[Developing] Finnish Metro
Moderator: Locomotion Moderators
- d00mh4mm3r
- Tycoon
- Posts: 1137
- Joined: 03 Feb 2005 03:32
- Location: Melbourne; Australia
Paasky, with your website, you have the % done, do you make this up just to keep people frm asking yo uhow far you are done... nice site, a little plain, and the copyright disclamer is hard to read... also hate to be a fuss pot, but could you spend a few more min on your car dealer ship place, ie add air vent to the roof, and side sign post of the store.. ie, holden, or ford depends on u
- Paasky
- Transport Coordinator
- Posts: 269
- Joined: 06 Sep 2004 07:38
- Location: Vantaa, Finland
- Contact:
Oh well, I'll have it as .3ds in a few moments.Akalamanaia wrote:Only way i can get that to my 3dsmax is import it to milkshape, then export as obj or 3ds, but either way, milkshape likes to mess up material colors by turning everything to gray...also it takes some time for 3dsmax to start up, if it doesn't start in like 10 minutes, then its not working.
d00m... whatever that letter & number mess is supposed to mean, this isn't the place to discuss that. Both Car Dealership & Supermarkets were done with LegoCad, a program where you build stuff from legos... I'll be making real models later on.
- Paasky
- Transport Coordinator
- Posts: 269
- Joined: 06 Sep 2004 07:38
- Location: Vantaa, Finland
- Contact:
OK, here it is as a .max. It needs two texture files: black.bmp & orange.bmp. They are included in the zip.
- Attachments
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- orange.zip
- (64.1 KiB) Downloaded 90 times
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