Chris Sawyer's Locomotion - Should I get it?
Chris Sawyer's Locomotion - Should I get it?
So what's the consensus on Locomotion? Now that it's available for pre-order
should I:
(a) get it now and be one of the first to play it
(b) wait a while for the bugs to be worked out
(c) wait a while for the price to come down or
(d) forget about it and go play another game of TTD
Any votes?
Matthew
should I:
(a) get it now and be one of the first to play it
(b) wait a while for the bugs to be worked out
(c) wait a while for the price to come down or
(d) forget about it and go play another game of TTD
Any votes?
Matthew
Re: Chris Sawyer's Locomotion - Should I get it?
Matthew Clark wrote on Sat, 24 Jul 2004 04:00:03 GMT:
It has some good ideas, perhaps a more complex economy, more varied
vehicle types (trams spring to mind), but also some things that are much
more simplified than in TTD, for example no servicing depots. The
graphics seem a bit dull, though that's not much of an issue for me.
Still, I'll wait for the demo and make up my mind then.
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Abstain pending further information.So what's the consensus on Locomotion? Now that it's available for pre-order
should I:
(a) get it now and be one of the first to play it
(b) wait a while for the bugs to be worked out
(c) wait a while for the price to come down or
(d) forget about it and go play another game of TTD
Any votes?
It has some good ideas, perhaps a more complex economy, more varied
vehicle types (trams spring to mind), but also some things that are much
more simplified than in TTD, for example no servicing depots. The
graphics seem a bit dull, though that's not much of an issue for me.
Still, I'll wait for the demo and make up my mind then.
--
Josef Drexler | http://publish.uwo.ca/~jdrexler/
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Please help Conserve Gravity | Email address is *valid*.
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Re: Chris Sawyer's Locomotion - Should I get it?
"Josef Drexler" <nospam0...@joesbox.cjb.net> wrote in message
news:MPG.1b6bb8dbf8bceb13989e95@server.our.house...
Patch into the original TT Deluxe. Then perhaps add more cargo options, or
deeper development. But then add a new graphics front end, to take advantage
of new graphics hardware. To me the game really doesn't look like much of an
update from the old game, which sucks. When I bought TTDLX I was using a 50
MHz 486, now I have a 1.7 GHz Athlon XP but it doesn't look like the new
game will even tax that.
All I really want is more realistic complexity. So more industries, but also
deeper transportation needs, more realistic dynamic cities that create those
needs.
Simon Howson
news:MPG.1b6bb8dbf8bceb13989e95@server.our.house...
I agree... I mean all is really needed is to incorporate the changes of TTDIt has some good ideas, perhaps a more complex economy, more varied
vehicle types (trams spring to mind), but also some things that are much
more simplified than in TTD, for example no servicing depots. The
graphics seem a bit dull, though that's not much of an issue for me.
Still, I'll wait for the demo and make up my mind then.
Patch into the original TT Deluxe. Then perhaps add more cargo options, or
deeper development. But then add a new graphics front end, to take advantage
of new graphics hardware. To me the game really doesn't look like much of an
update from the old game, which sucks. When I bought TTDLX I was using a 50
MHz 486, now I have a 1.7 GHz Athlon XP but it doesn't look like the new
game will even tax that.
All I really want is more realistic complexity. So more industries, but also
deeper transportation needs, more realistic dynamic cities that create those
needs.
Simon Howson
Re: Chris Sawyer's Locomotion - Should I get it?
"Matthew Clark" <clark...@hotmail.com> wrote:
It still has all the charm of TTD, but the RCT-style interface for
building railroad track, structures and stations is outstanding.
A quantum leap ahead of TTD, I would say.
Tony
Having tried the demo, I want Locomotion and I want it now!So what's the consensus on Locomotion? Now that it's available for pre-order
should I:
(a) get it now and be one of the first to play it
(b) wait a while for the bugs to be worked out
(c) wait a while for the price to come down or
(d) forget about it and go play another game of TTD
Any votes?
It still has all the charm of TTD, but the RCT-style interface for
building railroad track, structures and stations is outstanding.
A quantum leap ahead of TTD, I would say.
Tony
Re: Chris Sawyer's Locomotion - Should I get it?
TP wrote:
hard to get the turning endpoint right on the first try and
building/demolishing the track costs money...
And a "free play" should be possible on a random map, just as in the TTD.
Different location could be nice, too.
Or may be the last part will appear in Locomotion DeLuxe?
Jo'Asia
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I think I would add a "planning stage" for the railroad. Sometimes it'sHaving tried the demo, I want Locomotion and I want it now!
It still has all the charm of TTD, but the RCT-style interface for
building railroad track, structures and stations is outstanding.
hard to get the turning endpoint right on the first try and
building/demolishing the track costs money...
IMO the demo lacks time-controls (at least pause, slow, normal, fast)A quantum leap ahead of TTD, I would say.
And a "free play" should be possible on a random map, just as in the TTD.
Different location could be nice, too.
Or may be the last part will appear in Locomotion DeLuxe?
Jo'Asia
--
english-signature
Re: Chris Sawyer's Locomotion - Should I get it?
Jo'Asia wrote on Tue, 7 Sep 2004 14:04:16 +0200:
the "challenge" scenarios.
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Yeah that would be useful.TP wrote:
Having tried the demo, I want Locomotion and I want it now!
It still has all the charm of TTD, but the RCT-style interface for
building railroad track, structures and stations is outstanding.
I think I would add a "planning stage" for the railroad. Sometimes it's
hard to get the turning endpoint right on the first try and
building/demolishing the track costs money...
In your opinion? Did you look at the bottom-right corner of the screen?A quantum leap ahead of TTD, I would say.
IMO the demo lacks time-controls (at least pause, slow, normal, fast)
According to Gamespot, the game will have random scenarios in addition toAnd a "free play" should be possible on a random map, just as in the TTD.
the "challenge" scenarios.
Location for what?Different location could be nice, too.
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Re: Chris Sawyer's Locomotion - Should I get it?
Josef Drexler wrote:
set of industries, cargos and wagons/cars etc.
Jo'Asia
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Hm. It's possible I did notIMO the demo lacks time-controls (at least pause, slow, normal, fast)
In your opinion? Did you look at the bottom-right corner of the screen?
Just as in TTD - desert/tropical, mountain, Mars, every one with differentDifferent location could be nice, too.
Location for what?
set of industries, cargos and wagons/cars etc.
Jo'Asia
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english-signature
Re: Chris Sawyer's Locomotion - Should I get it?
On Tue, 07 Sep 2004 12:49:56 +0100, TP <t...@nospam.net> wrote:
With Locomotion, it takes FORTY-EIGHT clicks! I still haven't figured
out how to make a working double-track. One of my problems is that I
haven't figured out how to make a one-way signal.
In a multi-station layout, I've tried merging the tracks, but the
result always looks like a drunk put it together and didn't bother to
actually connect the tracks.
The rail graphics look cartoonish and sloppy. You can no longer
simply drag yourself a long rail line. You've got to click forever to
get it done.
In what way?? In TTD, you could build a 6x4 station with one click.Having tried the demo, I want Locomotion and I want it now!
It still has all the charm of TTD, but the RCT-style interface for
building railroad track, structures and stations is outstanding.
With Locomotion, it takes FORTY-EIGHT clicks! I still haven't figured
out how to make a working double-track. One of my problems is that I
haven't figured out how to make a one-way signal.
In a multi-station layout, I've tried merging the tracks, but the
result always looks like a drunk put it together and didn't bother to
actually connect the tracks.
The rail graphics look cartoonish and sloppy. You can no longer
simply drag yourself a long rail line. You've got to click forever to
get it done.
It should have been named Transport Tycoon Desuxe.A quantum leap ahead of TTD, I would say.
Re: Chris Sawyer's Locomotion - Should I get it?
"Arcfus Barcwinkle" <arc...@whodere.yank> schreef in bericht
news:20kuj0pl5cc6bdldo1n866pns1eku006pb@4ax.com...
news:20kuj0pl5cc6bdldo1n866pns1eku006pb@4ax.com...
I think that Locoblowtion would be a more suitable term for that description.On Tue, 07 Sep 2004 12:49:56 +0100, TP <t...@nospam.net> wrote:
Having tried the demo, I want Locomotion and I want it now!
It still has all the charm of TTD, but the RCT-style interface for
building railroad track, structures and stations is outstanding.
In what way?? In TTD, you could build a 6x4 station with one click.
With Locomotion, it takes FORTY-EIGHT clicks! I still haven't figured
out how to make a working double-track. One of my problems is that I
haven't figured out how to make a one-way signal.
In a multi-station layout, I've tried merging the tracks, but the
result always looks like a drunk put it together and didn't bother to
actually connect the tracks.
The rail graphics look cartoonish and sloppy. You can no longer
simply drag yourself a long rail line. You've got to click forever to
get it done.
A quantum leap ahead of TTD, I would say.
It should have been named Transport Tycoon Desuxe.
Re: Chris Sawyer's Locomotion - Should I get it?
Arcfus Barcwinkle wrote on Wed, 08 Sep 2004 14:41:16 -0400:
rectangular stations. Me, I'd rather have the flexibility.
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Now you couldn't... only 5x4On Tue, 07 Sep 2004 12:49:56 +0100, TP <t...@nospam.net> wrote:
Having tried the demo, I want Locomotion and I want it now!
It still has all the charm of TTD, but the RCT-style interface for
building railroad track, structures and stations is outstanding.
In what way?? In TTD, you could build a 6x4 station with one click.
That's one of the disadvantages of the flexibility of not having to makeWith Locomotion, it takes FORTY-EIGHT clicks! I still haven't figured
out how to make a working double-track.
rectangular stations. Me, I'd rather have the flexibility.
Just click the one-way signal icon in the signal construction window.One of my problems is that I
haven't figured out how to make a one-way signal.
It takes some practise, but you'll get better at it I'm sure.In a multi-station layout, I've tried merging the tracks, but the
result always looks like a drunk put it together and didn't bother to
actually connect the tracks.
--
Josef Drexler | http://publish.uwo.ca/~jdrexler/
---------------------------------+---------------------------------------
Please help Conserve Gravity | Email address is *valid*.
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Re: Chris Sawyer's Locomotion - Should I get it?
"Josef Drexler" <nospam0...@joesbox.cjb.net> wrote in message
news:MPG.1ba94f7c8b67484a989ea8@server.our.house...
stuck with what looks like 40 odd seperate blocks joined together?
news:MPG.1ba94f7c8b67484a989ea8@server.our.house...
Can you make proper double track stations with an overall roof, or are youIn a multi-station layout, I've tried merging the tracks, but the
result always looks like a drunk put it together and didn't bother to
actually connect the tracks.
It takes some practise, but you'll get better at it I'm sure.
stuck with what looks like 40 odd seperate blocks joined together?
Re: Chris Sawyer's Locomotion - Should I get it?
Michael Rodgers wrote on Thu, 9 Sep 2004 11:51:14 +0100:
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They combine to make a nice looking roof, it's all automatic."Josef Drexler" <nospam0...@joesbox.cjb.net> wrote in message
news:MPG.1ba94f7c8b67484a989ea8@server.our.house...
In a multi-station layout, I've tried merging the tracks, but the
result always looks like a drunk put it together and didn't bother to
actually connect the tracks.
It takes some practise, but you'll get better at it I'm sure.
Can you make proper double track stations with an overall roof, or are you
stuck with what looks like 40 odd seperate blocks joined together?
--
Josef Drexler | http://publish.uwo.ca/~jdrexler/
---------------------------------+---------------------------------------
Please help Conserve Gravity | Email address is *valid*.
Stop flipping pancakes. | Don't remove the "nospam" part.
Re: Chris Sawyer's Locomotion - Should I get it?
hello All:
I have played the demo and have played the full version of the game called
Locomotion, it is magor leap in graphics
from TTD times and better looking vehicles
as well, I state this I play this for 9 hours
every day Just like playing the game.
Czar Aleksander
I have played the demo and have played the full version of the game called
Locomotion, it is magor leap in graphics
from TTD times and better looking vehicles
as well, I state this I play this for 9 hours
every day Just like playing the game.
Czar Aleksander
Re: Chris Sawyer's Locomotion - Should I get it?
you should'nt get it, it is an Atari 'last drag' at the once-impressive TDD
franchise.
~Ben
Where will Micro$oft try to drag you today?
franchise.
~Ben
Where will Micro$oft try to drag you today?
Re: Chris Sawyer's Locomotion - Should I get it?
Benji147461027 wrote on 21 Sep 2004 16:23:26 GMT:
from means it's bad? Good grief. Especially since Locomotion is so much
less expensive than most other new games.
And it's TTD, not TDD unless you're talking about a telecommunications
device for the deaf.
But really, the demo is a very good indicator of the game. If you like
the demo, you'll like the game. If you don't like the demo, play it
another couple of times until you do, it's apparently an aquired taste
for some
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Josef Drexler | http://publish.uwo.ca/~jdrexler/
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What a wonderful argument. Anything that someone tries to make moneyyou should'nt get it, it is an Atari 'last drag' at the once-impressive TDD
franchise.
from means it's bad? Good grief. Especially since Locomotion is so much
less expensive than most other new games.
And it's TTD, not TDD unless you're talking about a telecommunications
device for the deaf.
But really, the demo is a very good indicator of the game. If you like
the demo, you'll like the game. If you don't like the demo, play it
another couple of times until you do, it's apparently an aquired taste
for some
--
Josef Drexler | http://publish.uwo.ca/~jdrexler/
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Please help Conserve Gravity | Email address is *valid*.
Play Chess, not Basketball. | Don't remove the "nospam" part.
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