Futuristic truck
Moderator: Graphics Moderators
Futuristic truck
This remind me the demo truck that AllTaken posted here many moths ago...
- Attachments
-
- clipboard044yj.jpg (19.72 KiB) Viewed 5813 times
-
- clipboard011sv.jpg (18.23 KiB) Viewed 5814 times
-
- clipboard011lh.jpg (30.36 KiB) Viewed 5814 times
-
- Tycoon
- Posts: 11501
- Joined: 20 Sep 2004 22:45
- George
- Tycoon
- Posts: 4364
- Joined: 16 Apr 2003 16:09
- Skype: george-vb
- Location: Varna, Bulgaria
- Contact:
Re: Futuristic truck
This?oboka wrote:This remind me the demo truck that AllTaken posted here many moths ago...
na i got a vehicle (the cab) of a truck from a blender user called Sonix.
and then i rendered it to be this....



its basicly a concept for articulated truck/trailers. so that we can form 2+ part vehicles on the road (like trains are done on the tracks effectivly.
it means that vehicles could have custom trailers for them, and you would then be able to purchse the trailers indipendantly from the cabs.
Alltaken
and then i rendered it to be this....
its basicly a concept for articulated truck/trailers. so that we can form 2+ part vehicles on the road (like trains are done on the tracks effectivly.
it means that vehicles could have custom trailers for them, and you would then be able to purchse the trailers indipendantly from the cabs.
Alltaken
-
- Route Supervisor
- Posts: 389
- Joined: 04 Feb 2004 23:24
- Contact:
its been done}T{Reme [Q_G] wrote:Reality : No, unless someone makes each seperate trailer steer independently.

i would say that trucks for realism would go up to 2 trailers till about 2010, at which time they may go a lot longer, and longer, and longer...
to keep road vehicles competitive into the future. and because i think they will get longer and longer...
currently australia is really the only country using 5+ trailer vehicles (that i know of)
Alltaken
-
- Route Supervisor
- Posts: 389
- Joined: 04 Feb 2004 23:24
- Contact:
yeah but some go thru desseart so there is no need for them to go round corners
Formerly known as r0b0t_b0y2003, robotboy, roboboy and beclawat. The best place to get the most recent nightly builds of TTDPatch is: http://roboboy.users.tt-forums.net/TTDPatch/nightlies/
cant you copy all of the pieces for the normal train track and replace it all with a new type of road only for road trains, make the train depot another type of depot thats bigger and more suited for road trains, when you go to staition you should be able to drag a lory station for the size of your choice and replace all the train graphics with road trains
so just like railroad construction when you click on the road picture it say 'road construction' and under it it says 'road train '.
im sure you all understand what i mean.
so just like railroad construction when you click on the road picture it say 'road construction' and under it it says 'road train '.
im sure you all understand what i mean.
- Raichase
- Moderizzle
- Posts: 11509
- Joined: 15 Dec 2002 00:58
- Location: Sydney, Australia. Usually at work in the underground railway station...
- Contact:
Say what? I didn't catch any of that, it sounded like rushing water. Try using punctuation, and explaining your ideas a bit better. Sounded to me like you wanted trains running on roads?Tidus97 wrote:im sure you all understand what i mean.
Posted by Raichase. Visit my Flickr! Gallery, Blog (get a feed of everyone at once at Planet TT-Forums).
Raichase - Perfect timing, all the time: [13:37] * Now talking in #tycoon


Official TT-Dave Worley Fan Club
Official TT-Andel-in-a-pink-hat Fan Club
Raichase - Perfect timing, all the time: [13:37] * Now talking in #tycoon


Official TT-Dave Worley Fan Club
Official TT-Andel-in-a-pink-hat Fan Club
4: change the depot graphic to a new type of depot designed for road trains.
5: exchange the train graphics with road trains.
6: when you click on build road train station you should be able to make a road train station the same way as a train station. you can make the road train station as big as you like so the road train fit in.
basicaly change everything to look like a road train. using the railway graphics.
now do u understand
5: exchange the train graphics with road trains.
6: when you click on build road train station you should be able to make a road train station the same way as a train station. you can make the road train station as big as you like so the road train fit in.
basicaly change everything to look like a road train. using the railway graphics.
now do u understand
Now that one ruined all post!Tidus97 wrote:using the railway graphics.
Becouse first you said clone the rail construction then place the cloned construction in build road menu then change all gfx of the cloned construction to road specialy designed for road trains then change the depots to fit road trains and stations to fit road trains and now with that little sentence you negated all gfx change so it was plain nonsence.
- Raichase
- Moderizzle
- Posts: 11509
- Joined: 15 Dec 2002 00:58
- Location: Sydney, Australia. Usually at work in the underground railway station...
- Contact:
Yes. No need to post like that though, don't post twice in a row, and please use the edit button if you think of something else before someone posts after you.Tidus97 wrote:now do u understand
Posted by Raichase. Visit my Flickr! Gallery, Blog (get a feed of everyone at once at Planet TT-Forums).
Raichase - Perfect timing, all the time: [13:37] * Now talking in #tycoon


Official TT-Dave Worley Fan Club
Official TT-Andel-in-a-pink-hat Fan Club
Raichase - Perfect timing, all the time: [13:37] * Now talking in #tycoon


Official TT-Dave Worley Fan Club
Official TT-Andel-in-a-pink-hat Fan Club
All I understand is that you need:Tidus97 wrote:now do u understand
1) a keyboard with a working shift key,
2) a browser that doesn't auto-correct "you" to "u",
and
3) a comprehension of the word "proofread".
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
Who is online
Users browsing this forum: Amazon [Bot] and 24 guests