2.0.1 alpha 26

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Patchman
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Posts: 7575
Joined: 02 Oct 2002 18:57
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2.0.1 alpha 26

Post by Patchman »

Hi all,

Here's the latest alpha version: http://www.ttdpatch.net/src/

Because of changes in the internal graphics format, you have to download
the new station and canals graphics again, the old files will no longer
work in alpha 26. Just go to http://server/yoda-
pages/Homepage/ttdpatch/newgrf.html#201 and get them there.

Thanks to Oskar's diligence, it's now possible to build bridges that are
more than one height level above the ground, something that used to be
firmly planted in the "impossible to do" category. Well, it's only
impossible until somebody does it.... To use this feature, set
"higherbridges on" (-Yh), and just build the bridges as usual. Note that
it's still not possible to have crossing bridges, bridges over diagonal
track, or anything else that used to be impossible. But they can be
higher now, finally.

A new contributor to TTDPatch, Marijn (not to be confused with Marcin),
has improved the "moreindustries" switch. It now allows you to fund
prospecting of primary industries such as coal mines. This is very
expensive, and with no guarantee of success, in fact, the more industries
of that type are already on the map, the less likely the prospecting is
to succeed. Just open the "Fund Industry" window, and click on a primary
industry to fund prospecting.

For my part, I've fixed a host of bugs that were present in alpha 25, in
particular those related to the new station graphics. Now they no longer
need "signalsontrafficside on", and neither does the waypoint selection
in the rail station window apply to other station types. So it's now
safe to leave it set to waypoints.

Also, the gamespeed feature now works in the DOS version as well, using
the same "q", "w" and "e" keys as the Windows version. Finally, if you
have "morehotkeys on", the space bar will now cancel news messages in
summary mode as well (that is those scrolling blue messages in the status
bar).

And that's it for today. Have fun with the new features!

Josef.


All changes in 2.0.1 alpha 26:
- make gamespeed hotkeys work in DOS too
- by Marijn: "moreindustries" now allows funding the prospecting of
new primary industries, with less chance of success the more
industries of that type there are
- by Oskar: "higherbridges" or -Yh allows building bridges more than
one height level high
- fixed bug with station waypoint selection being applied to other
station types as well
- fixed bug requiring signalsontrafficside on for new station
graphics to work
- fixed bug with removing electrified track from under bridge and
pylons not being removed as well
- changed meaning of station var 40, and introduced new var 41 which
gives separate tile information for all individually built
sections
- changed definition of station prop 09 to allow defining variable
number of tiles
- added callback 14 for stations to display other tile types
- by Oskar: changed canals to use action 1/2/3 system
- fixed bug with showing wrong error sprite in grf status window
- allow forcing a .grf to activate
- with "morehotkeys on", space bar now cancels summary news messages
as well
- fixed inverted meaning of miscmods bit 10 (value 1024), without it
now vehicle names will really be used in news messages; set the
bit to disable this
- change freighttrains to show "20 tons of coal (x5)" instead of
multiplied amount

--
Josef Drexler | http://publish.uwo.ca/~jdrexler/
---------------------------------+---------------------------------------
Please help Conserve Gravity | Email address is *valid*.
Carry a helium balloon. | Don't remove the "nospam" part.
Patchman
Tycoon
Tycoon
Posts: 7575
Joined: 02 Oct 2002 18:57
Location: Ithaca, New York
Contact:

Re: 2.0.1 alpha 26

Post by Patchman »

I wrote on Mon, 10 May 2004 01:30:01 -0400:
Because of changes in the internal graphics format, you have to download
the new station and canals graphics again, the old files will no longer
work in alpha 26. Just go to http://server/yoda-
pages/Homepage/ttdpatch/newgrf.html#201 and get them there.
Hehe, oops, that should be http://www.ttdpatch.net/newgrf.html#201 of
course...

--
Josef Drexler | http://publish.uwo.ca/~jdrexler/
---------------------------------+---------------------------------------
Please help Conserve Gravity | Email address is *valid*.
Carry a helium balloon. | Don't remove the "nospam" part.
Demon

higherbridges on

Post by Demon »

how deos it work, i still cant get bridges higher then 1 block
"Josef Drexler" <nospam0...@joesbox.cjb.net> wrote in message
news:MPG.1b08dd6261810cf2989e87@server.our.house...
Hi all,

Here's the latest alpha version: http://www.ttdpatch.net/src/

Because of changes in the internal graphics format, you have to download
the new station and canals graphics again, the old files will no longer
work in alpha 26. Just go to http://server/yoda-
pages/Homepage/ttdpatch/newgrf.html#201 and get them there.

Thanks to Oskar's diligence, it's now possible to build bridges that are
more than one height level above the ground, something that used to be
firmly planted in the "impossible to do" category. Well, it's only
impossible until somebody does it.... To use this feature, set
"higherbridges on" (-Yh), and just build the bridges as usual. Note that
it's still not possible to have crossing bridges, bridges over diagonal
track, or anything else that used to be impossible. But they can be
higher now, finally.

A new contributor to TTDPatch, Marijn (not to be confused with Marcin),
has improved the "moreindustries" switch. It now allows you to fund
prospecting of primary industries such as coal mines. This is very
expensive, and with no guarantee of success, in fact, the more industries
of that type are already on the map, the less likely the prospecting is
to succeed. Just open the "Fund Industry" window, and click on a primary
industry to fund prospecting.

For my part, I've fixed a host of bugs that were present in alpha 25, in
particular those related to the new station graphics. Now they no longer
need "signalsontrafficside on", and neither does the waypoint selection
in the rail station window apply to other station types. So it's now
safe to leave it set to waypoints.

Also, the gamespeed feature now works in the DOS version as well, using
the same "q", "w" and "e" keys as the Windows version. Finally, if you
have "morehotkeys on", the space bar will now cancel news messages in
summary mode as well (that is those scrolling blue messages in the status
bar).

And that's it for today. Have fun with the new features!

Josef.


All changes in 2.0.1 alpha 26:
- make gamespeed hotkeys work in DOS too
- by Marijn: "moreindustries" now allows funding the prospecting of
new primary industries, with less chance of success the more
industries of that type there are
- by Oskar: "higherbridges" or -Yh allows building bridges more than
one height level high
- fixed bug with station waypoint selection being applied to other
station types as well
- fixed bug requiring signalsontrafficside on for new station
graphics to work
- fixed bug with removing electrified track from under bridge and
pylons not being removed as well
- changed meaning of station var 40, and introduced new var 41 which
gives separate tile information for all individually built
sections
- changed definition of station prop 09 to allow defining variable
number of tiles
- added callback 14 for stations to display other tile types
- by Oskar: changed canals to use action 1/2/3 system
- fixed bug with showing wrong error sprite in grf status window
- allow forcing a .grf to activate
- with "morehotkeys on", space bar now cancels summary news messages
as well
- fixed inverted meaning of miscmods bit 10 (value 1024), without it
now vehicle names will really be used in news messages; set the
bit to disable this
- change freighttrains to show "20 tons of coal (x5)" instead of
multiplied amount

--
Josef Drexler | http://publish.uwo.ca/~jdrexler/
---------------------------------+---------------------------------------
Please help Conserve Gravity | Email address is *valid*.
Carry a helium balloon. | Don't remove the "nospam" part.
Paul Hoppe

Re: 2.0.1 alpha 26

Post by Paul Hoppe »

Hello

I have to say the "higherbridges" are really useful. Thanks.

greetings

Paul
SirLoin465a

Re: 2.0.1 alpha 26

Post by SirLoin465a »

I've tried to download the latest patch, but I keep getting a
"You are not authorized to view this page/http error 403 - forbidden"
message.....
any suggestions?

R. Raygor/SirLoin465a

"Josef Drexler" <nospam0...@joesbox.cjb.net> wrote in message
news:MPG.1b08dd6261810cf2989e87@server.our.house...
Hi all,

Here's the latest alpha version: http://www.ttdpatch.net/src/
Patchman
Tycoon
Tycoon
Posts: 7575
Joined: 02 Oct 2002 18:57
Location: Ithaca, New York
Contact:

Re: 2.0.1 alpha 26

Post by Patchman »

SirLoin465a wrote on Thu, 13 May 2004 20:11:37 GMT:
I've tried to download the latest patch, but I keep getting a
"You are not authorized to view this page/http error 403 - forbidden"
message.....
any suggestions?
Where are you trying to download it from?
http://www.ttdpatch.net/src/ works fine.

--
Josef Drexler | http://publish.uwo.ca/~jdrexler/
---------------------------------+---------------------------------------
Please help Conserve Gravity | Email address is *valid*.
Use tape&glue, no paperweights | Don't remove the "nospam" part.
SirLoin465a

Re: 2.0.1 alpha 26

Post by SirLoin465a »

My error... Once I dropped my firewall it downloaded :-)

R. Raygor/SirLoin465a

- - - - - -
Where are you trying to download it from?
http://www.ttdpatch.net/src/ works fine.

--
Josef Drexler | http://publish.uwo.ca/~jdrexler/
---------------------------------+---------------------------------------
Please help Conserve Gravity | Email address is *valid*.
Use tape&glue, no paperweights | Don't remove the "nospam" part.
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