Multiplayer
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- orudge
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Multiplayer
We should design the game so it's easy to create multiplayer support at a later date. How to do this in a cross-platform way is perhaps a bit tricky - we'll need to use the system layer and do a lot of coding ourselves. We can use DirectPlay on Windows, the TCP/IP or socket libraries on Linux, etc. We should be able to have more than two human players, and the game should obviously be playable over the Internet, as well as on a local area network, and maybe by serial cable, etc.
Obviously, a lot of what we're discussing in this forum right now isn't going to happen for a long time - we need to get the core engine done first - but it's useful to plan ahead.
Obviously, a lot of what we're discussing in this forum right now isn't going to happen for a long time - we need to get the core engine done first - but it's useful to plan ahead.
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- Tycoon
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- Tycoon
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- Joined: 09 Jan 2003 08:37
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- Tycoon
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Yeah I've played AoK long enough at zone.com to unserstand ping......(oy)SHADOW-XIII wrote:sorry ... I didn't know how to say it ... but you understand, don't you ?Lilman424 wrote:Ping!! what a weird word........
Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius -- and a lot of courage -- to move in the opposite direction. - Albert Einstein
- Observer
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I think its best to focus now on LAN (not serial or modem).. and specificaly... on the TCP/IP layer so you can enter IP adresses, this makes the game work on the internet..
Also think we should first try make it on windows.. maybe later try to make it for linux...
since most of us have windows, and linux has no DirectX
Also think we should first try make it on windows.. maybe later try to make it for linux...
since most of us have windows, and linux has no DirectX
Never fear, I is here...
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- Tycoon
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yeah ...this is good idea ... we will see .. anyway ...I think playing TT2 by Interent should be possible not only by entering IP ... maybea server for that ??you know .. with statistics (Player XXX - Wins 9, Loses 2, Max Company Worth ...., Total Company Worth ..., etc ... ) ... that a make a nice competition in a Internet play
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- Observer
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And who's supposed to create this server software, and who will run the server?SHADOW-XIII wrote:yeah ...this is good idea ... we will see .. anyway ...I think playing TT2 by Interent should be possible not only by entering IP ... maybea server for that ??you know .. with statistics (Player XXX - Wins 9, Loses 2, Max Company Worth ...., Total Company Worth ..., etc ... ) ... that a make a nice competition in a Internet play
personally I dislike being dependable of some server like BattleNet... you cant start your own internet game.. I dont like that..
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- Tycoon
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- orudge
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Us, of course.Observer wrote:And who's supposed to create this server software
I might be able to run it on this server, as long as it doesn't use too many resources. Anyway, that's still quite far in the future... we need an engine first!and who will run the server?
Topic locked, multiplayer is a core development issue (12112006).
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