[WIP] High-speed rail tracks

Discuss, get help with, or post new modifications, graphics or related tools for Locomotion in this forum.

Moderator: Locomotion Moderators

Would you be interested (read post first)

Poll ended at 08 Oct 2004 09:02

Yes
46
85%
Not really
3
6%
No, not with these limitations
5
9%
 
Total votes: 54

User avatar
Hyronymus
Tycoon
Tycoon
Posts: 13235
Joined: 03 Dec 2002 10:36
Location: The Netherlands
Contact:

Post by Hyronymus »

You mean the Talgo coaches for international trains between France and Spain?
maartena
Route Supervisor
Route Supervisor
Posts: 470
Joined: 11 Jul 2003 04:53
Location: California, U.S.A.

Post by maartena »

103er-Fan wrote:
maartena wrote:Don't forget that in the case of the TGV and the ICE trains, the trains only run on their own seperate network outside of cities. They often join up with regular tracks just before a city and roll into the grand central station of that city.
That bis absolutly untrue. We have only 3 real high-speed lines here (Hannover-Würzburg, Stuttgart-Mannheim, Frankfurt-Cologne), outside of them, the ICE trains are using usual tracks. Examples would be The ICE lines Frankfurt-Leipzig/Dresden, Stuttgart-München, some ICEs are even using the quite slow left rhine track. Exception would be the track Frankfurt-Cologne, only ICE 3 trains are allowed to use it in regular service.
Ok... But the French TGV lines do run on their own network, but just outside of the cities they stop in. With a train that goes over 350 km/h, it would almost be impossible not to do it that way if you also have local trains runnin on the same route.

The line from Paris to London is on seperate, high-speed tracks all the way from Paris to the Chunnel. In the Chunnel itself the train can only go 160 km/h. In England, up until this year they ran on regular tracks, but now they are high speed almost all the way up to London on their own rails.

The Paris - Lille - Brussels - Antwerp - Rotterdam - Amsterdam will have a similar configuration. The High-speed network is in operation to Brussels, and will be opened to Amsterdam in 2007. In Antwerp, Rotterdam and Amsterdam the TGV will join up on the regular railnetwork, stop at the existing Central Station, and then take off from the regular track just outside the city and speed up high speed to the next city.

For Locomotion purposes, I guess the high speed train may be able to run on low speed tracks, but it should not be reverse so, otherwise you'd only be building high speed track of course. If you are talking a 100% seperate network I am more in favor of a Maglev.
edk256
Traffic Manager
Traffic Manager
Posts: 245
Joined: 20 May 2004 06:49
Location: New York

Post by edk256 »

Any progress on this? Sorry to dig.
xerxesdaphat
Engineer
Engineer
Posts: 66
Joined: 06 Apr 2004 03:32

Post by xerxesdaphat »

I read above that the trains which use this new track will be limited entirely to the highspeed track. I dont know how realistic is - in fact a lot of people mentioned that in real life trains can go on either track. However, the reason given for the limitation was because making it run on both tracks also removes the restriction to have overhead wires on tracks for those trains. Does this really matter, though? Losing that restriction would make almost no difference in my experiecne - once you get trains which are capable of 200kmph+ speeds, your entire rail network has already been electrified to deal with previous sub-200kmph speeds. From then on, overhead wires are just built automatically as the little checkbox specifying it to be built is retained - so most peoples networks are entirely electrified before you come across these fast trains, it wont make any difference that i can see whether these trains need electric wires or not.
Linux Registered User #350204
--The Shoes of the Fisherman's Wife Are Some Jive Ass Slippers
thompson_fan
Traffic Manager
Traffic Manager
Posts: 164
Joined: 18 Dec 2004 10:23

Post by thompson_fan »

just 1 question. u mentioned that both types of traqck could be built on the same tiles.

Now with that in mind would it be possible to build normal tracks and run the "high speed trains" you are making and then run a line off the normal line and then use the "high speed lines"?
Raptor
kazimierz
Engineer
Engineer
Posts: 56
Joined: 27 Jan 2005 16:01
Location: On the far side of the world..

Post by kazimierz »

Bloodnok wrote:I'd like to see a bigger radius curve, a longer, less steep incline, and a longer, less sharp crossover piece. If these are part of the set, bring them on :)
Hyronymus wrote:Why Japan? France is your neighbooring country and doesn't the ICE use seperate track too?
Japan and France have done their high speed lines quite differently. The TGV runs down existing tracks to the edge of town, then joins the high speed line. When it gets to the city it's heading for, it goes back onto existing tracks to get to the station. In Japan, new stations were built, and new tracks pushed right through populated areas. Following the japanese prototype, you could support a 'whole new track type' approach. Following the french prototype, you could not.

I'd want to build a HSL in the style the french have. I'd want to be able to come to my existing stations, but put down new HSL out of town, where the real time is to be made up. I'm not sure a new track type is required, just some bigger, higher speed corner pieces. If the mod prevents the later trains from running on standard track, I won't be using it. If it allows me to lay smoother, wider radius, faster curves, and have fast trains go faster on them, then I'm interested :)

Oh, and if anyone wants to make a new train, an original bullet train would be a very cool thing to have ;)
Yep, all very nice idea's out here, but since it became clear that there is no way (seen yet) to create larger curves and less steep inclines, what is the point of creating a seperated railroad?. I dont want to see my trains go around a corner with 300 km/h on a special high speed track, while my normal intercitys travel at a mere 160 around the same corner..

Thats a little overdoing it if you ask me. The idea is very nice, but you'll have to create new graphics in order too make it interesting. But i guess that's a little too much work?

Kaz
User avatar
Shifty Powers
Director
Director
Posts: 629
Joined: 04 Nov 2004 10:12
Location: The Netherlands

Post by Shifty Powers »

kazimierz wrote:Yep, all very nice idea's out here, but since it became clear that there is no way (seen yet) to create larger curves and less steep inclines, what is the point of creating a seperated railroad?. I dont want to see my trains go around a corner with 300 km/h on a special high speed track, while my normal intercitys travel at a mere 160 around the same corner..

Thats a little overdoing it if you ask me. The idea is very nice, but you'll have to create new graphics in order too make it interesting. But i guess that's a little too much work?

Kaz
are you not a little bit over reacting? this whas your damn first message and allready complaining about everything? your nuts m8. You should be on these forums for a while before you should complain about everything
kazimierz
Engineer
Engineer
Posts: 56
Joined: 27 Jan 2005 16:01
Location: On the far side of the world..

Post by kazimierz »

Not complaining.. just noting that some things are not really worth the long work. I think the effort could better be put in something that is easier to create and makes a larger step forward towards a better game!

I do really appreciate the work the community has brought up to this day! So this was certainly not meaned as a offence or something.

Sorry if anyone got offended.

PS>I'm following these forums for about a year., but it seems that life is coming to the locomotion section just now.
DeletedUser21
Tycoon
Tycoon
Posts: 11501
Joined: 20 Sep 2004 22:45

Post by DeletedUser21 »

It's a great plan, but the problem is that when a train is about to fire up +200 KM/h it already traveled more than the half of the map, so IMO it's better to get bigger maps for lomo first. I made a train go 410 KM/h, with locotool, with max power, (32.000 somewhere) and only then the train got to the half of the map when it finnaly reached 410KM/h.
User avatar
Shifty Powers
Director
Director
Posts: 629
Joined: 04 Nov 2004 10:12
Location: The Netherlands

Post by Shifty Powers »

kazimierz wrote:Not complaining.. just noting that some things are not really worth the long work. I think the effort could better be put in something that is easier to create and makes a larger step forward towards a better game!

I do really appreciate the work the community has brought up to this day! So this was certainly not meaned as a offence or something.

Sorry if anyone got offended.

PS>I'm following these forums for about a year., but it seems that life is coming to the locomotion section just now.
Easier to make? your nuts, all the easy things allready have been done, now it's time for the harder things, I really would love High-Speed Track so that we can make more fun then we can do now, no more High-Speed Trains on the normal track intervering standard railtraffic.
kazimierz
Engineer
Engineer
Posts: 56
Joined: 27 Jan 2005 16:01
Location: On the far side of the world..

Post by kazimierz »

Anyway, i know im nuts, but:

Is there a chance that well see a SNCF TGV and perhaps a remade Eurostar? The NS set guys would probably be the best possiblity since they have a great Thalys model already..

So perhaps?
Post Reply

Return to “Locomotion Graphics, Modifications & Tools”

Who is online

Users browsing this forum: No registered users and 10 guests