Min. profit.

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oleoleole
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Min. profit.

Post by oleoleole »

How do I get "Min. profit" at 100%? Or over 0% anyway:p
I don't understand what this is, and how I make it better..:/

I'm thankful for answers!
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orudge
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Post by orudge »

You need to have £10,000 minimum profit for ALL vehicles more than 2 years old.
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Post by Hazelrah »

Or what?

-Hazelrah
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Post by MeusH »

Or your ratings will be low.
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Post by oleoleole »

orudge wrote:You need to have £10,000 minimum profit for ALL vehicles more than 2 years old.
Ok, thanks! ;o)
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White Rabbit
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Post by White Rabbit »

But I don't *fully* understand... how come the percentage is always at 0 if not 100% of my vehicles are making $10, 000 a year? If half of my vehicles are, shouldn't it be 50%? I've also noticed that the AI starts off with 100%, but the richer they get, the closer to 0 the percentage goes.
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Post by Seven Force »

White Rabbit wrote:But I don't *fully* understand... how come the percentage is always at 0 if not 100% of my vehicles are making $10, 000 a year? If half of my vehicles are, shouldn't it be 50%?.
It's floored to the train with the lowest profit. If a train is making only 27% of £10,000, your "Min. Profit" rating will be 27%. Likewise if all trains are making £10,000+, it will be 100%.
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White Rabbit
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Post by White Rabbit »

Only trains? No aeroplanes or cars or anything? Basically, as long as all of my trains are making at least some profit, the percentage will be above 0?
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Post by Seven Force »

White Rabbit wrote:Only trains? No aeroplanes or cars or anything? Basically, as long as all of my trains are making at least some profit, the percentage will be above 0?
Opss, sorry, it DOES apply to all transport. The rating is the same as the lowest (£10,000/profit)*100 found, provided that the transport car in question is more than 2 years of age.

There's a page in the wiki documenting this, but I can't find it. The wiki seems to need restructuring.
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Post by oleoleole »

Min. profit would be better if it had counted on all things, not only one thing, Ex: If a train goes in negative, then Min. profit would be 0%. It should be more like if 1 train of 10 trains goes at 0 income and all other in 10000+ then Min. profit should be 90%. If a bus goes in minus a year, then it will be 0% and maybe scorelist would be 100 less than it really should be. It's works nice at singleplayer, but in multiplayer it's harder to own the map:p

I'm not sure if anyone understand what I really mean, but will see:p
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Post by CobraA1 »

I've found that using feeder services drops it to zero on the current stable version. If you can, get the current nightly and use the "Transfer" button for feeder services so that all parts of the feeder service make a profit.
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latinoloco
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Post by latinoloco »

Just to clarify, i did see some people writing $10,000, its $20,000.

orudge was talking in pounds
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DeletedUser21
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Post by DeletedUser21 »

simple: if one vehicle (of anykind) is not making any profit and is older than 2 years, then that bar will be at 0%

if the lowest profit of a vehicle eg. $5,000 then that bar is on 50% (since minimum for 100% is $10k. :wink:

(I didn't understand that either, but while I sold all of my non profit making vehicles I did understand it when I looked at that bar again. :wink: )
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White Rabbit
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Post by White Rabbit »

Ah, thanks for that. I suspected it because I bought so many vehicles from the AI, half of which make minus profit. :D
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Post by Diadem »

Mr. X wrote:if the lowest profit of a vehicle eg. $5,000 then that bar is on 50% (since minimum for 100% is $10k. :wink:
Look at the post above yours mate!

Min. profit is $20.000 = €20.000 = £10.000
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Post by DeletedUser21 »

I think you get my point,

(if it were ¥5 out of ¥10 it doesn't make any difference statisticly, it's still 50% :wink: )
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