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 Post subject:
PostPosted: Sat Aug 27, 2005 3:14 am 
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Tycoon
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Location: Ontario, Canada
Got a question here, and this seems the best place to put it...

Anyone care to update the SV0 Editor to import larger than 256X256 images into TTD? I'd love to see a 2048X2048 map based on the world, not just the current 256X256 one we have now.

Such a project would be MUCH easier than starting a new world scenario from scratch.

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Dan MacKellar
================
Projects in Progress
North American Renewal Train Set Topic,Canadian Train Set Website, Canadian Train Set Development Topic, Finnish Train Set Website,Visit my Train Gifs Site
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CN Boxcar drawn by Dave Hersrud


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 Post subject:
PostPosted: Sat Aug 27, 2005 4:11 am 
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Importing HeightMaps in OpenTTD?
Is there an executable somewhere in there that does what you want?

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To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser


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 Post subject:
PostPosted: Sat Aug 27, 2005 4:16 am 
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Tycoon
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Searching the forums would actually be a good thing to try before typing... :oops:

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Regards,

Dan MacKellar
================
Projects in Progress
North American Renewal Train Set Topic,Canadian Train Set Website, Canadian Train Set Development Topic, Finnish Train Set Website,Visit my Train Gifs Site
Image
CN Boxcar drawn by Dave Hersrud


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 Post subject:
PostPosted: Sat Aug 27, 2005 10:11 am 
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Location: Othala
there is already a world map

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OTTDCoop NewGRF Pack|Different sets of GRFs for TTDPatch (some of them work in OTTD) - 1|- 2|GRF sets for OTTD|OTTD nightly
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I hooked up my accelerator to my brake lights. I hit the gas, people behind me stop, and I'm gone.
Understeer is when you hit the wall with the front of the car. Oversteer is when you hit the wall with the rear of the car. Horsepower is how fast you hit the wall. Torque is how far you take the wall with you. Spoilers and bodykits are how much of the wall you take with you. Rollcages and windownets are how much of a mess you leave on the wall.


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 Post subject:
PostPosted: Sat Aug 27, 2005 8:10 pm 
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Tycoon
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A large one? the one I've got started is 2048X1024...

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Regards,

Dan MacKellar
================
Projects in Progress
North American Renewal Train Set Topic,Canadian Train Set Website, Canadian Train Set Development Topic, Finnish Train Set Website,Visit my Train Gifs Site
Image
CN Boxcar drawn by Dave Hersrud


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 Post subject:
PostPosted: Sat Aug 27, 2005 9:57 pm 
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Tycoon
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Makes sense. The world is wider than it is taller when flattened out.

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 Post subject:
PostPosted: Fri Sep 02, 2005 5:05 pm 
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Tycoon
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Location: Peterborough, United Kingdom
Heres the Scenario of the UK jamesvassie asked for. :D


Attachments:
uk_40x40__24_194.scn [683.09 KiB]
Downloaded 557 times
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 Post subject:
PostPosted: Tue Sep 06, 2005 4:35 pm 
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Tycoon
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I was bored today, so here are a couple of scenarios I made.


Attachments:
The Valley.scn [325.46 KiB]
Downloaded 419 times
Fractual Islands.scn [157.41 KiB]
Downloaded 484 times

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No longer active here, but you can still reach me via email: luca[at]stackednotion[dot]com
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 Post subject:
PostPosted: Tue Sep 06, 2005 7:10 pm 
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OpenTTD Developer
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lucaspiller wrote:
I was bored today, so here are a couple of scenarios I made.


I love your Fractual islands. :D
How did you import the bitmap into Scenario? With an exe? Witch one?
I know that Integrated have one import functionnality, but sadly not compatible with current nightlies :cry:. So the quetion...


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 Post subject:
PostPosted: Wed Sep 07, 2005 8:46 am 
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I imported a PNG actually, using the PNG import patch. It needed a few changes to get it working with the latest SVN version, but nothing serious.

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No longer active here, but you can still reach me via email: luca[at]stackednotion[dot]com


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 Post subject:
PostPosted: Wed Sep 07, 2005 5:00 pm 
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lucaspiller wrote:
I imported a PNG actually, using the PNG import patch. It needed a few changes to get it working with the latest SVN version, but nothing serious.

Would it be too much asking if you could make that exe available? It would be great, until it could be made available (hopefully) in Nightlies...
I'm trying to learn how to compile the sources, but it's a long way for me.
Sorry to be a pest... :oops:


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 Post subject:
PostPosted: Wed Sep 07, 2005 10:07 pm 
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Well I don't use Windows, but I think the integrated nightly has a version of it in (if not bug whoever is maintaining it at the moment).

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No longer active here, but you can still reach me via email: luca[at]stackednotion[dot]com


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 Post subject:
PostPosted: Wed Sep 07, 2005 11:10 pm 
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lucaspiller wrote:
Well I don't use Windows, but I think the integrated nightly has a version of it in (if not bug whoever is maintaining it at the moment).

Thanks anyway. I appreciate.
As for the Integrated, yes, they do have a version of it, but the map generated is not compatible with the Nightlies. So it is why i asked you.
Looks like I really have to learn how to compile that beast...


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 Post subject:
PostPosted: Thu Sep 08, 2005 2:24 am 
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TTDPatch Developer
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The current SVN is broken on MSVC 6 and .NET (AIUI; I only have .NET), or I would quite happily compile pngmap8.

Does Cygwin have a working libpng yet?

_________________
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser


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 Post subject:
PostPosted: Fri Sep 16, 2005 7:43 pm 
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Traffic Manager
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Joined: Tue Aug 02, 2005 7:46 pm
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Location: The Netherlands
This is the first real attempt on a map I've made and actually I'm quite proud of it :oops: . I made a huge river in a 512x512 map. Suggestions are always welcome offcourse. I hope you have fun!


Attachments:
BigRiver.scn [496.53 KiB]
Downloaded 473 times
Curve.png [278.08 KiB]
Downloaded 590 times
minimap.png [103.53 KiB]
Downloaded 859 times
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 Post subject:
PostPosted: Fri Sep 16, 2005 7:59 pm 
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Transport Coordinator
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Location: Denmark
scia i think u can be proud of your work.............

looks very good

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 Post subject:
PostPosted: Fri Sep 16, 2005 8:06 pm 
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DaleStan wrote:
The current SVN is broken on MSVC 6 and .NET (AIUI; I only have .NET), or I would quite happily compile pngmap8.

Off topic of scenarios... Do you know where Icould find pngmap8? I've been able to compile on MSVC 6, lately...
Thanks in advance


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 Post subject:
PostPosted: Fri Sep 16, 2005 8:41 pm 
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TTDPatch Developer
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/me points at the second post on this page.

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To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser


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 Post subject:
PostPosted: Fri Sep 16, 2005 8:41 pm 
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Transport Coordinator
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Location: Somewhere over the rainbow
Scia, it looks very good and I'm also glad you have used Czech town names, which are very funny.

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 Post subject:
PostPosted: Fri Sep 16, 2005 8:56 pm 
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DaleStan wrote:
/me points at the second post on this page.

Thanks amd sorry for not seen everything.:oops:
My boss does not appreciate openttd forum at work :D
Will work on win32 version of it tonight


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