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Tnx for the hintZooz wrote:Same here, but you can of course still go to the server list and use an IP from that list.
what port use OpenTTD for multiplayer?Zooz wrote:Same here, but you can of course still go to the server list and use an IP from that list.
As said in another thread, my java port of the masterserver is allmost complete. Im now adding the last feature before I release the code.. which makes it able to run without mysql (using java classes to store servers). Im not sure if you are willing to trade the C program for the java program (which probably uses more cpu load cause of the VM).orudge wrote:Hmm, TrueLight, the master server doesn't like it if MySQL either overloads itself and crashes, which happened yesterday for some reason, or is restarted. Any chance of making it, well, like it a bit more, somehow? (If I'm not mistaken, it just crashed dumping core yesterday).
Already doneorudge wrote:Hmm, TrueLight, the master server doesn't like it if MySQL either overloads itself and crashes, which happened yesterday for some reason, or is restarted. Any chance of making it, well, like it a bit more, somehow? (If I'm not mistaken, it just crashed dumping core yesterday).
Hehe, sorry to say, but... the masterserver will never be JAVA. That is just.... asking for more questionsObserver wrote:As said in another thread, my java port of the masterserver is allmost complete. Im now adding the last feature before I release the code.. which makes it able to run without mysql (using java classes to store servers). Im not sure if you are willing to trade the C program for the java program (which probably uses more cpu load cause of the VM).orudge wrote:Hmm, TrueLight, the master server doesn't like it if MySQL either overloads itself and crashes, which happened yesterday for some reason, or is restarted. Any chance of making it, well, like it a bit more, somehow? (If I'm not mistaken, it just crashed dumping core yesterday).
But if you are, what do you suggest it would do on sudden disconnect from mysql? a. shutdown nicely or b. always store the server information in java and keep running when mysql is offline?
I personally think about making this last option optional so you can set a flag to always store the servers in both mysql and system memory or to select either one of the methods.
Because Im not that great in writing C (I can read it though) and I am going to improve that server (I have greatly succeeded already). If it is fully ported I am going to add features like a global banning system for malicious users and maybe a grouping system so online players can form groups before they play. So that on some servers you can specify to only allow specific groups.TrueLight wrote:ps: why do you bother at all to convert the master-server to any language? It is there for reference if anyone is intersted how it works.. that is all
Hehe, good luckObserver wrote:Because Im not that great in writing C (I can read it though) and I am going to improve that server (I have greatly succeeded already). If it is fully ported I am going to add features like a global banning system for malicious users and maybe a grouping system so online players can form groups before they play. So that on some servers you can specify to only allow specific groups.TrueLight wrote:ps: why do you bother at all to convert the master-server to any language? It is there for reference if anyone is intersted how it works.. that is all
I know sooner or later I have to write C to get it applied in the ottd game, but first things first.
Besides, I finally got something interesting to do while getting my java skills back up to their usual level.
I kinda figured that owen will not be hosting a java application.. so Im currently looking for cheap (if possible free) hosting with java and mysql and maybe some php support for online viewing.
I agree...orudge wrote:That would depend on the performance. But I don't think we should have loads of different master servers, it'd just cause confusion IMO.Observer wrote:I kinda figured that owen will not be hosting a java application..
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