
How do i make pre-signals, change my monorail tracks to maglev in one go, electrified railways etc. ???
I have the Windows 95 version of TTD with a patch to get it working on XP.
Can someone please help me im really lost

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NOOOOOooooooo......... <fades/>Prebral wrote:You may also try to use TTDX Configurator
Hi! I'm No one. Nice to meet you.Andrex wrote:No one is to learn how to open, edit, configure, save, and manage CFG files on his own, and it's proven that some users don't find it out even after asking in these forums repeated times.
It's also more work for me when I have to deal with all the emails from people being unable to activate "enhancedbuoys" and "bulldozesignals".DaleStan wrote:I spent a brief time being "lazy" and using TTDXC, but realized it was more work than editing the file by hand, not less. TTDXC has never since touched my production config.
You wouldn't receive such emails if you added those switches to the updates file in your server, it seems you forgot about TTDXC's ability to add new switches automatically.Patchman wrote:It's also more work for me when I have to deal with all the emails from people being unable to activate "enhancedbuoys" and "bulldozesignals".
Unacceptable is to post based on outdated information such as that. Latest version, from weeks ago, does not delete additional switches by any reason whatsoever. Please check for updates often, TTDXC has the ability to auto update itselft if you approve it.Not only are people unable to set the switches with TTDXC, but if they add them to the ttdpatch.cfg manually, TTDXC will delete them the next time it's started.
That file is updated automatically every time I upload the patch. It uses TTDPatch's built-in switches.xml, so it cannot be wrong. Maybe you should too.Andrex wrote:You wouldn't receive such emails if you added those switches to the updates file in your server, it seems you forgot about TTDXC's ability to add new switches automatically.Patchman wrote:It's also more work for me when I have to deal with all the emails from people being unable to activate "enhancedbuoys" and "bulldozesignals".
Except, apparently, for switches that are bits of an existing switch. Or switches that are written in the form "morebuildoptions.enhancedbuoys on". Or switches that take zero as argument, like "multihead 0" (which is required for proper operation of the DBSetXL but cannot be set using TTDXC).Unacceptable is to post based on outdated information such as that. Latest version, from weeks ago, does not delete additional switches by any reason whatsoever. Please check for updates often, TTDXC has the ability to auto update itselft if you approve it.Not only are people unable to set the switches with TTDXC, but if they add them to the ttdpatch.cfg manually, TTDXC will delete them the next time it's started.
Actually, that can be set in TTDXC. For some reason that I cannot fathom, "multihead 0" => "multihead=off", but "multihead=0" is properly preserved. Unfortunately, the latter is the format that TTDXC uses internally.Patchman wrote:Or switches that take zero as argument, like "multihead 0"
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