Station graphics messed up (a58)

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Gnu
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Station graphics messed up (a58)

Post by Gnu »

Hi!

What do you make of this?

My stations are all fine within one game session, but get messed up on loading the savegame (-> see attached screenshots)

I have all the usual grfs and Generic Stations pre3w.

newgrfw.cfg as follows:

Code: Select all

#grf/dbsetw.grf
grf/cargosetw.grf
grf/tempsetpw.grf
grf/dbsetxlw.grf 6
grf/elrailsw.grf
grf/guiw.grf
grf/newshipsw.grf
grf/newcargow.grf
grf/NewCargosPetrolTouristsw.grf
grf/newfontsw.grf
grf/newstatsw.grf
grf/nsignalsw.grf
grf/onewayw.grf
grf/paperw.grf
grf/bare_tiles-w.GRF
grf/basic_platforms-w.GRF
grf/canalsw.grf
grf/pgs-country-w.GRF
grf/pgs-freight-w.GRF
grf/pgs-silverline-w.GRF
grf/pgs-suburban-w.GRF
grf/planesetw.grf
grf/signalsw.grf
grf/LongBusesw.grf
grf/McTrucksw.grf
grf/NavistarTrucksw.grf
grf/ScaniaTrucksw.grf
grf/SpitzerTrucksw.grf
grf/VolvoTrucksw.grf
grf/trkfoundw.grf
grf/ttrs2w.GRF
Is this an order thing?

Dbsetw.grf is deactivated, because it says:
invalid sprite #2,012 (code 5/40)
Huh?

Note: The stations below started out as plain platforms from the "Freight" library.
Attachments
gnu.sv1
Savegame
(383.21 KiB) Downloaded 37 times
Screenshot 2
Screenshot 2
gnuscr2.png (16.57 KiB) Viewed 1025 times
Screenshot 1
Screenshot 1
gnuscr1.png (19.97 KiB) Viewed 1025 times
SHADOW-XIII
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Post by SHADOW-XIII »

dbset is old, don't use it with a58
tempset is not compatibile with dbsetxl, don't use them together

about stations, turn 1 GRF by 1 and see which one exacly changes that
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Gnu
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Post by Gnu »

SHADOW-XIII wrote:dbset is old, don't use it with a58
tempset is not compatibile with dbsetxl, don't use them together
OK! I thought they could be combined as described in the DB Set readme file.
The DB Set XL uses this feature to cooperate with following sets:

DB Set v0.5 (both 5.0a and 5.0b, grf-ID 6D 62 04 00)
TempSet v0.4 (grf-ID 6D 62 02 04)
CargoSet (both v0.4 and v0.5, grf-ID 6D 62 03 05)
But then again, there's nothing much to gain from either the old DB Set or the TempSet, is there?

I will remove them, thanks.
SHADOW-XIII wrote:about stations, turn 1 GRF by 1 and see which one exacly changes that
Is it necessary to do that with all of them, or only the station-related GRFs?
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Post by SHADOW-XIII »

I usually slplit config in half and then another half and another half and so on ...
but start from the station ones
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Post by michael blunck »

> My stations are all fine within one game session, but get messed up on loading the savegame

The stations on these screenshots are showing TTDs default graphics. This usually happens if you don´t have the .grf which has been used when first building those stations (e.g. from a foreign savegame).

You may easily "overbuild" these stations.

> dbset is old, don't use it with a58

Well, let me explain this one more time:

- the DB Set v0.5 (DBsetxlw.grf) is for TTDPatch 2.0 rev 1, aka "stable version". It should be compatible with all those new alpha versions, although you won´t have all those nice features from the alphas.

- the DB Set XL (latest version is 0.82) is for the latest alphas. It´s incompatible w. TTDPatch 2.0 rev 1.

You cannot have both of them active at the same time. The DBXL deactivates the DB Set v0.5 if found in your newgrf.cfg file.

Same goes for the TempSet. You may well use the CargoSet for some of its trucks although all its freight cars are overwritten by the DBXL.

Insofar, you misunderstood the donotreadme: Those sets cannot really be "combined", instead they´re cooperating.

In conclusion, if you´re always running the latest alphas together w. the DB Set, you could remove the entry for the DB Set v0.5. OTOH, keeping it in newgrf.cfg does no harm as well.

regards
Michael
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Re: Station graphics messed up (a58)

Post by Patchman »

Gnu wrote:My stations are all fine within one game session, but get messed up on loading the savegame (-> see attached screenshots)
Your version of PGS is buggy. Download the updated files and remove all affected stations.
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Post by Raichase »

It may be that he updated PIGS, and it borked up. Whenever Aegir tweaks something it will do that. You can fix the stations by overbuilding them, as has already been said.
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Gnu
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Post by Gnu »

Thanks for your answers, all's working smoothly now.

By the way: Thank you all for creating this amazing 21st century TTD experience! Keep up the great work!

@michael blunck: Ah! I see. Thanks for the clarification. I will simply drop the Temperate and Cargo sets, then - I'm not that much into trucks anyway.
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Post by lobster »

Gnu wrote:@michael blunck: Ah! I see. Thanks for the clarification. I will simply drop the Temperate and Cargo sets, then - I'm not that much into trucks anyway.
don't, the CargoSet works fine with other sets and adds a s*** of great stuff.
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