Huh... junctions?

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srbokrata
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Huh... junctions?

Post by srbokrata »

Regartds to all 8)

I' m having a problem while constructing a junction. Whenever there is a bit more complex system, my trains just loose themselves and end up on different tracks and stations. It's like they don't know where to go. I just don't know what to do... Is there any junction construction pattern?
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spaceman-spiff
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Post by spaceman-spiff »

Hi, you have to use waypoints, this means tell your trains wich part of the junction to take, you can give orders by clicking on a part of the tracks
But don't click on pieces with signals, I usually click 5 to 6 pieces of track behind the junction
Well, back to work, lot's of it in the near future
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Severous
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Post by Severous »

Hi Guys.

There can be many factors that lead up to correct routing.

- Waypoints.
- Correct signal set ups (this is vital)
- Complete track...no missing bits
- Correct track. No bits of third rail missing etc
- Train route orders.

One of the most annoying problems I had on my first complex route on a GB scenario was a southbound line. had coal going down one fork to Grantham Steel Mill, and Goods going left down the oher fork down to London. I was not too pleased when Coal went to London and Goods to Grantham. :evil:

One way signals on the approach and on each fork did the trick for me. Dont think I needed waypoints but that may have been luck.

Srbokrata...Post a screenshot if still having problems ? Good luck.
Regards
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chevyrider
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Post by chevyrider »

Look here for a good signaling tutorial: :wink:
http://www.geocities.com/benj_a_d/sigdesign.htm
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d00mh4mm3r
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Post by d00mh4mm3r »

A LOT of the more complex juncyions need correct waypoints, as most of them the train has to turn the wrong way, in order to turn the right way :wink:
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--==Out Of Order==--
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spaceman-spiff
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Post by spaceman-spiff »

chevyrider wrote:Look here for a good signaling tutorial: :wink:
http://www.geocities.com/benj_a_d/sigdesign.htm
But it doesn't say anything about waypoints, does it :?
Well, back to work, lot's of it in the near future
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chevyrider
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Post by chevyrider »

spaceman-spiff wrote:But it doesn't say anything about waypoints, does it :?
I never have problems with waypoints.
After a junction you have to put oneway signals.
Put the waypoint within 6 tiles from the junction.
When you build extra trains be sure that the first waypoint to pass is showed in the schedule first, otherwise the train keeps looking for a waypoint that it will never reach.
So look at the arrow in the schedule.
Never add a new side track without to put extra waypoints on that junction.
Hope this helps.


Also see this copy\paste part of a former post of me:
This is an example how it should have to work.
From the single track split in two and place oneway-signals.
Put as close as behind that signals the waypoints.
On some occasions it is advisable to make the curve of 90 degrees after the first junction.
Maybe it's a bug in position calculation on the map?
That two lines can be made longer if wished.
I mostly make them 3 to 6 blocks long.
At the entrance of the stations there must be placed double-signals.
Never had problems with this way of routing.
Image

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srbokrata
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Post by srbokrata »

Thanx,

This has been good help.
I'll try to fix up something 8)
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kikumbob
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Post by kikumbob »

chevyrider wrote:
spaceman-spiff wrote:But it doesn't say anything about waypoints, does it :?
I never have problems with waypoints.
After a junction you have to put oneway signals.
Put the waypoint within 6 tiles from the junction.
When you build extra trains be sure that the first waypoint to pass is showed in the schedule first, otherwise the train keeps looking for a waypoint that it will never reach.
So look at the arrow in the schedule.
Never add a new side track without to put extra waypoints on that junction.
Hope this helps.


Also see this copy\paste part of a former post of me:
This is an example how it should have to work.
From the single track split in two and place oneway-signals.
Put as close as behind that signals the waypoints.
On some occasions it is advisable to make the curve of 90 degrees after the first junction.
Maybe it's a bug in position calculation on the map?
That two lines can be made longer if wished.
I mostly make them 3 to 6 blocks long.
At the entrance of the stations there must be placed double-signals.
Never had problems with this way of routing.
Image

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Regarding that picture: The amount of stations there seems ridiculous. Do you really need all of them?
;-) MATT ;-)
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chevyrider
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Post by chevyrider »

That station was used build for the example.

And yes to your question.
It's far to small for my purposes.
The next one below wasn't big enough to last long.
I had to double that one. :D
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Deacon
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Post by Deacon »

With a station that big, how do you avoid traffic snarl-ups? I find that any time I have enough trains that I would need more than three tracks in my station, I inevitably have delays where the trains are merging onto the main line from their spur stations, so the track never supports enough trains that I would need more stations.
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chevyrider
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Post by chevyrider »

Deacon wrote:With a station that big, how do you avoid traffic snarl-ups? I find that any time I have enough trains that I would need more than three tracks in my station, I inevitably have delays where the trains are merging onto the main line from their spur stations, so the track never supports enough trains that I would need more stations.
Three station tracks are sufficient all the time for a single mainline.
One train enters,
one is loading
and one leaves.
The only important thing is the amount of power of the loco.
As a rule you need for a single exit line 4000kW of power for 600 ton of payload.
If not you get congestion and you have to place an other triple station nearby.
Also where a train has to climb up hill, make that part 2 or 3 tracks wide.
With the above situation i can transport on a double mainline (2 tracks) and a station layout of two stations 3*16 about 9000 ton per month.
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