Damn, these look awesomePikkaBird wrote:
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All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
Depends which end you consider "Front"... I always thought the cab end was the front. that said. the rear deck extends out one pixel, but there doesn't appear to be a "deck", just frame.Bastiaan wrote:What rear deck? The Class 20 only has a front deck:DanMacK wrote:Looks like your class 20 is missing the rear deck though
http://www.railfaneurope.net/pix/gb/die ... 0/pix.html
Or do you mean something else?
You mean double-headed? That was my original plan, but it'd be more realistic to use the override to create DVTs. A "normal" 225 set has a 91 at one end and an unpowered driving car at the other.Born Acorn wrote:Pikkabird: Why don't you make the game think that the 91 is a dmu so it will be built like the HST 125 and the Sprinter 158
Dan, I see what you mean about the deck on the 20.
If you can explain to me what I need to do, then sure.DanMacK wrote:PikkaBird, any plans to release this for DOS TTD?
(And btw, strictly speaking the cab of the class 20 is at the back, however they were almost always run "backwards" in service, often coupled in pairs with cabs outwards.)
PikkaBird wrote:If you can explain to me what I need to do, then sure.DanMacK wrote:PikkaBird, any plans to release this for DOS TTD?
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grfcodec -em 1 <filename>.grf
Grr.. Stupid font. That's "dash ee em one"
Can someone give me some pointers for overriding graphics in particular cases? Specifically -
1) a locomotive which is neither the first nor last vehicle in the consist.
2) a wagon which is the last vehicle in the consist.
Vehicle variable 40 contains data concerning the length of and location in the consist. It should usually be accessed with variational 2 type 81.
The low byte contains the number of vehicles in front of this vehicle, the second byte contains the number of vehicles behind this vehicle, and the third contains the length of the consist minus one.
1) Check variable 40, with <shift-num>s of 00 and 08 (for first and last, respectively):
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-1*14 02 00 10 81 40 08 FF 01 <Back-GFX> 00 00 00 <Mid-GFX> 00 -1*14 02 00 11 81 40 00 FF 01 <Front-GFX> 00 00 00 10 00
2) Check variable 40, with <shift-num> of 08. See the first action 2 above.
Always happy to help someone who's willing to learn.
EDIT: Fixed idiot mistake with type byte.
Noted. In the case of a wagon it is an override too.. I only want it to apply when it's behind a certain locomotive (this is for the DTV on the Class 91).DaleStan wrote:ITYM "variational graphics", not "override". At least in my dictionary, "override" only applies when an livery override action 3 is involved.
Seems straightfoward enough, thankyou.
Well I have been reading through the Wiki, and I'm still having trouble working out exactly how the variational action 2s work.
With the code as-is, I'm just always getting the graphic specified at <Front-GFX> in your example code.
here are my action 2s and 3s.
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91 * 9 02 00 03 01 01 00 00 00 00 92 * 9 02 00 04 01 01 01 00 01 00 93 * 14 02 00 10 82 40 08 FF 01 03 00 00 00 04 00 94 * 14 02 00 11 82 40 00 FF 01 03 00 00 00 10 00 95 * 7 03 00 01 0C 00 11 00 96 * 7 03 00 81 1B 00 1A 00 97 * 8 03 00 82 1C 25 00 1B 00
Line 92 (graphic 04) is the centre car graphic.
Lines 93 and 94 are the variational action 2s.
Line 95 is the loco's action 3.
Lines 96 and 97 are wagon overrides, included just in case they're having some effect I'm not aware of.
At the moment, I'm just changing the values in the var action 2s, hoping to get some sort of effect. When I can find a pattern, then I'll try and work it out.
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I got 81/82 backwards. Change the types of both action 2s to 81 instead. (previous post edited)
I knew it was in there somewhere. It's variable 42 that you usually want to access with a type 82.
Sure.nilsi wrote:I love the new stone bridge,
can I get permission to make a sandstone one, as they are common
in east Saxony (i.e. here
One large void I noticed however is an early freight locomotive aside from the 0-6-0T. With a FreightTrains setting above 2, that little loco is pretty weak
Maybe an 0-8-0 as illustrated below?
- LMS 0-8-0 - Photo from [url=http://www.webpraxis.ab.ca/vrr/]The Virtual Railroad[/url]
- VR9032.jpg (54.93 KiB) Viewed 1991 times
Ah, the LNWR Super-D. I was going to make that one for Lomo at one point.DanMacK wrote:Maybe an 0-8-0 as illustrated below?
I suppose it could be done.
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