OpenTTD Challenge Spinoff 2 (beta)
Moderator: OpenTTD Developers
OpenTTD Challenge Spinoff 2 (beta)
The new challenge spinoff!
completely rewritten and a lot more stable, mostly thanks to the OTTD dev team.
For those who do not know what this is:
The Challenge Spinoff adds a goal to the game.
You are the owner of a transport company who has been invited by a country to help develop their cities. The towns need infrastructure, transport services and food and water to grow!
windows users: download the zip file, extract into ottd directory, start the "spinoff 2" executable.
other OSes, download source and compile
features:
- more cargotypes
- more industries
- some more vehicles
- six town classes
- alternative map generation
- towns need specific cargo to grow
- towns are claimed by the player that transports the most cargo to them
- population graph and objective overview windows
- improved industry minimap
- can be installed next to normal ottd
- should work in multiplayer
This is a playtest beta. The game is basically stable, which means that I've not been able to crash it. It still needs severe multiplayer testing, however.
If you find a bug, please post it here, with a description of what you were doing, and a savegame if applicable. Don't use any .grf files other than the standard files.
have fun!
new version (2.02) [13/06/2005]
Fix: It is no longer possible to load scenario's when starting a network game
Fix: 'steel' is now called 'metal' (because it is made from copper ore, iron ore and/or coal)
Fix: no more statues & fountains that drop the population of your town
Fix: when a company closes down, the town claimer statistics are reset for that player
Fix: fund new industries window is now displaying properly
Fix: power now properly increases town growth
Fix: new network identification string "OCS v2.02"
Note [28/04/2006]
OCS will not be updated to the latest version until the New Map Array is complete.
completely rewritten and a lot more stable, mostly thanks to the OTTD dev team.
For those who do not know what this is:
The Challenge Spinoff adds a goal to the game.
You are the owner of a transport company who has been invited by a country to help develop their cities. The towns need infrastructure, transport services and food and water to grow!
windows users: download the zip file, extract into ottd directory, start the "spinoff 2" executable.
other OSes, download source and compile
features:
- more cargotypes
- more industries
- some more vehicles
- six town classes
- alternative map generation
- towns need specific cargo to grow
- towns are claimed by the player that transports the most cargo to them
- population graph and objective overview windows
- improved industry minimap
- can be installed next to normal ottd
- should work in multiplayer
This is a playtest beta. The game is basically stable, which means that I've not been able to crash it. It still needs severe multiplayer testing, however.
If you find a bug, please post it here, with a description of what you were doing, and a savegame if applicable. Don't use any .grf files other than the standard files.
have fun!
new version (2.02) [13/06/2005]
Fix: It is no longer possible to load scenario's when starting a network game
Fix: 'steel' is now called 'metal' (because it is made from copper ore, iron ore and/or coal)
Fix: no more statues & fountains that drop the population of your town
Fix: when a company closes down, the town claimer statistics are reset for that player
Fix: fund new industries window is now displaying properly
Fix: power now properly increases town growth
Fix: new network identification string "OCS v2.02"
Note [28/04/2006]
OCS will not be updated to the latest version until the New Map Array is complete.
- Attachments
-
- spinoff 2 beta source v2.02.zip
- The 2.02 complete source
- (1.5 MiB) Downloaded 1187 times
-
- spinoff 2 beta win executable v2.02.zip
- The 2.02 windows executable
- (446.94 KiB) Downloaded 2612 times
Last edited by Korenn on 28 Apr 2006 07:42, edited 7 times in total.
Creator of the Openttd Challenge Spinoff, Town Demand patch
After action reports: The path to riches, A dream of skyscrapers
After action reports: The path to riches, A dream of skyscrapers
this may sound silly but can I see some screenshoots of the changes
Uncle Dex Says: Follow the KISS Principle!
sure:
a note when you install this in the standard ottd dir: it uses the original openttd.cfg (I'll fix that later) so takes over those settings, which might not work.
in particular, make sure the AI amount is set to 0 and you do not include newgrfs. AI doesn't work correctly and newgrfs aren't tested.
a note when you install this in the standard ottd dir: it uses the original openttd.cfg (I'll fix that later) so takes over those settings, which might not work.
in particular, make sure the AI amount is set to 0 and you do not include newgrfs. AI doesn't work correctly and newgrfs aren't tested.
- Attachments
-
- Unnamed, 7th Apr 1950.png (51.74 KiB) Viewed 37895 times
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- Unnamed, 18th Jan 1950.png (42.03 KiB) Viewed 37892 times
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- Putfingbridge Transport, 4th Jul 1950.png (68.58 KiB) Viewed 37877 times
Creator of the Openttd Challenge Spinoff, Town Demand patch
After action reports: The path to riches, A dream of skyscrapers
After action reports: The path to riches, A dream of skyscrapers
- lucaspiller
- Tycoon
- Posts: 1228
- Joined: 18 Apr 2004 20:27
it's planned as an option.
but I first want the game mechanics tested and approved
but I first want the game mechanics tested and approved
Creator of the Openttd Challenge Spinoff, Town Demand patch
After action reports: The path to riches, A dream of skyscrapers
After action reports: The path to riches, A dream of skyscrapers
are you bored?
For you guys who find the economic model boring, download this challenge and try it, if it is anything like the first one, it is a whole lot of fun and I'll guarantee you will not be bored.
no bugs yet? woohoo \o/
Creator of the Openttd Challenge Spinoff, Town Demand patch
After action reports: The path to riches, A dream of skyscrapers
After action reports: The path to riches, A dream of skyscrapers
- Lightglobe
- Chief Executive
- Posts: 754
- Joined: 25 Mar 2004 09:03
- Location: Sydney, Australia
- Contact:
Me, Singaporekid and Lakie had a game of it(with two people joining, but I can't remember who), and I found it ran fine. It lagged but I actually blame Kid for that for he seems to lag when it comes to any OTTD(he was server).
My only let down was the fact that it didn't have the landscape generator cause the random maps......well they suck would be putting it nicely.
My only let down was the fact that it didn't have the landscape generator cause the random maps......well they suck would be putting it nicely.
Yarr, thar princess is in 'nother castle!
[16:28] <marcf> lol cant u comine ttd and ottd
[16:29] <marcf> (please don't take me seriously)
[16:28] <marcf> lol cant u comine ttd and ottd
[16:29] <marcf> (please don't take me seriously)
Hy
I found two bugs. The first is when the autosave save the game it save as .sav file, but the normal save has .ocs. I have to rename the autosave because with .sav it isn't in the load screen.
The second bug is at the station I can't see the waiting food. I attached a savegame, the train takes livestocks and grains to the Food Processing Plant, but at the station there is no food. Later the buses deliver food to the city.
ps: I renamed the savegame to .sav for uploading. To load rename to .ocs
I found two bugs. The first is when the autosave save the game it save as .sav file, but the normal save has .ocs. I have to rename the autosave because with .sav it isn't in the load screen.
The second bug is at the station I can't see the waiting food. I attached a savegame, the train takes livestocks and grains to the Food Processing Plant, but at the station there is no food. Later the buses deliver food to the city.
ps: I renamed the savegame to .sav for uploading. To load rename to .ocs
- Attachments
-
- Town Grower, 7th Feb 1951.sav
- (626.55 KiB) Downloaded 917 times
That is definitely a bug. thanks for reporting.Wilson wrote:Hy
I found two bugs. The first is when the autosave save the game it save as .sav file, but the normal save has .ocs. I have to rename the autosave because with .sav it isn't in the load screen.
I'll look into it. Is it only the displaying of cargo that's flawed (what I mean is, can you see a rating there?) Is food the only cargo doing this?Wilson wrote:The second bug is at the station I can't see the waiting food. I attached a savegame, the train takes livestocks and grains to the Food Processing Plant, but at the station there is no food. Later the buses deliver food to the city.
ps: I renamed the savegame to .sav for uploading. To load rename to .ocs
regarding the map: I'll include my map generator after the weekend.
Creator of the Openttd Challenge Spinoff, Town Demand patch
After action reports: The path to riches, A dream of skyscrapers
After action reports: The path to riches, A dream of skyscrapers
I played with singaporakid and i discovered some visual bugs:
- Candyfloss hopper? That`s the diamond truck
- And the new cargo types dont displayed in the station window...
All of them i think
I hope it will be fixed
Korenn this is a great mod for ottd
- Candyfloss hopper? That`s the diamond truck
- And the new cargo types dont displayed in the station window...
All of them i think
I hope it will be fixed
Korenn this is a great mod for ottd
- Attachments
-
- problems
- untitled.JPG (61.06 KiB) Viewed 37569 times
it's the same bug as the food display.
I'll upload a fix soon (latest after the weekend)
I'll upload a fix soon (latest after the weekend)
Creator of the Openttd Challenge Spinoff, Town Demand patch
After action reports: The path to riches, A dream of skyscrapers
After action reports: The path to riches, A dream of skyscrapers
-
- Engineer
- Posts: 36
- Joined: 15 Mar 2004 17:08
In my first version the steel mill produced 'metals' instead of 'steel'. I might still change that to make more senseNanaki13 wrote:There is one thing.
Steel mill accepts copper ore, but where does the copper go?
Creator of the Openttd Challenge Spinoff, Town Demand patch
After action reports: The path to riches, A dream of skyscrapers
After action reports: The path to riches, A dream of skyscrapers
Hi Korenn,
Can you change the version string (in the win32 release) to something meaningfull? It is now "Challenge\ Spinoff" but this is not so good for running multiple versions.
I suggest you use somethin like "csB2", this allows for you to release beta3: "csB3" and so on.
edit:
Mmmm, I was placing a station and this happened (in multipayer):
WARNING: player 1 (IP: 172.27.80.85) tried to execute a command as player 0, kicking...
dbg: [NET] DiNo made an error (wrong player-id in DoCommand) and his connection is closed
*** DiNo has left the game (wrong player-id in DoCommand)
edit:
Not all industries are in "fund new industry"
edit:
There are many desyncs in the game. It is almost not playable. On which openttd release is your game based? I am asking because in some version just around 0.4.0.1 a desync bug was fixed.
Can you change the version string (in the win32 release) to something meaningfull? It is now "Challenge\ Spinoff" but this is not so good for running multiple versions.
I suggest you use somethin like "csB2", this allows for you to release beta3: "csB3" and so on.
edit:
Mmmm, I was placing a station and this happened (in multipayer):
WARNING: player 1 (IP: 172.27.80.85) tried to execute a command as player 0, kicking...
dbg: [NET] DiNo made an error (wrong player-id in DoCommand) and his connection is closed
*** DiNo has left the game (wrong player-id in DoCommand)
edit:
Not all industries are in "fund new industry"
edit:
There are many desyncs in the game. It is almost not playable. On which openttd release is your game based? I am asking because in some version just around 0.4.0.1 a desync bug was fixed.
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- Tycoon
- Posts: 1966
- Joined: 21 May 2004 07:39
- Location: Singapore
yep, this is weird in the game, there even are shopping malls in middle of no-where.In real life a soppingmall sems different it is build in a large city and passengers will travel to it.
Doesn't anybody think there are a little too many industries on a single map?
Nope not all dodo's are dead (yet), one has survived!!!
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