Help Me With Pre-Signals Please

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griffsr
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Help Me With Pre-Signals Please

Post by griffsr »

Hi, please look at the attached pic, I want to arrange pre-signals or something to prevent trains entering the junction if the exit they need isnt clear. Please Help
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Kernow Trains, 1st May 2023.png
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bobingabout
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Post by bobingabout »

the general idea of presignals would be to make the stations 2 way signals presignal exits, thems the grey ones, and the in signals entrances, thems the yellow horizontal ones.
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khamura
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Post by khamura »

I think you may want to use Path-Based Signaling here instead, because Presignaly would require a remake of the junction.
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griffsr
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Post by griffsr »

ok how do i use path-based signalling and what is it?
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lucaspiller
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Post by lucaspiller »

If you are using OpenTTD and not the patch (I am not sure whether the saw mill crane is supported by OpenTTD and we get a lot of confused users), you can either try the integrated nightly (hint), or download the patch (from the development forum) and compile the game yourself (a better hint).
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Dextro
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Post by Dextro »

lucaspiller wrote:If you are using OpenTTD and not the patch (I am not sure whether the saw mill crane is supported by OpenTTD and we get a lot of confused users), you can either try the integrated nightly (hint), or download the patch (from the development forum) and compile the game yourself (a better hint).
You can tell it's openttd by the fast foward button ;)

Btw since you don't know much about this you should use PBS (Path Based Signals). Just go the the "hint" lucaspiller gave you and download the binnary/executable for PBS (the latest of course) and extract it to your openttd folder (overwrite everything it asks).

Then just run the game as ususal and use Semaphores instead of regular signals in the entrances and exits of that junction (to place semaphores ctrl + click when placing the signal).

I hope this helps ;)
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