MJS 250 alignment issues..

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Villem
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MJS 250 alignment issues..

Post by Villem »

I think this, really really needs to be fixed.
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Post by DaleStan »

I'll admit, those two oases are a little close together, but do you really expect the map-gen engine to be smart enough to put oases a reasonable distance apart.

Or did you mean the fact that the rubber plantation exists partly in the desert?

/me grabs my cluebat
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Why did you need to post a 1024x768 screenshot to demonstrate a problem that exists on a *SINGLE* *TILE*? Give me *one* good reason.
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Post by Villem »

i said MJS 250, its the name of the train, even most stupid Human specimen can figure that out.
and i didn't crop the screenshot cause i was ingame atm.
Both in the sprite, and ingame the MJS 250 takes more space than it needs. needs to be fixed.
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Post by DaleStan »

Akalamanaia wrote:and i didn't crop the screenshot cause i was ingame atm.
You posted that message while playing OTTD? When was that feature added?

Unless OTTD does indeed have a feature "Post a screenshot to the TT Forums", that is not a reason for not cropping prior to posting. Even if there was such a feature, that still wouldn't be a good reason; it's quite easy to switch to windowed mode and resize the screen to only show the interesting parts.
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Post by Villem »

DaleStan wrote:
Akalamanaia wrote:and i didn't crop the screenshot cause i was ingame atm.
You posted that message while playing OTTD? When was that feature added?

Unless OTTD does indeed have a feature "Post a screenshot to the TT Forums", that is not a reason for not cropping prior to posting. Even if there was such a feature, that still wouldn't be a good reason; it's quite easy to switch to windowed mode and resize the screen to only show the interesting parts.
Unless Paint Shop Pro or Photoshop get less memory hungry, no its not.
and you heard of Alt+tab?it lets you go to windows, while in middle of a game of OTTD, and OTTD lets you save in png, so all i need to do is open firefox, post report, go back to game.

Your argumenting about picture size in a problem report thread, not the most constructive thing to do.
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Post by orudge »

Windows Paint!

/me demonstrates...

Bingo! :mrgreen:
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Post by sc79 »

i said MJS 250, its the name of the train, even most stupid Human specimen can figure that out.
MJS doesnt mean crap to me, could be a programming term for all i know. Maybe next time you could give a bit more detail, rather than people having to 'figure out' what you're saying.
Your argumenting about picture size in a problem report thread, not the most constructive thing to do.
Which highlights the problem better? 1024x768 pic without even a hint, or Owen's crop which shows it instantly.
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Post by Villem »

It doesn't take much to quess what i am talking about when i say MJS 250, and theres a train in the picture, and i say aligntment issue, and the the shunter train clearly got one. :roll:

Usage of brains is allowed.
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Post by Darkvater »

MJS250 really says nothing to me either. Besides it is really a waste to post such a huge image just for the train. It took me at least a minute to figure out what you meant in your picture.
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Post by Villem »

Now that makes me wonder do the developers play the game they develop at all?
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Post by Darkvater »

Even when I played TTD MJS250 NEVER said anything to me. Perhaps because it's such a crappy train I never used it ;O
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Post by Born Acorn »

Darkvater wrote:Even when I played TTD MJS250 NEVER said anything to me. Perhaps because it's such a crappy train I never used it ;O
I never use it! Centennials all the way! :)
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Post by Villem »

Centennials cost, MJS 250 is cheap, a good way to get a train service if your strapped on cash, and want a subsidy.
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Post by orudge »

Even so, if you don't know the names of the engines - even the ones you don't use (Toyland can be an exception here), you haven't played it enough. ;)
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Post by Prof. Frink »

The same applies if you can name every engine and give full stats from every set.

Toyland is *still* an exception.
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Post by MeusH »

Please stop arguing. We all know (now) what's the point of Akalamanaia, so let's discuss about the train

I think it is hard to fix this bug, because this train takes half of space avaible.
Possible ways to fix this:

-Make exception

Code: Select all

if (train_name == MJS250 && train_engines != odd_number)
(you know what I mean, please don't complain)
And draw next engines in different positions
-Disallow making multihead trains while MJS 250 is engine
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Post by Prof. Frink »

-code the shorter vehicles grf function, then make the 250 use it.
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Post by Darkvater »

Same as in TTDLX/TTDPatch, needs newgrf functionalities which the original didn't have, so this is non-fixable. EOD (end of discussion).
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