Problems with refitting of articulated vehicles

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Joyrider
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Problems with refitting of articulated vehicles

Post by Joyrider »

As far as I can see, the "refitting" function doesn't apply for the articulated vehicles, created with callback 16. Am I right? Can it be fixed or I should try another way in coding such graphics?
Patchman
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Post by Patchman »

At the moment, articulated vehicles with cargo are not fully supported, except if only the first vehicle has a cargo capacity. I hope to change that soon though, but I'm not entirely sure how it'll work.
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krtaylor
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Post by krtaylor »

Yes, we may wind up doing the Japanset MUs this way, if the feature is offered.
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Death
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Post by Death »

You can try Michael Blunck's DB set XL. :D
Joyrider
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Post by Joyrider »

Patchman wrote:At the moment, articulated vehicles with cargo are not fully supported, except if only the first vehicle has a cargo capacity.
I suppose that the articulated vehicle has to differ from the first one, right? (otherwise I don't understand how can I set a non-zero cargo capacity for the first vehicle only) If so, that's not very good for me: I need to build articulated vehicles with the same ID as the first one...
Patchman wrote:I hope to change that soon though, but I'm not entirely sure how it'll work.
Good news, I'll look forward for that!
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