New water coastal tiles [v0.7 released]

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

Moderator: Graphics Moderators

User avatar
lepkka
Engineer
Engineer
Posts: 117
Joined: 18 Jan 2005 12:32
Location: Barcelona

Post by lepkka »

this is the current NFO, working fine..
0 * 4 1d 00 00 00
1 * 69 08 02 62 70 01 02 4E 65 77 5F 77 61 74 65 72 00 4E 65 77 5F 57 61 74 65 72 5F 53 74 79 6C 65 5F
66 6F 72 5F 54 65 6D 70 65 72 61 74 65 5F 61 6E 64 5F 54 72 6F 70 69 63 61 6C 5F 62 79 5F 4C 65
70 6B 6B 61 00
2 * 6 07 83 01 02 01 00
3 * 6 07 83 01 02 03 00
4 * 5 0A 01 09 DD 0F
5 c:\ttdlx\newwater\newwaterbeta4\sprites\newwater.pcx 66 8 09 31 64 -31 0
6 c:\ttdlx\newwater\newwaterbeta4\sprites\newwater.pcx 146 8 09 31 64 -31 0
7 c:\ttdlx\newwater\newwaterbeta4\sprites\newwater.pcx 226 8 09 31 64 -31 0
8 c:\ttdlx\newwater\newwaterbeta4\sprites\newwater.pcx 306 8 09 23 64 -31 0
9 c:\ttdlx\newwater\newwaterbeta4\sprites\newwater.pcx 386 8 09 39 64 -31 -8
10 c:\ttdlx\newwater\newwaterbeta4\sprites\newwater.pcx 466 8 09 23 64 -31 0
11 c:\ttdlx\newwater\newwaterbeta4\sprites\newwater.pcx 546 8 09 39 64 -31 -8
12 c:\ttdlx\newwater\newwaterbeta4\sprites\newwater.pcx 626 8 09 23 64 -31 0
13 c:\ttdlx\newwater\newwaterbeta4\sprites\newwater.pcx 706 8 09 39 64 -31 -8
14 * 5 0A 01 01 EC 0F
15 c:\ttdlx\newwater\newwaterbeta4\sprites\newwater.pcx 2 72 09 31 64 -31 0
16 * 6 07 83 01 03 02 0A
17 * 5 0A 01 09 DD 0F
18 c:\ttdlx\newwater\newwaterbeta4\sprites\newwater.pcx 114 72 09 31 64 -31 0
19 c:\ttdlx\newwater\newwaterbeta4\sprites\newwater.pcx 194 72 09 31 64 -31 0
20 c:\ttdlx\newwater\newwaterbeta4\sprites\newwater.pcx 274 72 09 31 64 -31 0
21 c:\ttdlx\newwater\newwaterbeta4\sprites\newwater.pcx 354 72 09 23 64 -31 0
22 c:\ttdlx\newwater\newwaterbeta4\sprites\newwater.pcx 434 72 09 39 64 -31 -8
23 c:\ttdlx\newwater\newwaterbeta4\sprites\newwater.pcx 514 72 09 23 64 -31 0
24 c:\ttdlx\newwater\newwaterbeta4\sprites\newwater.pcx 594 72 09 39 64 -31 -8
25 c:\ttdlx\newwater\newwaterbeta4\sprites\newwater.pcx 674 72 09 23 64 -31 0
26 c:\ttdlx\newwater\newwaterbeta4\sprites\newwater.pcx 2 136 09 39 64 -31 -8
27 * 6 07 83 01 03 02 02
28 * 5 0A 01 01 EC 0F
29 c:\ttdlx\newwater\newwaterbeta4\sprites\newwater.pcx 114 136 09 31 64 -31 0
but when I manually add:
4 * 5 0A 01 01 AB 0A
5 c:\ttdlx\newwater\newwaterbeta5\sprites\newwater.pcx 194 136 09 35 48 -31 -10
and renum, everything becames a mess
sprites location and form are correct (nfo editor shows me that)
what's going wrong?

(consider last week i did'nt know what an action was...) :roll:


EDIT: ehem! found the reason, it seems the sprites must be ordered the same in pcx than in nfo's
Last edited by lepkka on 18 Oct 2005 14:48, edited 1 time in total.
User avatar
Death
Tycoon
Tycoon
Posts: 992
Joined: 02 Aug 2005 13:00
Location: Jerusalem, Israel

Post by Death »

Could you please make newwater[w].grf for all climate?
I can't stand the green grass in the Arctic climate :x :
Attachments
SCR8.png
SCR8.png (68.6 KiB) Viewed 8554 times
User avatar
wallyweb
Tycoon
Tycoon
Posts: 6102
Joined: 27 Nov 2004 15:05
Location: Canada

Post by wallyweb »

lepkka wrote:Done so far
-new coast for tropical climate
-recovered first's post water pattern for temperate climate (sea waves), keeping the other for tropical
-recovered original buoy
-artic and toyland no longer loading new sprites (but not working in openttd)
-grf's name changed to newwatw.grf
Cool 8)
lepkka wrote:Todo list
-docks, pillars etc integration (canals are actually looking quite good)
-stoned arctic sea borders?
-experiment widening tropical beachs
-fine adjustments
... now this is going to be one very fine grf :D
Death wrote:I can't stand the green grass in the Arctic climate
Me too but then I noticed this:
lepkka wrote:-stoned arctic sea borders?
which would be very cool indeed. :wink:
User avatar
lepkka
Engineer
Engineer
Posts: 117
Joined: 18 Jan 2005 12:32
Location: Barcelona

Post by lepkka »

Death wrote:Could you please make newwater[w].grf for all climate?
I can't stand the green grass in the Arctic climate :x :
latest version must show default water in arctic, unless you are using openttd.
The Irish wrote:Wow, The water looks great. Just the waves at the beach are gonna wreck my head after 5 min. can you try to get some irregularity in it? maybe not all directions are at the same cicle state at the same time, maybe that would help a bit. or otherwise, make it less, not the full tile length?
Hyronymus wrote:If the entire map lights-up the beaches at the same moment you could turn nuts.
well, i tried it and it was pretty nice in geometric shapes, but it looks awful when the coast is not regular.i'll keep this way.
User avatar
Death
Tycoon
Tycoon
Posts: 992
Joined: 02 Aug 2005 13:00
Location: Jerusalem, Israel

Post by Death »

:arrow:
lepkka wrote: Edit: r0b0t_b0y2003, I'll be pleased if you can post a DOS version
There's a program you can find here:
http://ttdgraphics.cjb.net/
User avatar
WWTBAM
Moderator
Moderator
Posts: 3689
Joined: 02 Apr 2005 07:01
Location: Sydney NSW Antipodea
Contact:

Post by WWTBAM »

here it is
Attachments
newwater.grf
(14.37 KiB) Downloaded 366 times
Formerly known as r0b0t_b0y2003, robotboy, roboboy and beclawat. The best place to get the most recent nightly builds of TTDPatch is: http://roboboy.users.tt-forums.net/TTDPatch/nightlies/
User avatar
lepkka
Engineer
Engineer
Posts: 117
Joined: 18 Jan 2005 12:32
Location: Barcelona

Post by lepkka »

some tests i've done about arctic
Attachments
beta6.png
beta6.png (285.69 KiB) Viewed 8125 times
beta5.png
beta5.png (298.87 KiB) Viewed 8126 times
User avatar
lepkka
Engineer
Engineer
Posts: 117
Joined: 18 Jan 2005 12:32
Location: Barcelona

Post by lepkka »

hummm
mayb with no beach at all
Attachments
beta7.png
beta7.png (292.49 KiB) Viewed 8101 times
User avatar
Aegir
Tycoon
Tycoon
Posts: 2884
Joined: 09 Feb 2004 10:02
Contact:

Post by Aegir »

OOOoooh! The seccond one! I like!

When can you get a release out? :D, I wasn't that interested in this project until I saw that one :D.
Currently working under the name 'reldred' on Github, and Discord.
NFO/NML coder, part-time patch writer for JGRPP, and all round belligerent.

14:40 <orudge> I can't say I discriminate against any particular user
14:41 <Aegir> orudge: I can!
User avatar
lepkka
Engineer
Engineer
Posts: 117
Joined: 18 Jan 2005 12:32
Location: Barcelona

Post by lepkka »

thx four your enthusiasm,as soon as i solve some glitches
MeusH
Tycoon
Tycoon
Posts: 4349
Joined: 25 Oct 2004 15:39
Location: Mississauga

Post by MeusH »

Aegir wrote:OOOoooh! The seccond one! I like!
Seconded - second one is the best
User avatar
Rob
Tycoon
Tycoon
Posts: 4355
Joined: 31 Dec 2002 16:52
Location: Ven-Zelderheide, The Netherlands

Post by Rob »

Why don't you put all three in, with a parameter to choose in the newgrf.cfg file ?

btw I do like the second one as the best too. :D
Wie zich gelukkig voelt met het geluk van anderen, bezit een rijkdom zonder grenzen. (F.Daels)
Image
Still the best OS around
User avatar
Wile E. Coyote
Tycoon
Tycoon
Posts: 8515
Joined: 08 Jul 2004 22:14
Skype: wile.e.coyote2
Location: Belgrade, Serbia
Contact:

Post by Wile E. Coyote »

Something between first and second will be cool: smaller stones than in first, and beach like in second.
Serbian rail set with Serbian scenario (ECS, PBI, FIRS and Tourist set compatible) Website | Topic and download | Latest version: 03.06.2015.
Serbian tram set Tracking table | TTD Patch tram set Latest version: 17.06.2015. | Open TTD Remix Latest version: 11.07.2015.
WIN-DOS GRF Converter Topic and download | Version 0.2.1: 09.01.2005.


Runner-up in "Best avatar Forums award" for years 2006 and 2010!
User avatar
lepkka
Engineer
Engineer
Posts: 117
Joined: 18 Jan 2005 12:32
Location: Barcelona

Post by lepkka »

New water v0.2

Hi, i'm here again, what is promised, is debt.

Added
-New coastal for arctic
-Integration with docks and oilrigs
-Fully working on OTTD (except toyland)

to do
-new water for toyland, (maybe something like a jacuzzi)
-learn something about parameters

EDIT: a very embarrassing bug found! :oops:
updated to v0.2.1
Attachments
mix02.png
mix02.png (94.51 KiB) Viewed 7726 times
newwatw.grf
(38.61 KiB) Downloaded 6006 times
Last edited by lepkka on 07 Nov 2005 15:18, edited 1 time in total.
MeusH
Tycoon
Tycoon
Posts: 4349
Joined: 25 Oct 2004 15:39
Location: Mississauga

Post by MeusH »

Downloaded. It's great :P
User avatar
lepkka
Engineer
Engineer
Posts: 117
Joined: 18 Jan 2005 12:32
Location: Barcelona

Post by lepkka »

MeusH wrote:Downloaded. It's great :P
ufff you better download it again..
strange phenomenas solved!
User avatar
Pnaky
Transport Coordinator
Transport Coordinator
Posts: 260
Joined: 18 Nov 2004 21:31
Location: Czech Republic - Teplice - Jablonec n/N - Praha
Contact:

Post by Pnaky »

I downloaded too... It's so great!!!
User avatar
lobster
Tycoon
Tycoon
Posts: 5670
Joined: 21 Dec 2003 23:30
Location: Atlantic Ocean
Contact:

Post by lobster »

Pnaky wrote:I downloaded too... It's so great!!!
wow! your signature! :shock:
"Your mother was a lobster, and your father... was also a lobster" -- The rascal formerly known as astath -- Last.fm -- Official TT-Dave Worley Fan Club

Image

<orudge> make love to me while I surf, dear lobster
User avatar
Pnaky
Transport Coordinator
Transport Coordinator
Posts: 260
Joined: 18 Nov 2004 21:31
Location: Czech Republic - Teplice - Jablonec n/N - Praha
Contact:

Post by Pnaky »

astath wrote:
Pnaky wrote:I downloaded too... It's so great!!!
wow! your signature! :shock:
Why??? :D
User avatar
Ladis
Engineer
Engineer
Posts: 60
Joined: 04 Dec 2004 15:15
Location: Prague

Post by Ladis »

wow! your coastlines are amazing! I really like it a lot.

Would it be possible to make the waves more irregular? Those are so strictly straight in every tile. The best would be if they copied the irregularity of coast.

btw you have very nice avatar :lol:
Post Reply

Return to “Graphics Development”

Who is online

Users browsing this forum: No registered users and 48 guests