Semaphore bug in alpha 58

Got a problem with TTDPatch? Get help here.

Moderator: TTDPatch Moderators

Post Reply
Markowww
Engineer
Engineer
Posts: 5
Joined: 26 Feb 2005 21:07
Location: Vologda, Russia

Semaphore bug in alpha 58

Post by Markowww »

I'm usin alpha 58 version of ttdpatch.
Sometimes the game doesn't redraw semaphores. They stay always green but at the same time work properly.
Attachments
ttdpatch.cfg
Config file
(2.95 KiB) Downloaded 132 times
TRP02.SV1
Take a look at semaphores near Inverness West trainstation
(488.1 KiB) Downloaded 119 times
Patchman
Tycoon
Tycoon
Posts: 7575
Joined: 02 Oct 2002 18:57
Location: Ithaca, New York
Contact:

Post by Patchman »

Are you by any chance talking about the PBS signals? They work as intended. To indicate that they're not "regular" signals, they stay green as long as the train is passing them, after which they switch to red.
Josef Drexler

TTDPatch main | alpha/beta | nightly | manual | FAQ | tracker
No private messages please, you'll only get the answering machine there. Send email instead.
Markowww
Engineer
Engineer
Posts: 5
Joined: 26 Feb 2005 21:07
Location: Vologda, Russia

Post by Markowww »

Patchman wrote:Are you by any chance talking about the PBS signals? They work as intended. To indicate that they're not "regular" signals, they stay green as long as the train is passing them, after which they switch to red.
In my case some signals NEVER switch to red and no matter if they are PBS signals or not :!: . However, It doesn't affect train's behavior: if where's no way to go trains stop before "broken" (always green) signal. It seems that the game just doesn't draw some signals properly.

Image
Patchman
Tycoon
Tycoon
Posts: 7575
Joined: 02 Oct 2002 18:57
Location: Ithaca, New York
Contact:

Post by Patchman »

I loaded your game and these signals worked fine.

They are PBS signals, and you should load the nsignals(w).grf file to see them properly. You're missing the appropriate graphics, and so the PBS signals won't look right.

If I load your game with the old (non-PBS) signals.grf, they too go red briefly after the train has passed them. That's the intended behaviour.
Josef Drexler

TTDPatch main | alpha/beta | nightly | manual | FAQ | tracker
No private messages please, you'll only get the answering machine there. Send email instead.
Gammaray
Engineer
Engineer
Posts: 1
Joined: 25 Sep 2004 12:52

Post by Gammaray »

I was able to reproduce the bug (in alpha 58) by building an array of two-way pbs combo signals, which should always stay red. As you can see in the screenshot, the error seems to depend on grid location.
I tested it with the newest nsignalsw.grf from Michael's site and the somewhat older version from the TTDPatch graphics page.
In alpha 57 all signals show red as intended.
Attachments
signal display bug.zip
savegame + ttdpatch.cfg + newgrfw.cfg
signal array is in upper corner of map
(219.76 KiB) Downloaded 90 times
PBS_signal_display_bug.png
PBS_signal_display_bug.png (5.66 KiB) Viewed 2224 times
Patchman
Tycoon
Tycoon
Posts: 7575
Joined: 02 Oct 2002 18:57
Location: Ithaca, New York
Contact:

Post by Patchman »

When I load that save, all signals are red. :/


[edit] Hmm, but when I load it in a58, some are green. Looks like I've accidentally fixed that bug already, though don't ask me how...
Josef Drexler

TTDPatch main | alpha/beta | nightly | manual | FAQ | tracker
No private messages please, you'll only get the answering machine there. Send email instead.
Markowww
Engineer
Engineer
Posts: 5
Joined: 26 Feb 2005 21:07
Location: Vologda, Russia

Post by Markowww »

I've downloaded nsignals(w).grf as you advised. But it didn't help
Image
Attachments
save.zip
save + ttdpatch.cfg + newgrf.cfg
(199.01 KiB) Downloaded 81 times
Patchman
Tycoon
Tycoon
Posts: 7575
Joined: 02 Oct 2002 18:57
Location: Ithaca, New York
Contact:

Post by Patchman »

Like I said, I seem to have fixed the bug already for a59. If you like, please try a59 pre 3 from http://www.tt-forums.net/viewtopic.php?p=351167#351167
Josef Drexler

TTDPatch main | alpha/beta | nightly | manual | FAQ | tracker
No private messages please, you'll only get the answering machine there. Send email instead.
User avatar
krtaylor
Tycoon
Tycoon
Posts: 11784
Joined: 07 Feb 2003 01:58
Location: Texas, USA
Contact:

Post by krtaylor »

I thought I'd noticed something like that, but I wasn't sure if my eyes were fooling me or not. It doesn't cause any problems anyway, and if it's fixed already for the next alpha, I won't worry about it.
Development Projects Site:
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
Post Reply

Return to “Problems with TTDPatch”

Who is online

Users browsing this forum: No registered users and 10 guests