Custom Bridgeheads
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Custom Bridgeheads
Something else I knocked up today...
yay! that was near the top in my wish list for ages!
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There is a patch! This is two patches combined.
http://fuzzle.org/ottd/custombridgeheads2.diff
I've just fixed a little bug in it, but there may be more :S
Oh, and this patch is just for rail/monorail/maglev. For road bridges, wait a little while
http://fuzzle.org/ottd/custombridgeheads2.diff
I've just fixed a little bug in it, but there may be more :S
Oh, and this patch is just for rail/monorail/maglev. For road bridges, wait a little while
YOU RULE PETER!!!!!
This will make my junctions a LOT smaller
This will make my junctions a LOT smaller
Uncle Dex Says: Follow the KISS Principle!
Wooteh.
Nice Peter, nice. You seem to be making a habit of slowly whittling down my list of reasons to play TTDP instead of OTTD...
Nice Peter, nice. You seem to be making a habit of slowly whittling down my list of reasons to play TTDP instead of OTTD...
Currently working under the name 'reldred' on Github, and Discord.
NFO/NML coder, part-time patch writer for JGRPP, and all round belligerent.
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NFO/NML coder, part-time patch writer for JGRPP, and all round belligerent.
14:40 <orudge> I can't say I discriminate against any particular user
14:41 <Aegir> orudge: I can!
This version fixes a bug in the pbs code that caused an assertion failure. Oops.
http://fuzzle.org/ottd/custombridgeheads4.diff
http://fuzzle.org/ottd/custombridgeheads4.diff
In case you didn't like those, here is another update:
http://fuzzle.org/ottd/custombridgeheads6.diff
This version supports custom bridge heads for road as as well as rail.
Note, if you've saved a game with with an older patch version, you'll need to fiddle with the bits on your custom bridge heads as they've been moved around to simplify the code.
http://fuzzle.org/ottd/custombridgeheads6.diff
This version supports custom bridge heads for road as as well as rail.
Note, if you've saved a game with with an older patch version, you'll need to fiddle with the bits on your custom bridge heads as they've been moved around to simplify the code.
I know, bad form 'n all... Slight bug fix, the last version didn't take account of vehicle position properly...
http://fuzzle.org/ottd/custombridgeheads7.diff
http://fuzzle.org/ottd/custombridgeheads7.diff
realistic highways with 90 degree corners, that isNappe1 wrote:This plus LucasSpiller's one way roads and VOILÀ, we have full capability making realistic highways!peter1138 wrote: This version supports custom bridge heads for road as as well as rail.
This is just awesome!
Can't wait to get both these to included in nightlies.
Creator of the Openttd Challenge Spinoff, Town Demand patch
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you don't have 90 degree corners in your highways?Korenn wrote:realistic highways with 90 degree corners, that isNappe1 wrote:This plus LucasSpiller's one way roads and VOILÀ, we have full capability making realistic highways!peter1138 wrote: This version supports custom bridge heads for road as as well as rail.
This is just awesome!
Can't wait to get both these to included in nightlies.
j/k
good point, but I do know the restrictions right now why we don't have smoother curves. but these patches definetely will help with designing better road networks. (I already have few savegames to test them out. )
Yet another version!
http://fuzzle.org/ottd/custombridgeheads9.diff
This version fixes this bug:
Also, it changes its bits around again, but there is good reason for it, involving signals... you want signals right?
http://fuzzle.org/ottd/custombridgeheads9.diff
This version fixes this bug:
Also, it changes its bits around again, but there is good reason for it, involving signals... you want signals right?
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