High bridges?
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High bridges?
Somehow I seemed to be able to create a high bridge, effectively a bridge which is 2 heights high, if you know what I mean. Look at the attached screenshot for an example. You'll see a bridge going up, even tough it goes over water...
Because its pylons don't look all too well, I figured this might be some kind of bug. The bridge works perfectly fine, but still, I've never seen this before
Because its pylons don't look all too well, I figured this might be some kind of bug. The bridge works perfectly fine, but still, I've never seen this before
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- A high bridge?
- Thany Inc, 16th Nov 2090.png (182.19 KiB) Viewed 295 times
This is not a bug, this is a feature
But the pylons aren't being drawn very nicely because the pylons are not originally seperate sprites, they're part of the actual bridge pieces.
But the pylons aren't being drawn very nicely because the pylons are not originally seperate sprites, they're part of the actual bridge pieces.
GoneWacko. Making [url=irc://irc.oftc.net/tycoon]#tycoon[/url] sexy and exciting since 1784.
It hasn't narrowed the water now, but if I'd create a bridge that would remain on the same height level, I would have to make it begin and end later and sooner, respectively. OpenTTD would make those stone blocks on the diagonal water blocks for me, thus narrowing the water... what's more, I can't even use tubular steel, but that another bug/feature.
Attached screenshot will clarify what I mean.
Attached screenshot will clarify what I mean.
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- Narrowing the water
- Thany Inc, 13th May 2090.png (179.89 KiB) Viewed 231 times
- toholio
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I see what you mean now. How would you make that work differently though? You need the foundations to be able to build that bridge.thany wrote:It hasn't narrowed the water now, but if I'd create a bridge that would remain on the same height level, I would have to make it begin and end later and sooner, respectively.
That's not a bug, bridge types have minimum as well as maximum length.thany wrote:OpenTTD would make those stone blocks on the diagonal water blocks for me, thus narrowing the water... what's more, I can't even use tubular steel, but that another bug/feature.
- White Rabbit
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- White Rabbit
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Actually, it does need to have a sloped starting point...otherwise...how does it go upwards and above the ground? When it doesn't is when beneath it is lower than the ground it starts off from, which actually is the case with your bridge, except that the land tiles aren't placed correctly (they're straight, not diagonal), and there are no bridge graphics to deal with it, I think. IMO not being able to build bridges on diagonal slopes is a bit of a limitation.
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