005 3:34 pm 
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looks very cool!
keep it up!

Since I'm not that of an good artist, I can't really give you any pointers, so I think that it's good. :D

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PostPosted: Mon Dec 05, 2005 5:23 pm 
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looks very good
i am not a very good artist but my work is probaly crapper by a bit

point a
make the yeallow darker
point b
shade it abit more

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PostPosted: Mon Dec 05, 2005 6:01 pm 
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Not bad! :) Only fix shading in | wiews

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PostPosted: Mon Dec 05, 2005 8:51 pm 
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That truck is brillient!
When can it replace the coal trucks? :P
The loco looks good, although there is something missing.
Im not sure what, but looking at the diag' views, theres just something not quite there.
rest of it is great anyway! :D

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PostPosted: Mon Dec 05, 2005 9:50 pm 
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Sorry, I forgot, hopper is cool 8)

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PostPosted: Mon Dec 05, 2005 10:25 pm 
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Very nice work. Very, very nice.

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PostPosted: Tue Dec 06, 2005 12:47 pm 
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Thank you very much!
I have fixed that shading prob in | views.
And could someone code it please?

EDIT:
I almost forgot the stats:
1900hp
introduction 1960
Speed 140km/h
Diesel
Name TCDL 32
Cost 33.000$

TCDL- Tem Class Diesel Locomotive


Attachments:
Tem2 sprites.PNG
Tem2 sprites.PNG [ 2.24 KiB | Viewed 31483 times ]
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PostPosted: Tue Dec 06, 2005 1:18 pm 
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It looks good, and I'll code it for you, but I also need Weight and TE data. :)

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PostPosted: Tue Dec 06, 2005 1:40 pm 
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weigh 100tons Te i dunno make it as for a good diesel engine


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PostPosted: Tue Dec 06, 2005 1:55 pm 
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Okay, here you go. I've used ID 13h, and here's the nfo file if you want to try making adjustments, or use this as the base for more locos. :)

The loco should be available in the Temperate and Arctic climates.

Code:
// Automatically generated by GRFCODEC. Do not modify!
// (Info version 6)
// Format: spritenum pcxfile xpos ypos compression ysize xsize xrel yrel
    0 * 4    1a 00 00 00

    1 * 24    08 06 44 45 00 01 "TEM2" 00 "By Killer 11" 00

    2 * 4    01 00 02 08
    3 sprites\misc\tem.pcx 16 0 01 22 8 -3 -12
    4 sprites\misc\tem.pcx 32 0 09 16 22 -15 -9
    5 sprites\misc\tem.pcx 64 0 01 12 32 -16 -8
    6 sprites\misc\tem.pcx 96 0 09 16 22 -5 -9
    7 sprites\misc\tem.pcx 128 0 01 22 8 -3 -12
    8 sprites\misc\tem.pcx 144 0 09 16 22 -15 -9
    9 sprites\misc\tem.pcx 176 0 01 12 32 -16 -8
   10 sprites\misc\tem.pcx 208 0 09 16 22 -5 -9

   11 sprites\misc\tem.pcx 128 0 01 22 8 -3 -12
   12 sprites\misc\tem.pcx 144 0 09 16 22 -15 -9
   13 sprites\misc\tem.pcx 176 0 01 12 32 -16 -8
   14 sprites\misc\tem.pcx 208 0 09 16 22 -5 -9 
   15 sprites\misc\tem.pcx 16 0 01 22 8 -3 -12
   16 sprites\misc\tem.pcx 32 0 09 16 22 -15 -9
   17 sprites\misc\tem.pcx 64 0 01 12 32 -16 -8
   18 sprites\misc\tem.pcx 96 0 09 16 22 -5 -9


   19 * 9    02 00 AA 01 01 00 00 00 00
   20 * 9    02 00 BB 01 01 01 00 01 00
   21 * 15    02 00 AB 80 02 00 04 AA 00 AA 00 AA 00 BB 00


   22 * 7    03 00 01 13 00 AB 00

   23 * 13    04 00 0F 01 13 "TCDL 32" 00

 // 12 FD 00 introdate 02 reliability 03 vlife 04 mdllife : 05 train 06 climate 1A sort
   24 * 22    00 00 08 01 13 12 FD 00 14 39 02 20 03 18 04 FF 05 00 06 03 1A 00
 // 08 paxloco 0D runfac 0E runbase 17 cost 19 type 13 double 14 capacity 1E callback
   25 * 24    00 00 08 01 13 08 00 0D 8D 0E 30 4C 00 00 17 19 19 08 13 00 14 00 1E 00
 // 09 spd*1.6 16 weight 0B power 1F TE
   26 * 15    00 00 04 01 13 09 8A 00 16 64 0B 6C 07 1F 37


Attachments:
File comment: The pcx file (as a gif)
tem.gif
tem.gif [ 2 KiB | Viewed 31462 times ]
tem2.grf [3.45 KiB]
Downloaded 691 times

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Dev reference: NML Specs - NewGRF Specs - Savegame Internals - NoAi API - NoGo API
32bpp NewGRFs: Pineapple Trains (10cc) - Graphics Development


Last edited by PikkaBird on Tue Dec 06, 2005 2:36 pm, edited 2 times in total.
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PostPosted: Tue Dec 06, 2005 1:58 pm 
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Thankyou very much
EDIT: one little thingy since tem2 can face in either way(photos prove that)
I would like that it could face the other way or be random, can you please do that?


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PostPosted: Tue Dec 06, 2005 2:26 pm 
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Hmm

okay. How often would you like it to face the other way (eg, 1/2, 1/4, 1/8th of the time?)?

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PostPosted: Tue Dec 06, 2005 2:32 pm 
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Just to compare: this is Serbian 667 loco (which is actually TEM2): :wink:
Your TEM2 is very nice! :D


Attachments:
667.gif
667.gif [ 1.88 KiB | Viewed 31417 times ]

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Serbian rail set with Serbian scenario (ECS, PBI, FIRS and Tourist set compatible) Website | Topic and download | Latest version: 03.06.2015.
Serbian tram set Tracking table | TTD Patch tram set Latest version: 17.06.2015. | Open TTD Remix Latest version: 11.07.2015.
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PostPosted: Tue Dec 06, 2005 2:35 pm 
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PikkaBird wrote:
Hmm

okay. How often would you like it to face the other way (eg, 1/2, 1/4, 1/8th of the time?)?

1/4

@Wile E. Coyote
your's looks very good to but i prefered dark green becouse i have seen more of them in that color :wink:


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PostPosted: Tue Dec 06, 2005 2:37 pm 
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Killer 11 wrote:
1/4


Hehe.. okay.

Updated the nfo and grf in the post above. 1/4 of the time when leaving a depot, the locomotive will be reversed.

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PostPosted: Tue Dec 06, 2005 2:48 pm 
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I had this photo while drawing: :wink:
Image

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Serbian rail set with Serbian scenario (ECS, PBI, FIRS and Tourist set compatible) Website | Topic and download | Latest version: 03.06.2015.
Serbian tram set Tracking table | TTD Patch tram set Latest version: 17.06.2015. | Open TTD Remix Latest version: 11.07.2015.
WIN-DOS GRF Converter Topic and download | Version 0.2.1: 09.01.2005.


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PostPosted: Tue Dec 06, 2005 3:02 pm 
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PikkaBird thanks it looks cool now as engine direction changes once in a while when it wisits a depot.

Wile E. Coyote and i had this:
http://www.railfaneurope.net/pix/lt/die ... _15_30.jpg
BTW my work isn't over i'm thinking off fixing some stuff in my Tem2 and maybe then a livestock van


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