2.0.1 alpha 47

An archive of the Usenet group alt.games.microprose.transport-tyc.
Locked
Patchman
Tycoon
Tycoon
Posts: 7576
Joined: 02 Oct 2002 18:57
Location: Ithaca, New York
Contact:

2.0.1 alpha 47

Post by Patchman »

Hi all,

the latest alpha is up at http://www.ttdpatch.net/src/

Apart from hopefully fixing all those nasty crashes that I've introduced
in alpha 46 (sorry!), alpha 47 has a few quite nice features. The first
one improves your station construction options: you can now build smaller
stations over existing stations, thus "overwriting" them with new station
styles. This is especially useful with the newstations 0.3 set as it
allows building almost anything you want. Due to some internal
limitations, you may sometimes notice existing tiles reconfiguring them
even if you didn't touch them, in that case try building your station in
a different order, or rebuild the tiles in question.

Oskar has added the capability to build bus stops with foundations (if
buildonslopes is on), and while he was at it, he also added support for
building certain types of railroad track on steep slopes as well. To fix
games that suffered from invalid truck stops due to a bug in the bus stop
feature in alpha 46, he added code which fixes that to the Cht:
ClearGhosts sign cheat (as well as fixing the bug that caused them in the
first place!).

Csaba has kept busy writing the newindustry support, which is also coming
along nicely.

Finally, I've made some small changes to path-based signalling again. If
a train is unable to reverse in a PBS block and has to be stopped because
of that, its window will now open immediately to alert you to the
problem. In addition, trains will never pass a PBS signal that is
followed by another signal with no regular track in between, to prevent
crashes. Make sure to always leave at least one piece of track between a
PBS signal and the next signal that follows it. Also, when you activate
the sticky pin of a window, it will now not be closed when the window
list is full (unless all windows are sticky).

That's it, I hope you'll have fun with it, and make great new station
layouts!

Josef


All changes in 2.0.1 alpha 47:
- fixed bug with action B not accepting severity 03 (fatal error)
- fixed miscmods.notimegiveaway not working in the Windows version
- fixed crashes when trying to display various graphics error
messages
- station var. 44 now has bit 2 that states whether PBS is on/off
- fixed incorrect graphics in new stations with electrifiedrailways
off
- allow building new rail station pieces over existing station to
allow easier construction of custom station layouts
- fixed bug with autorenew not taking into account early retirement
set by .grf
- new station prop to disable drawing of overhead wires in case of
sprite sorter problems
- by Oskar:
* fixed station direction not getting reset when building truck
station after building bus stop
* (devel) make it unnecessary to generate .lst twice for
correct relocations
* Cht: ClearGhosts now fixes invalid bus/truck stations as well
* allow bus stops on sloped land (with buildonslopes on)
* allow rail track on steep slopes
- by Csaba:
* started working on a new industry generation window for
newindustries
* support for a new text class, permanent texts. (class D800h)
* industries now can have custom names and messages via this
mechanism
* TTDPatch texts are no longer saved and restored for action 4
* new industry property 1F to set industry name (not documented
yet)
* new town variable (41) that tells the index of the town in
the town array, can be used to emulate some "dedicated"
towns.(not documented yet)
* new industry tile variable (43) to tell the relative position
within the industry (not documented yet)
* fixed a bug that caused the wrong industries to appear during
the game
- fixed bug in station prop 09 not using right TTD default if
numtile!=08
- fixed wrong colour for coal mines in map window
- fixed bug: placing more than 49 station tiles at once (e.g. 7x8)
would overwrite various patch variables and cause random problems
- sticky windows are no longer replaced when the max. number of
window is reached (unless all windows are sticky)
- added station size info (var 88) to AI callback
- PBS signals which have a signal following them now never let
trains pass through (or else this could cause crashes)
- when train can't reverse in PBS block and has to be stopped, the
train window is opened immediately to alert the player

--
Josef Drexler
--
Josef Drexler | http://jdrexler.com/home/
---------------------------------+---------------------------------------
-
Please help Conserve Gravity | Email address is *valid*.
Boycott multistory buildings. | Don't remove the "nospam" part.
Neil Sunderland

Re: 2.0.1 alpha 47

Post by Neil Sunderland »

Josef Drexler wrote:
- allow building new rail station pieces over existing station to
allow easier construction of custom station layouts
Very, very nice, although it doesn't seem to work if the cursor is
within 10 squares of the map edge. Feature, or bug? :o)

--
Neil Sunderland
Braunton, Devon

Please observe the Reply-To address
Patchman
Tycoon
Tycoon
Posts: 7576
Joined: 02 Oct 2002 18:57
Location: Ithaca, New York
Contact:

Re: 2.0.1 alpha 47

Post by Patchman »

Neil Sunderland wrote on Mon, 21 Mar 2005 08:45:36 +0000:
Josef Drexler wrote:
- allow building new rail station pieces over existing station to
allow easier construction of custom station layouts

Very, very nice, although it doesn't seem to work if the cursor is
within 10 squares of the map edge. Feature, or bug? :o)
Hmm, it works for me with all four map edges, no problems. What exactly
do you have problems with?

--
Josef Drexler | http://jdrexler.com/home/
---------------------------------+---------------------------------------
-
Please help Conserve Gravity | Email address is *valid*.
Carry a helium balloon. | Don't remove the "nospam" part.
Neil Sunderland

Re: 2.0.1 alpha 47

Post by Neil Sunderland »

Josef Drexler wrote:
- allow building new rail station pieces over existing station to
allow easier construction of custom station layouts

Neil Sunderland wrote:
Very, very nice, although it doesn't seem to work if the cursor is
within 10 squares of the map edge. Feature, or bug? :o)
Josef Drexler wrote:
Hmm, it works for me with all four map edges, no problems. What exactly
do you have problems with?
If the station runs North-South it seems to work works fine; it only
seems to affect stations that run East-West (ie. bottom left to top
right), and just to make it really complicated, it varies with the
length of the station!

If you try to change part of the existing station with platforms 11
squares long, it works whenever at least some part of the area you are
changing is at least 10 squares from the edge of the map (I know I
said 'cursor' earlier: that's because I was trying to modify one block
at a time, and didn't test it thoroughly...)

If the area of the station I'm rebuilding is wholly within ten squares
of the edge I get a 'Can't build Railway Station here. Too close to
another Railway Station' message.

If the station is, say, 7 platforms long, you can rebuild pieces
closer to the edge of the map, but too close and you get the 'Can't
build...' message again (I didn't count how close though: it's too
early in the morning. If this doesn't make sense and you want me to do
more testing when I'm awake let me know!)

--
Neil Sunderland
Braunton, Devon

Please observe the Reply-To address
Locked

Return to “alt.games.microprose.transport-tyc”

Who is online

Users browsing this forum: No registered users and 2 guests