2.0.1 alpha / 2.5 beta discussion
Moderator: TTDPatch Moderators
- Raichase
- Moderizzle
- Posts: 11509
- Joined: 15 Dec 2002 00:58
- Location: Sydney, Australia. Usually at work in the underground railway station...
- Contact:
I seem to be having a crash with the DB Set XL, Refitting of Passenger Trains and Alpha 47.
Attached is the usual paraphanalia .
In the savegame, you should go to the centre depot (on the "intercity lines" line), and open the BR01 and the BR85 waiting there. The BR01 will crash TT when you try to refit it (just opening the window will cause a crash), however the BR85 will allow you to refit his freight wagons for you.
I can also refit freight wagons with the US Set on too, but they don't have passenger refits yet for me to test.
Attached is the usual paraphanalia .
In the savegame, you should go to the centre depot (on the "intercity lines" line), and open the BR01 and the BR85 waiting there. The BR01 will crash TT when you try to refit it (just opening the window will cause a crash), however the BR85 will allow you to refit his freight wagons for you.
I can also refit freight wagons with the US Set on too, but they don't have passenger refits yet for me to test.
- Attachments
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- ttdpatch.cfg
- My config file...
- (1.87 KiB) Downloaded 63 times
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- CRASH003.TXT
- Crash Log
- (1.6 KiB) Downloaded 58 times
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- TRP19.SV1
- Save Game.
- (271.61 KiB) Downloaded 64 times
Posted by Raichase. Visit my Flickr! Gallery, Blog (get a feed of everyone at once at Planet TT-Forums).
Raichase - Perfect timing, all the time: [13:37] * Now talking in #tycoon
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- Raichase
- Moderizzle
- Posts: 11509
- Joined: 15 Dec 2002 00:58
- Location: Sydney, Australia. Usually at work in the underground railway station...
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Also, newgrfw.cfg .
Thanks Josef!
Thanks Josef!
- Attachments
-
- newgrfw.cfg
- (725 Bytes) Downloaded 69 times
Posted by Raichase. Visit my Flickr! Gallery, Blog (get a feed of everyone at once at Planet TT-Forums).
Raichase - Perfect timing, all the time: [13:37] * Now talking in #tycoon
Official TT-Dave Worley Fan Club
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Raichase - Perfect timing, all the time: [13:37] * Now talking in #tycoon
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- zero1000
- Transport Coordinator
- Posts: 373
- Joined: 17 Jul 2003 13:58
- Location: Munich area, Bavaria, Germany, Europe, Earth, Solar System, Milky Way
can acknowledge the problem
(have it reported here: http://www.tt-forums.net/viewtopic.php?t=14319,
sorry for double reporting)
(have it reported here: http://www.tt-forums.net/viewtopic.php?t=14319,
sorry for double reporting)
zero1000
Trains no longer autorenew with alpha 47 (win) but do go for servicing to the depot when required, this has always worked up to alpha 46 (same save game). The trains in question do have obsolete engines and I get the message: train engine obsolete and is getting old.
I use -
. autorenew -72
. forceautorenew off
. servint 1000
. gotodepot on
. every train has a depot in its orderlist with service flag set.
. enginepersist on
. DBSetXL (v0.81)
I use -
. autorenew -72
. forceautorenew off
. servint 1000
. gotodepot on
. every train has a depot in its orderlist with service flag set.
. enginepersist on
. DBSetXL (v0.81)
Incorrect power (hp) shown in train window immediately after purchasing a dual-headed engine. Only 50% of actual power is shown. As soon as the first wagon is added the correct power is displayed immediately and is correct thereafter. This is equally the case with TTO engines and may be a very old bug.
Well, that's why they won't autorenew. What is the model in question and what year? Also please attach a savegame and your ttdpatch.cfg so I can test this (and tell me which train to look at).OzTransLtd wrote:The trains in question do have obsolete engines and I get the message: train engine obsolete and is getting old.
I can't reproduce this here, both work fine. However I don't have all your .grf files, so it seems likely that it's another .grf file that interferes and messes up the refitting somehow.Raichase wrote:I seem to be having a crash with the DB Set XL, Refitting of Passenger Trains and Alpha 47.
Now you can either try disabling (or best, removing from the cfg) all grfs that aren't needed and see if it helps, or else send me, best by email, a zip of your newgrf folder.
The year is 2024. I have just noticed current engines, like the BR150 or ICE-3 do autorenew, but the BR194 (expires 1975) or the BR250 (expires 2004) do not. What has actually changed in a47 in regard to autorenew ? In a46 my way of autorenewing still works ? Do you still want a save game, its huge 700kb? Otherwise, everthing works just fine, I don't seem to have all those problems, I am reading about; especially in regard to path-based-signalling.Patchman wrote:Well, that's why they won't autorenew. What is the model in question and what year? Also please attach a savegame and your ttdpatch.cfg so I can test this (and tell me which train to look at).OzTransLtd wrote:The trains in question do have obsolete engines and I get the message: train engine obsolete and is getting old.
I also have some troubles with refitting, but not always. The archive attached includes a savegame and the config files as well as the crashlog. Whenever I try building a BR 18 with long-distance coaches and try to refit them to Rheingold coaches, the game immediately crashes.Patchman wrote:I can't reproduce this here, both work fine. However I don't have all your .grf files, so it seems likely that it's another .grf file that interferes and messes up the refitting somehow.Raichase wrote:I seem to be having a crash with the DB Set XL, Refitting of Passenger Trains and Alpha 47.
However, after starting a new game, cheating to year 1930 and trying the exact same thing, it works. I will now try disabling .grf files and see if that helps.
edit:
Now this is somewhat funny. I first tried disabling all unnecessary graphics files, and refitting worked. I then re-enabled the other .grf files, after each file checking if it still worked, and it did, even with all .grf files loaded.
Then I loaded the savegame again, and sure thing, it crashed. The funniest part is this: I then loaded the game again, went to the graphics menu and just clicked the apply button without changing any settings - et voila, refitting works.
- Attachments
-
- savegame.zip
- try building a Rheingold train in one of the two depots shown when loading the game.
- (174.37 KiB) Downloaded 44 times
- Raichase
- Moderizzle
- Posts: 11509
- Joined: 15 Dec 2002 00:58
- Location: Sydney, Australia. Usually at work in the underground railway station...
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I'll do some fiddling, see what I can get to happen (or break ).Patchman wrote:Now you can either try disabling (or best, removing from the cfg) all grfs that aren't needed and see if it helps, or else send me, best by email, a zip of your newgrf folder.
Thanks .
Posted by Raichase. Visit my Flickr! Gallery, Blog (get a feed of everyone at once at Planet TT-Forums).
Raichase - Perfect timing, all the time: [13:37] * Now talking in #tycoon
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Raichase - Perfect timing, all the time: [13:37] * Now talking in #tycoon
Official TT-Dave Worley Fan Club
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- TTDPatch Developer
- Posts: 417
- Joined: 13 Apr 2004 13:35
- Location: Eindhoven, Netherlands
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perhaps a bit late response, but i finalyl had time to look into this; the strange colours are simply a bug in the silver-line stations. they will also appear with the normal station-build window, but because of the position of this window, normally they will fall of the edge of the screen. The sivlerline stations use transparancy and boudning-box sharing sprites in the preview image, wich is both illegal/unsupported.Mek wrote:The not displaying of text is caused by the text containing colour tags, wich apparently cause my code to calculate the width of the text to fail. But the strange colours i can't yet explainSHADOW-XIII wrote:- Mek locomotiongui acts strange when I do select Primary Industrial Stations (text at the top drop down list is empty) and much more when selecing SilverLine Stations (none text in drop down lists and some strange colors appears), attaching grf of silverline stations
We've been intending to absorn the Silverline stations into the Generic Stations project, recoded of course so they don't have bugs.
Development Projects Site:
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
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- Tycoon
- Posts: 14275
- Joined: 09 Jan 2003 08:37
I wish to thank developers for latest TTDPatch
btw. wiki: miscmods is not updated
btw2. new sprite sorting is causing problems with trains and bridges .. I thought it's fixed already
does anyone tried DeleteVeh with broken game (where part of train is splitted) ?? [just curious if that is working]
btw. wiki: miscmods is not updated
btw2. new sprite sorting is causing problems with trains and bridges .. I thought it's fixed already
does anyone tried DeleteVeh with broken game (where part of train is splitted) ?? [just curious if that is working]
what are you looking at? it's a signature!
There is a bug with a48 and the new drag and drop -- | tracks. Sometimes when building a single peice of track the game places the opposite. For example sometimes when I try building a -- style track it builds | in the same block and vise versa. I have noticed this happen more often with slopes but seems to be random(or I have not figured out exactly how to replicate it). Not annoying (yet) but it is a bug none the less. If you need my save and config I will send but it is probably a general bug.
JT
JT
14:31:29 * Cctoide brandishes huge syringe, runs after Singaporekid
14:31:46 * JTanczos trips Cctoide causing him to fall on the syringe
14:32:32 * Cctoide sticks syringe full of Ritalin into JTanczos instead
14:35:25 -!- JTanczos [~JT@JTanczos.users.quakenet.org] has quit [Quit: gasps from the sudden shot of ridalin... Thankfully I saved the Singaporekid from any harm! Hopefully my death has meaning in this cruel world. Dont waste it Singaporekid! dont waste.... *gurgle gurgle* *dead*]
14:35:36 < Singaporekid> Booooring.
14:35:38 < Singaporekid>
14:35:58 < Singaporekid> Besides, ritalin isn't lethal.
14:36:09 * Singaporekid snags some of it for himself
14:36:29 -!- Singaporekid [~notme@cm233.epsilon122.maxonline.com.sg] has quit [Quit: *GURGLE GURGLE* *lol ded*]
14:31:46 * JTanczos trips Cctoide causing him to fall on the syringe
14:32:32 * Cctoide sticks syringe full of Ritalin into JTanczos instead
14:35:25 -!- JTanczos [~JT@JTanczos.users.quakenet.org] has quit [Quit: gasps from the sudden shot of ridalin... Thankfully I saved the Singaporekid from any harm! Hopefully my death has meaning in this cruel world. Dont waste it Singaporekid! dont waste.... *gurgle gurgle* *dead*]
14:35:36 < Singaporekid> Booooring.
14:35:38 < Singaporekid>
14:35:58 < Singaporekid> Besides, ritalin isn't lethal.
14:36:09 * Singaporekid snags some of it for himself
14:36:29 -!- Singaporekid [~notme@cm233.epsilon122.maxonline.com.sg] has quit [Quit: *GURGLE GURGLE* *lol ded*]
Another a48 bug...
Some of my trains are showing up as ttd trains instead of dbxl trains. like in the picture attached. I'm using a48, DBxl 8.1, new stations, new signals etc. Save, ttdpatch.cfg & newgrfw.cfg included in attached rar file. As to Raichases refitting problem, a48 seems to have fixed it so far (at least for me).
Some of my trains are showing up as ttd trains instead of dbxl trains. like in the picture attached. I'm using a48, DBxl 8.1, new stations, new signals etc. Save, ttdpatch.cfg & newgrfw.cfg included in attached rar file. As to Raichases refitting problem, a48 seems to have fixed it so far (at least for me).
- Attachments
-
- Haven't seen this train in ages...
- SCR4.png (26.7 KiB) Viewed 1924 times
-
- gamefiles.rar
- save, ttdpatch.cfg, newgrfw.cfg files
- (134.64 KiB) Downloaded 53 times
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- Tycoon
- Posts: 14275
- Joined: 09 Jan 2003 08:37
- zero1000
- Transport Coordinator
- Posts: 373
- Joined: 17 Jul 2003 13:58
- Location: Munich area, Bavaria, Germany, Europe, Earth, Solar System, Milky Way
i can confirm t h e bug reported by Abrial ! (it's no A p r i l fool)
only some engines are not shown w i t h t h e correct DB XL sprites - i have no clue whats t h e difference to t h e correct ones
(alpha 48 + dbxl 0.81)
only some engines are not shown w i t h t h e correct DB XL sprites - i have no clue whats t h e difference to t h e correct ones
(alpha 48 + dbxl 0.81)
- Attachments
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- TRP57.SV1
- (447.6 KiB) Downloaded 44 times
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- ttdpatch.cfg
- (2.83 KiB) Downloaded 45 times
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- DB XL - TTD engines.gif (24.63 KiB) Viewed 1889 times
zero1000
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