balnk grass map
balnk grass map
does anyone have a copy of a scenario edited map completly one layer of
grass because i cant be bothered to do it because it will take ages
Luke Smith
grass because i cant be bothered to do it because it will take ages
Luke Smith
Re: balnk grass map
Luke Smith <luke.smit...@btinternet.com> wrote in message
news:82dvdt$mbt$1@uranium.btinternet.com...
http://www.transport-tycoon.co.uk
Then go to the scenarios and choose -- flat.zip (near the bottom)
Its only 14k or so...
I'm not sure but I think Ed's got it aswell..
http://www.ttworld.the-whale.com
But I'm not sure where..
--
Rick McGreal
ICQ - 51210676
Sometimes the light at the end of the tunnel is an oncoming train.
tri...@bigfoot.com
http://www.transport-tycoon.co.uk
news:82dvdt$mbt$1@uranium.btinternet.com...
My site...does anyone have a copy of a scenario edited map completly one layer of
grass because i cant be bothered to do it because it will take ages
http://www.transport-tycoon.co.uk
Then go to the scenarios and choose -- flat.zip (near the bottom)
Its only 14k or so...
I'm not sure but I think Ed's got it aswell..
http://www.ttworld.the-whale.com
But I'm not sure where..
--
Rick McGreal
ICQ - 51210676
Sometimes the light at the end of the tunnel is an oncoming train.
tri...@bigfoot.com
http://www.transport-tycoon.co.uk
Re: balnk grass map
In article <82dvdt$mb...@uranium.btinternet.com>, "Luke Smith"
<luke.smit...@btinternet.com> writes:
the edge of the map (or as far as you CAN go), you can lower a whole bunch of
land to sea level, but the water won't go in. You can't make rivers. I have no
idea why...
-----STEVE!-----
"I need a better sig." -Me
<luke.smit...@btinternet.com> writes:
I once did... but I ran into the funkiest error. If you make it all the way todoes anyone have a copy of a scenario edited map completly one layer of
grass because i cant be bothered to do it because it will take ages
Luke Smith
the edge of the map (or as far as you CAN go), you can lower a whole bunch of
land to sea level, but the water won't go in. You can't make rivers. I have no
idea why...
-----STEVE!-----
"I need a better sig." -Me
Re: blank grass map
Chris Locke <c...@locke.junglelink.co.uk> wrote in message
news:82ejih$ceq$1@news8.svr.pol.co.uk...
If you don't want me to, just say no.
Eddie
news:82ejih$ceq$1@news8.svr.pol.co.uk...
Chris, would you mind if I put it on the site?
If you don't want me to, just say no.
Eddie
Re: balnk grass map
No I don't think I have. I've got a lovely grid map though. Only two cities,My site...
http://www.transport-tycoon.co.uk
Then go to the scenarios and choose -- flat.zip (near the bottom)
Its only 14k or so...
I'm not sure but I think Ed's got it aswell..
http://www.ttworld.the-whale.com
and a few randomly placed industries.
Should be quite a challenge...
Eddie
Re: blank grass map
Mr Eddie - please feel free to distribute the aforementioned map (hereafter
known as "the map") in any way, shape or form (including electronic,
digital, analogue and with custard) for whatever purposes you deam
necessary.
In other words, "No probs matey."
known as "the map") in any way, shape or form (including electronic,
digital, analogue and with custard) for whatever purposes you deam
necessary.
In other words, "No probs matey."
Re: balnk grass map
Luke Smith <luke.smit...@btinternet.com> wrote in message
news:82dvdt$mbt$1@uranium.btinternet.com...
http://ttdpages.dgdr.com/
--
Ant
news:82dvdt$mbt$1@uranium.btinternet.com...
Paul van Edjen has one. Check out the download area ondoes anyone have a copy of a scenario edited map completly one
layer of
grass because i cant be bothered to do it because it will take
ages
http://ttdpages.dgdr.com/
--
Ant
ATTENTION! (Re: balnk grass map)
In article <82dvdt$mb...@uranium.btinternet.com>,
"Luke Smith" <luke.smit...@btinternet.com> wrote:
there is no possibility to get back water.
Peter
_________________________________________
Wanna see a 3D Tranport Tycoon in development?
Check out the WAY-X Homepage:
http://www.digitalprojects.com/way-x
Sent via Deja.com http://www.deja.com/
Before you buy.
"Luke Smith" <luke.smit...@btinternet.com> wrote:
Be aware of one thing: if you have a flat map without any water tiledoes anyone have a copy of a scenario
edited map completly one layer of
grass because i cant be bothered to
do it because it will take ages
there is no possibility to get back water.
Peter
_________________________________________
Wanna see a 3D Tranport Tycoon in development?
Check out the WAY-X Homepage:
http://www.digitalprojects.com/way-x
Sent via Deja.com http://www.deja.com/
Before you buy.
Re: blank grass map
Chris Locke <c...@locke.junglelink.co.uk> wrote in message
news:82h94n$8k$1@news5.svr.pol.co.uk...
Rick McGreal
ICQ - 51210676
Sometimes the light at the end of the tunnel is an oncoming train.
tri...@bigfoot.com
http://www.transport-tycoon.co.uk
news:82h94n$8k$1@news5.svr.pol.co.uk...
Within reason folks....within reason.....<g>Mr Eddie - please feel free to distribute the aforementioned map
(hereafter
known as "the map") in any way, shape or form (including electronic,
digital, analogue and with custard) for whatever purposes you deam
necessary.
--In other words, "No probs matey."
Rick McGreal
ICQ - 51210676
Sometimes the light at the end of the tunnel is an oncoming train.
tri...@bigfoot.com
http://www.transport-tycoon.co.uk
Re: balnk grass map
On Mon, 6 Dec 1999 20:32:17 -0000, "Edward Bernard"
<e...@ttworld.the-whale.com> wrote:
anybody else, it would do my fragile ego good for me to be acknowledged
as the creator.
If not, then ignore this message!
El inglés loco
The mad Englishman of Benitachell
Bill Hayles
bill...@ctv.es
<e...@ttworld.the-whale.com> wrote:
Is that mine? If so, then although anybody's welcome to give it toNo I don't think I have. I've got a lovely grid map though. Only two cities,
and a few randomly placed industries.
Should be quite a challenge...
anybody else, it would do my fragile ego good for me to be acknowledged
as the creator.
If not, then ignore this message!
El inglés loco
The mad Englishman of Benitachell
Bill Hayles
bill...@ctv.es
Re: balnk grass map
Steve <enschec...@aol.com> schreef in berichtnieuws
19991206061354.19624.00000...@ngol08.aol.com...
They are blue, because they're at sea level, and there's almost always
some 'real' water adjacent to the edge.
19991206061354.19624.00000...@ngol08.aol.com...
This is because the squares at the edge are no 'real' water squares.In article <82dvdt$mb...@uranium.btinternet.com>, "Luke Smith"
luke.smit...@btinternet.com> writes:
does anyone have a copy of a scenario edited map completly one layer of
grass because i cant be bothered to do it because it will take ages
I once did... but I ran into the funkiest error. If you make it all the
way to
the edge of the map (or as far as you CAN go), you can lower a whole bunch
of
land to sea level, but the water won't go in. You can't make rivers. I
have no
idea why...
They are blue, because they're at sea level, and there's almost always
some 'real' water adjacent to the edge.
Re: balnk grass map
Hmmm...I don't know. I took it from a TT site. It could be yours, and itsIs that mine? If so, then although anybody's welcome to give it to
anybody else, it would do my fragile ego good for me to be acknowledged
as the creator.
If not, then ignore this message!
been circulated around the world.
Eddie
Re: ATTENTION! (Re: balnk grass map)
Peter J. Dobrovka <dobro...@hkn.de> a écrit dans le message :
82iqc4$26...@nnrp1.deja.com...
I think there is at least a 1-square large see on the map borders, isn't it?
--
Rémi Denis-Courmont
82iqc4$26...@nnrp1.deja.com...
Hein?Be aware of one thing: if you have a flat map without any water tile
there is no possibility to get back water.
I think there is at least a 1-square large see on the map borders, isn't it?
--
Rémi Denis-Courmont
Peter
_________________________________________
Wanna see a 3D Tranport Tycoon in development?
Check out the WAY-X Homepage:
http://www.digitalprojects.com/way-x
Re: Water on Maps
Be aware of one thing: if you have a flat map without any water tile
there is no possibility to get back water.
Hein?
I think there is at least a 1-square large see on the map borders, isn't
it?
Yes but I believe I did some testing on this awhile ago and find out that
even though there is a one square of water around the map no-matter what,
when you seal it all up to that point, and try to get water back, you can't.
Its some bug....
--Spider--
Re: ATTENTION! (Re: balnk grass map)
Peter J. Dobrovka <dobro...@hkn.de> schreef in berichtnieuws
82iqc4$26...@nnrp1.deja.com...
o
{:~]
o
82iqc4$26...@nnrp1.deja.com...
News age: 24h 3minIn article <82dvdt$mb...@uranium.btinternet.com>,
"Luke Smith" <luke.smit...@btinternet.com> wrote:
does anyone have a copy of a scenario
edited map completly one layer of
grass because i cant be bothered to
do it because it will take ages
Be aware of one thing: if you have a flat map without any water tile
there is no possibility to get back water.
o
{:~]
o
Re: balnk grass map
And now I have one. I sat down for about an hour and made a map completelyI once did... but I ran into the funkiest error. If you make it all the
way to
the edge of the map (or as far as you CAN go), you can lower a whole bunch
of
land to sea level, but the water won't go in. You can't make rivers. I
have no
idea why...
at sea level. I had left a square with water barricaded in, but it got
covered up in the smoothing processes

Eddie
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