Toyland to legoland conversion[WIP]
Moderator: Graphics Moderators
Toyland to legoland conversion[WIP]
2005.03.13
This set is now in progress and we need artists and coders and especialy aydan for rendering of lego models regular artis can do stuff to just post a message that showl include information of what will you do:
Drawing, Modeling, Rendering, Coding, Hosting of thew project site, etc.
This set is a TC(total conversion) so it will include lots of diferent stuff so you are free to contribute enything.
2005.03.11
I was thinking quite long and now when Aydan showed us that Povray can make things in ttd pallete too i remmembered that Ldraw(lego building program) files can be easily converted to Povray format and i decided to make a test car, a bulk cargo truck(coal iron ore etc.) i will post some pics and if Aydan will say yes then i will give him the .pov file and he will show us a lego car in ttd mode
The bulk cargo truck:
This set is now in progress and we need artists and coders and especialy aydan for rendering of lego models regular artis can do stuff to just post a message that showl include information of what will you do:
Drawing, Modeling, Rendering, Coding, Hosting of thew project site, etc.
This set is a TC(total conversion) so it will include lots of diferent stuff so you are free to contribute enything.
2005.03.11
I was thinking quite long and now when Aydan showed us that Povray can make things in ttd pallete too i remmembered that Ldraw(lego building program) files can be easily converted to Povray format and i decided to make a test car, a bulk cargo truck(coal iron ore etc.) i will post some pics and if Aydan will say yes then i will give him the .pov file and he will show us a lego car in ttd mode
The bulk cargo truck:
- Attachments
-
- Back side of the truck where THE GENERIC BULK CARGO OF DOOM(tm) can be loaded
- back.png (85.14 KiB) Viewed 945 times
-
- Doesn't this look like Coca Cola caravan :)
- side.png (75.08 KiB) Viewed 978 times
-
- Front-side shot
- front-side.png (105.39 KiB) Viewed 1080 times
Last edited by Killer 11 on 13 Mar 2005 16:27, edited 1 time in total.
Hey, why not turn it ALL into lego?
Great idea .
Great idea .
Currently working under the name 'reldred' on Github, and Discord.
NFO/NML coder, part-time patch writer for JGRPP, and all round belligerent.
14:40 <orudge> I can't say I discriminate against any particular user
14:41 <Aegir> orudge: I can!
NFO/NML coder, part-time patch writer for JGRPP, and all round belligerent.
14:40 <orudge> I can't say I discriminate against any particular user
14:41 <Aegir> orudge: I can!
Indeed, if so I might have to 'aquire' this lego creator program.
EDIT: Ldraw, not Lego-creator. And Im downloading it now.
EDIT: Ldraw, not Lego-creator. And Im downloading it now.
Currently working under the name 'reldred' on Github, and Discord.
NFO/NML coder, part-time patch writer for JGRPP, and all round belligerent.
14:40 <orudge> I can't say I discriminate against any particular user
14:41 <Aegir> orudge: I can!
NFO/NML coder, part-time patch writer for JGRPP, and all round belligerent.
14:40 <orudge> I can't say I discriminate against any particular user
14:41 <Aegir> orudge: I can!
-
- Tycoon
- Posts: 1966
- Joined: 21 May 2004 07:39
- Location: Singapore
Did you already try to make a LEGO car in TTD's scale? Because I think it's way too small
Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.
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All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
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All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
to help you need:
To know how to model things in Ldraw,
or
Have good expierience in Povray,
or
You must be able to draw lego stuff,
Also we will need people to make up some stats and people who could count sizes in metters for the lego stuff in ldraw so it will be correctly scaled in povray rendering.
You know Povray can render 3d objects in ttd pallete and can use these lego models too so it fits best.
The best way to get Povray bundled with Ldraw and convertion and opengl wievers is to download ldraw tools installer(win98 and above)
BTW here's a powray shot but in normal colors and not in ttd view:
and also i add it with changed pallete(jasc ps8)
To know how to model things in Ldraw,
or
Have good expierience in Povray,
or
You must be able to draw lego stuff,
Also we will need people to make up some stats and people who could count sizes in metters for the lego stuff in ldraw so it will be correctly scaled in povray rendering.
You know Povray can render 3d objects in ttd pallete and can use these lego models too so it fits best.
The best way to get Povray bundled with Ldraw and convertion and opengl wievers is to download ldraw tools installer(win98 and above)
BTW here's a powray shot but in normal colors and not in ttd view:
and also i add it with changed pallete(jasc ps8)
- Attachments
-
- TTD pall
- TruckinTTD pallete.png (35.83 KiB) Viewed 6158 times
-
- 24bit
- Truckin24bit.png (168.24 KiB) Viewed 6160 times
Got all of that, I had a little toy around with the app, Ill make a few vehicles in real lego then make some digital clones in the right colors.
Well, I *may* do that, I have other things to do aswell.
Well, I *may* do that, I have other things to do aswell.
Currently working under the name 'reldred' on Github, and Discord.
NFO/NML coder, part-time patch writer for JGRPP, and all round belligerent.
14:40 <orudge> I can't say I discriminate against any particular user
14:41 <Aegir> orudge: I can!
NFO/NML coder, part-time patch writer for JGRPP, and all round belligerent.
14:40 <orudge> I can't say I discriminate against any particular user
14:41 <Aegir> orudge: I can!
Can Povray render in isometric view too?
Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
-
- Tycoon
- Posts: 1966
- Joined: 21 May 2004 07:39
- Location: Singapore
That'll probably be better, when drawing you can draw any detail you wish, while with 3D rendering some details are probably too small for 1 pixelSingaporekid wrote:Can we draw them instead of rendering them?
I think it'll be faster
Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
I'm not rendering in TTD palette directly. For that I use PSP.
I tender the pics as 24Bit tga and then apply the palette.
For rendering i use orthographic camera and the following stuff:
that's my basic TTD scene:
have fun
I tender the pics as 24Bit tga and then apply the palette.
For rendering i use orthographic camera and the following stuff:
Code: Select all
#ifndef (TTD_inc)
#declare TTD_inc=true;
#macro TTD(o,w) // pass object and spacing (i use 1.2 normally) to this macro and it will place all the views appropriately in a row
union{
#local i=0;
#while (i<8)
object{o
rotate y*i*45
rotate -z*30
//scale <.5,1,1>
translate (3.5-i)*z*w}
#local i=i+1;
#end
}
#end
#macro Tiles(w) //with this macro you can create reference tiles
union{
#local i=0;
#while (i<8)
box{<1,.001,1>,<-1,0,-1> scale .5
rotate y*45
rotate -z*30
//scale <.5,1,1>
translate (3.5-i)*z*w}
#local i=i+1;
#end
pigment{color Green}
}
#end
#declare TTD_BG=Blue;
#declare CC_0=rgb <100,172,224>/255;
#declare CC_1=rgb <72,152,216>/255;
#declare CC_2=rgb <56,120,188>/255;
#declare CC_3=rgb <40,92,164>/255;
#declare CC_4=rgb <28,68,140>/255;
#declare CC_5=rgb <20,52,124>/255;
#declare CC_6=rgb <12,36,104>/255;
#declare CC_7=rgb <8,24,88>/255;
#end
Code: Select all
#version 3.5;
#include "colors.inc"
#include "transforms.inc"
#include "TTD.inc"
global_settings {
assumed_gamma 1.0
}
// ----------------------------------------
#declare zoom=1; //standard zoom for 1:1 renders
//#declare zoom=10; //use this line to resize render for details
#declare base=<0,0,0>;
//#declare base=<0,1,1>; //used to focus on certain location
#declare v_pitch=sqrt(.5*.5*2); //vertical tile spacing
#declare TTD_multi=2.206875; //zoom multiplier so the output has exact TTD size (1 by 1 unit equals 1 tile)
camera{
orthographic
location <50,0,0>+base // position & direction of view
look_at <0,0,0>+base
right 1/zoom*y*image_width*TTD_multi/100 // horizontal size of view
up 1/zoom*z*image_height*TTD_multi/100 // vertical size of view
scale 1
}
light_source {
<0, 0, 0> // light's position (translated below)
color rgb <1, 1, 1>*1.3 // light's color
translate <300, 300, -300>
//shadowless
}
// ----------------------------------------
sky_sphere {
pigment {
color Blue
}
}
//here goes your object
/*
#declare o=object{somethinorother scale ...}
object{TTD(o,1.2) [translate ...]}
*/
well, it could use some shading... although it is a toyland / lego vehicle
Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
Is that company color blue?
Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
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