Patchman wrote:Hmm, I'm afraid I can't reproduce it, even with the exact .grf files and .cfg files. I can buy all kinds of vehicles without a problem. Is the problem with a specific one maybe?George wrote:Trying to build a new vehicle crashes the game. If all the ECS files except town vector are removed from newgrf.cfg, the game is crashed while landscape generation
However, I don't have ttd-rusw.grf. What is that file?
2.0.1 alpha / 2.5 beta discussion
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- George
- Tycoon
- Posts: 4363
- Joined: 16 Apr 2003 16:09
- Skype: george-vb
- Location: Varna, Bulgaria
- Contact:
Re: Crash in alpha 66
- Attachments
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- ttd-rusw.grf
- (11.19 KiB) Downloaded 111 times
Many thanks.
I'm fine on the following; but the one property, that caused me problems in the past, is the 'Early Retirement Feature'. There is no 'off' value. Not specifying it takes the value from other .grf's if it can. Specifying 26 00 = means 0 years. This feature is almost an absolute must to get stuck into and implement it.
Yes, that is what I am doing ATM.Patchman wrote:... The problem is that many of the properties have non-trivial initialization values. For now, the safest thing to do is just always initialize all properties ...
I'm fine on the following; but the one property, that caused me problems in the past, is the 'Early Retirement Feature'. There is no 'off' value. Not specifying it takes the value from other .grf's if it can. Specifying 26 00 = means 0 years. This feature is almost an absolute must to get stuck into and implement it.
Well, when I tried that, way back then, it did not work; I got anything from no retirement to ignoring model life to disappearing far too early. Now, of course, I do define property 26 and all is fine.Patchman wrote:The default value of prop.26 is 00, which means 0 years, which means no early retirement. So 00 means off.
While on that subject. I cannot get wagons to retire as engines do. Is that actually possible ? Vehicle Life (03h) does not apply and Model Life (04h) and let alone 26h do not seem to work with wagons. Any solution ?
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- Tycoon
- Posts: 5948
- Joined: 27 Apr 2005 07:09
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my game suddenly (2 game months ago) developed a new pathfinding/pbs bug. As you can see on the screenshot train 61 or 81 decide to start running in circles, trouble is it already reserved a path, but becouse of that it's way is blocked .
I haven't changed anything on the 'main' layout, I only placed a platform on a totaly differend network. (the goods line).
oh waypoint 1 and 3 are both down along the line so it shouldn't be a problem with 'pocket holes' in the railnetwork.
I haven't used any grf's change the gameplay (newbuildings-industry staions-new monorail-new water)
I haven't changed anything on the 'main' layout, I only placed a platform on a totaly differend network. (the goods line).
oh waypoint 1 and 3 are both down along the line so it shouldn't be a problem with 'pocket holes' in the railnetwork.
I haven't used any grf's change the gameplay (newbuildings-industry staions-new monorail-new water)
- Attachments
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- save+patch.cfg.zip
- (266.24 KiB) Downloaded 66 times
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- pbs+pathfinding.png
- (278.06 KiB) Downloaded 121 times
Preventing trains from going in circles in a PBS block is on the to-do list. It means it can't find a good way to its destination and thus picks any random path out of the signal block.
To fix it after it happened, just dynamite (bulldozing won't work) the "stuck" tiles and rebuild them. Note that if this happens it's also likely that a crash will occur there, so it's best to rebuild the junction so that no circular paths are possible or give the lost train a waypoint out of the junction.
To fix it after it happened, just dynamite (bulldozing won't work) the "stuck" tiles and rebuild them. Note that if this happens it's also likely that a crash will occur there, so it's best to rebuild the junction so that no circular paths are possible or give the lost train a waypoint out of the junction.
- hovering teacup
- Route Supervisor
- Posts: 429
- Joined: 03 Feb 2004 12:40
game crashes when i click on certains wagons on the purchase list.
can you make something out of this crashlog ?
can you make something out of this crashlog ?
- Attachments
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- CRASH001.TXT
- (1.54 KiB) Downloaded 100 times
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Try to put the .grf in question (what .grf is it anyway ?) last in the newgrf.cfg. If that fixes the problem, then other .grf's do interfere when it comes to text-strings.hovering teacup wrote:game crashes when i click on certains wagons on the purchase list...
I've got this problem in the CanSet with text strings, that contain sub-text strings and I have other .grf's (like Newstatsw.grf or the new industrial station grf) loaded after the .grf in question. Now when clicking on a wagon, the game crashes. If I move those .grf's above mine, everything is ok. It looks to me, as if the text strings are looked up in other .grf's but the one where they actually have been defined.
I'll get back on that, once I'm sure it is not my fault.
- George
- Tycoon
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For me changing the order of files does not help. Some combinations of grfs crash, some not. But no single grf causes the crashOzTransLtd wrote:Try to put the .grf in question (what .grf is it anyway ?) last in the newgrf.cfg. If that fixes the problem, then other .grf's do interfere when it comes to text-strings.
I've got this problem in the CanSet with text strings, that contain sub-text strings and I have other .grf's (like Newstatsw.grf or the new industrial station grf) loaded after the .grf in question. Now when clicking on a wagon, the game crashes. If I move those .grf's above mine, everything is ok. It looks to me, as if the text strings are looked up in other .grf's but the one where they actually have been defined.
I'll get back on that, once I'm sure it is not my fault.
- hovering teacup
- Route Supervisor
- Posts: 429
- Joined: 03 Feb 2004 12:40
I have some problems with the trams.
Normal busses don't stop, or better can't find the tramstation anymore.
They did before with Stevenh's version of A67.
And clicking on the tramstation with the query tool gives me the following crashlog.
I posted my game and config file just yesterday here, if you need it.
Normal busses don't stop, or better can't find the tramstation anymore.
They did before with Stevenh's version of A67.
And clicking on the tramstation with the query tool gives me the following crashlog.
I posted my game and config file just yesterday here, if you need it.
- Attachments
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- CRASH005.TXT
- (1.54 KiB) Downloaded 101 times
Wie zich gelukkig voelt met het geluk van anderen, bezit een rijkdom zonder grenzen. (F.Daels)
Still the best OS around
Still the best OS around
I seem to have found a (reproducible) crash in a68, probably related to autoslope. When lowering the point marked in the image (go basically due north of where the game loads), TTD crashes every time. This didn't happen in a67. Savegame, ttdpatch.cfg, newgrfw.cfg and crashlogs attached.
- Attachments
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- loweringcrasha68.zip
- Relevant files.
- (159.66 KiB) Downloaded 74 times
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- crashwhenloweringpoint.png (21.59 KiB) Viewed 2525 times
US Train Set v0.87.1 now released: http://www.tt-forums.net/viewtopic.php?t=8754
Don't forget to read the manual: http://wiki.ttdpatch.net/tiki-index.php?page=Manual
Don't forget to read the manual: http://wiki.ttdpatch.net/tiki-index.php?page=Manual
- habell
- Transport Coordinator
- Posts: 374
- Joined: 04 Mar 2004 12:47
- Location: Veenendaal, The Netherlands
I just downloaded a68.
Busses can no longer go to a roadstop.
Every bus turns around at a roadstop.
I've tested it in a new game.
Busses can no longer go to a roadstop.
Every bus turns around at a roadstop.
I've tested it in a new game.
- Attachments
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- ttdpatch.cfg
- My cfg file
- (32.43 KiB) Downloaded 102 times
Patch version alpha 68 and just added the new trams graphics. I noticed an empty patch of ground in a city next to my bus station and went to check for information using the button in the upper right hand corner (?) when the game crashed back to the desktop and a small notice about an error with the TTDLOADW.OVL file appeared, asking if I wanted to send the information to Microsoft. Reloading a game and clicking upon the same spot will reproduce the crash - same log information.
Any other information needed, just ask.
Any other information needed, just ask.
- Attachments
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- CRASH000.TXT
- (1.54 KiB) Downloaded 98 times
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