GRF encoder tool: GRFMaker [under development]
Moderator: Graphics Moderators
Aegir, we haven't forgot about you, and your ideas. The custom station classes is underway.
The other request... well... it's seems too complex to me to even think about implementation.
OTOH I don't see _that_ much benefit, to warrant for the work it requires. But sometimes an good idea makes something impossible, easy to implement anyway.
So it's not a NO, rather a not now
The other request... well... it's seems too complex to me to even think about implementation.
OTOH I don't see _that_ much benefit, to warrant for the work it requires. But sometimes an good idea makes something impossible, easy to implement anyway.
So it's not a NO, rather a not now
You've got A58 already ?
You lucky bas.....d.
You lucky bas.....d.
Wie zich gelukkig voelt met het geluk van anderen, bezit een rijkdom zonder grenzen. (F.Daels)
Still the best OS around
Still the best OS around
I have a small problem. Only small, but, meh.
OK. When I started trying to make articulated engines, I had this problem, though I didn't really notice it. Now that I've started on Comments for my locos, I had this problem.
OK, when you select 0C Current Callback from the drop down list in the Variational Graphics Block, It shows the different callbacks you can do. They are shown with hexidecimal numbers, yet the form where you input the callback number is decimal. Maybe in brackets after the callbacks they could have the decimal number?
OK. When I started trying to make articulated engines, I had this problem, though I didn't really notice it. Now that I've started on Comments for my locos, I had this problem.
OK, when you select 0C Current Callback from the drop down list in the Variational Graphics Block, It shows the different callbacks you can do. They are shown with hexidecimal numbers, yet the form where you input the callback number is decimal. Maybe in brackets after the callbacks they could have the decimal number?
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Formerly known as Lachie
Hello WhiteHand!WhiteHand wrote:I have a small problem. Only small, but, meh.
OK. When I started trying to make articulated engines, I had this problem, though I didn't really notice it. Now that I've started on Comments for my locos, I had this problem.
OK, when you select 0C Current Callback from the drop down list in the Variational Graphics Block, It shows the different callbacks you can do. They are shown with hexidecimal numbers, yet the form where you input the callback number is decimal. Maybe in brackets after the callbacks they could have the decimal number?
You right!
In the next version I will do this.
Laci
Need a little help, i have produced my first grf with this fine tool, but i did something wrong, the grf has a mistake and ll not load in the game.
Second, questions, how do i know what compression to use, look at trg1?
How do i get the right X-Yrel, the old verry time taking way or is there a other?.
Second, questions, how do i know what compression to use, look at trg1?
How do i get the right X-Yrel, the old verry time taking way or is there a other?.
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- error.png (1.02 KiB) Viewed 6186 times
Hodie Mihi Cras Tibi
Code 12 means that there are multiple action 8s, though I'm not sure why exactly GRFMaker would let you do that.Zimmlock wrote:Need a little help, i have produced my first grf with this fine tool, but i did something wrong, the grf has a mistake and ll not load in the game.
I always use 01. The other three valid values are 03, 09, and 0B. See the Action 1 page for exactly what those values mean.Zimmlock wrote:Second, questions, how do i know what compression to use, look at trg1?
Trial and error, a bit of luck, and, occasionally, a little bit of knowing-what-you're-doing. If you can align your sprite with a very similar one in trg?r, start with the same offsets as the trg?r sprite.Zimmlock wrote:How do i get the right X-Yrel, the old verry time taking way or is there a other?.
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
I do it this way but its a hell of a job when you have 12 verry different sprites then the "original" sprites. i Have not enough knowlidge of programming otherwise i would make a sprite image ajustment tool i have an idea for it, just select the ground tile (for building) mostly this has -31 0 as X-Yrel this is place automatic in a small grid, than select the building sprite, now you can move with mouse that building sprits to its required position on the ground tile, when in place clik a button and the X-Yrel is outputted to a txt file. I could draw (how it would look) the program but i cant write the softwareDaleStan wrote:Zimmlock wrote:Need a little help, i have produced my first grf with this fine tool, but i did something wrong, the grf has a mistake and ll not load in the game.I added commentairy later i guess it happend there.DaleStan wrote: Code 12 means that there are multiple action 8s, though I'm not sure why exactly GRFMaker would let you do that.
Zimmlock wrote:Second, questions, how do i know what compression to use, look at trg1?I copy the compression values from trg1 this is a small road set and all roads have 09.DaleStan wrote: I always use 01. The other three valid values are 03, 09, and 0B. See the Action 1 page for exactly what those values mean.
Zimmlock wrote:How do i get the right X-Yrel, the old verry time taking way or is there a other?.DaleStan wrote: Trial and error, a bit of luck, and, occasionally, a little bit of knowing-what-you're-doing. If you can align your sprite with a very similar one in trg?r, start with the same offsets as the trg?r sprite.
Hodie Mihi Cras Tibi
The latest version (2.21) has already implemented this, I just forgot to PM you about it In that version, there is a sprite-positioner button in the action1 sprite list window (at least for houses, I haven't tried the others), so you can position the sprites visually. I'm sure GL2 can make a stand-alone tool for you as well if you need one.
Reality is that which, when you stop believing in it, doesn't go away.—Philip K. Dick
I need GRFmaker help for coding trains. If anyone can supply me with a(n extensively) commented example of one of the following you're bound to go to heaven:
I saved 1 ID for all tenders in the Dutch Trainset but not all steam engines have the same tender, they differ in shape. How can I arrange that the proper engines end up with the proper tenders?
I'm also dying to find out how to enable livery refits with GRFmaker. We've got 1 particular steamer that we prefer to present as a livery refit instead of a stand-alone ID.
I saved 1 ID for all tenders in the Dutch Trainset but not all steam engines have the same tender, they differ in shape. How can I arrange that the proper engines end up with the proper tenders?
I'm also dying to find out how to enable livery refits with GRFmaker. We've got 1 particular steamer that we prefer to present as a livery refit instead of a stand-alone ID.
Szappy, could you send me a copy of GRFMaker please?
Cheers
James
Cheers
James
(British) Modular Stations Set - Thread: | Website:
Swiss Set - Thread: | Website:
Route Map Creator
My Screenshot Thread
Swiss Set - Thread: | Website:
Route Map Creator
My Screenshot Thread
Hey all!
Im not sure if this is a bug, probably isnt though, maybe a need for help! When i try to add a vehicle sprite block, i choose my options, click ok, and i get errors saying firstly that the BMP file contains more than 500 sprites, then an error saying no sprite selected in the sprite block.
Any ideas to fix this please?
Sorry for the double post btw
Cheers
James
Im not sure if this is a bug, probably isnt though, maybe a need for help! When i try to add a vehicle sprite block, i choose my options, click ok, and i get errors saying firstly that the BMP file contains more than 500 sprites, then an error saying no sprite selected in the sprite block.
Any ideas to fix this please?
Sorry for the double post btw
Cheers
James
(British) Modular Stations Set - Thread: | Website:
Swiss Set - Thread: | Website:
Route Map Creator
My Screenshot Thread
Swiss Set - Thread: | Website:
Route Map Creator
My Screenshot Thread
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