I don't have problems with planes carrying oil and water, after all, planes both large and small have been and can be converted into tankers. BUT you have to adjust the capacity based on the cargo weight capacity of the aircraft, and fluid weights. So they might not be able to carry that much.
Currently, TTD says that each passenger weighs 500lbs, and from that calculates the capacity of vehicle: eg the Ruslan at "600 pax" can carry 150 tons. It displays each ton of fluid (oil/water/rubber?) as 1000 liters. A crate of goods and a bag of mail each weigh half a ton. I'm pretty sure all other cargoes are measured in tons.
The Irish wrote:
First: The B747 freighter with the nose moved upwards really only has to be in two directions: / and \
I assume that these sprites are intended to when the plane is on the ground and loading. so it can only stand at the three docks at the airport.
Yabbut what if $PLAYER sends the 747 to a small airport? (It shouldn't, but what if it does?)
Notwithstanding any logic about which sprites will or won't be used, we still have to code all 8, and since Aydan renders his sprites, we're going to get a set of 8 anyway.
The Irish wrote:
With all the new patch features of having new station types etc. wouldn't it be possible to create a new type of airport for cargo only?
KRTaylor's correct here. The newstations switch provides for new train stations, not any other type of new stations. I expect this feature will be part of the LAS, but progress on that is understandably slow.
OT: I shudder to think what the NFO code will look like for new airports.
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