Hi I a have problem, when reconnecting to the internet game, where I have password protected company, everything downloads fine, I got connected and then is big lag with no refresh and everything stops, in the bottom screen statusbar is written Autosave. After couple of seconds I am kicked off the server. I have Autosaves disabled but game always imports these settings from server. Map was bigmap 1024x1024. May this behavior be caused by that game autosave lag whole game and server then kicks me?
EDIT:
I have ADSL 1024 Kbit connection. System is Fujitsu Siemens Amilo notebook.
OpenTDD 0.4.1 - Internet multiplayer - Reconnect problem
Moderator: OpenTTD Developers
- lucaspiller
- Tycoon
- Posts: 1228
- Joined: 18 Apr 2004 20:27
At the moment the autosave options are saved in the save game that is sent over the network, so it isn't really that easy an option to fix properbly. The save game format is overdue an overhaul, so I shouldn't thing it would be long until these are removed.
No longer active here, but you can still reach me via email: luca[at]stackednotion[dot]com
- lucaspiller
- Tycoon
- Posts: 1228
- Joined: 18 Apr 2004 20:27
The client isn't actually disconnected by the server, they are disconnected, because they lag out waiting so long for a save to occur.
There isn't really anything to do, other than disable autosaves on the client. I suppose pausing the server on the first of the month until all clients have saved (automatically, not manually) could be added, but this would be annoying and a bit of a security risk.
There isn't really anything to do, other than disable autosaves on the client. I suppose pausing the server on the first of the month until all clients have saved (automatically, not manually) could be added, but this would be annoying and a bit of a security risk.
No longer active here, but you can still reach me via email: luca[at]stackednotion[dot]com
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