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Lilman424
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Post by Lilman424 »

Anyone who wants to submit graphics for Transport Empire, post them here.
Last edited by Lilman424 on 28 Jul 2003 22:34, edited 1 time in total.
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Post by SHADOW-XIII »

btw. I would like to see (rein to) graphics like in Industry Giant 2
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Post by Hajo »

SHADOW-XIII wrote:btw. I would like to see (rein to) graphics like in Industry Giant 2
It's just a matter of the artists skills :)

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Post by SHADOW-XIII »

I know ... maybe someone invite Michael Blunck :mrgreen: ... anyway I'm not skill enough to make whole graphics ...
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Post by rein »

I see we will never get through the speculation area...

IG2 uses FLAT MASKED SPRITES for all objects and 3d textures (no perspective) for terrain rendering, and as we decided (i think) whole game have to be in 3d? right?

if not, for creating objects with many headings we can use some kind of a voxel editor. In that case also lighting may be done. So, don't rash with it, cos in future it may turn out, that hours of work was just wasting time.
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Post by SHADOW-XIII »

I know .. but we can do (not all of us) graphic that will be look like this from IG2, but it will be for 3D
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Post by rein »

If we take perspective into account, we can forget about graphics like in IG2 - no sprites anymore. If there's a changing pitch possibility, EVERYTHING must be in 3d than, otherwise, if whole view is isometric - but if we want to put those flatten vehicles on it e.g. with 32 heading, we cant use less than 360/32 degree camera rotation steps. Solution may be a in-game voxel engine, but I do not back it up.
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Post by Hajo »

rein wrote:If we take perspective into account, we can forget about graphics like in IG2 - no sprites anymore.
I think shadow meant the look, not the implementation.
rein wrote: If there's a changing pitch possibility, EVERYTHING must be in 3d
Yep. But the display technique used and the style of the images are two indpenadand decisions - I mean the engine will limit the artists expression, but on modern systems each type of engine should allow very high image quality.

Industry giant 2 has a quite distinctive style of images. Maybe the biggest problem will be to get all the artists to paint images of the same style.

In Simutrans there are many styles mixed, because so many different people painted images for it, and only some were skilled enough to adapt their painting style. This mixture often looks strange, also because i.e. houses in england, usa, finland, germany etc. tend to look slightly different and every painter painted them as he knew them from his home country.

Unfortunately there aren't enough of each style to make separate scenarios of them ...

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Post by uzurpator »

...
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shot0004.jpg
shot0004.jpg (35.61 KiB) Viewed 19235 times
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Post by SHADOW-XIII »

I don't think that we need so close zoom ....
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Post by rein »

OMG Adam - Tycoon doesn't mean SIMULATOR! Even if game's in 3d, models such this one are totally useless (im' wondering ab. framerate with 50 engines on one screen...)
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Post by mp3Pro »

Yeah the scale should be the same as TTD I'm thinking ... but it does look like a nice model :-)
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Post by uzurpator »

Oh come on rein! It's only 15.000 polys :wink:

And really I made this model long time ago. I just remebered about it recently :)

Also I'am ready and willing. Just give me the tools (or point me where I can find them).
Last edited by uzurpator on 07 Feb 2003 16:19, edited 1 time in total.
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Post by Raichase »

I agree about keeping the scale the same as ttd, and yes we should get Michaels help with this, although he's probably too busy making more way cool graphics sets!
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Post by Observer »

If it possible I think we should do the graphics at the same way as in TTD
Make squares where there can be a building and then render the building on that square...

But not save the pic of the building, save all the coordinates and textures of the building so .. It is rendered and total 3D, but it is still as great looking as TTD
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Post by SHADOW-XIII »

I asked rein ... and graphics will be like in TTD but you will be able to change view angle ... an zoom (but in scaling like in TTD)
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Post by Observer »

You reply to every single post ???

hmmm that explains your postcount :mrgreen: lol
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Post by SHADOW-XIII »

Observer wrote:You reply to every single post ???

hmmm that explains your postcount :mrgreen: lol
not every ... :mrgreen:
btw.Spiff doesn't like when someone isspeaking about postcount
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Post by spaceman-spiff »

SHADOW-XIII wrote:
Observer wrote:You reply to every single post ???

hmmm that explains your postcount :mrgreen: lol
not every ... :mrgreen:
btw.Spiff doesn't like when someone isspeaking about postcount
No I don't :P
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Post by sultana »

SHADOW-XIII wrote:
Observer wrote:You reply to every single post ???

hmmm that explains your postcount :mrgreen: lol
not every ... :mrgreen:
btw.Spiff doesn't like when someone isspeaking about postcount
*cough*Especially when It's his*cough* hehe, j/k. I liked the graphics in ttd, mainly because they made the game run smoothly, especially on my slow computer. Just graphics like that are good enough.
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