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cfulton@goltz:~/openttd-0.3.5$ ./openttd
openttd: gfx.c:1343: GfxMainBlitter: Assertion `bp.height > 0' failed.
Aborted
Moderator: OpenTTD Developers
Code: Select all
cfulton@goltz:~/openttd-0.3.5$ ./openttd
openttd: gfx.c:1343: GfxMainBlitter: Assertion `bp.height > 0' failed.
Aborted
Code: Select all
#0 0x080c161d in ReadSprite (num=-1077238, dest=0x4056b000 "") at spritecache.c:186
#1 0x080c2062 in LoadSpriteToMem (sprite=5696) at spritecache.c:650
#2 0x080c20fb in GetSpritePtr (sprite=5696) at spritecache.c:733
#3 0x080c25c9 in GetSpriteDimension (sprite=5696) at spritecache.c:927
#4 0x080e14ad in VehiclePositionChanged (v=0x829d000) at vehicle.c:133
#5 0x080e16bb in AfterLoadVehicles () at vehicle.c:171
#6 0x080dccec in AfterLoadGame (version=1025) at ttd.c:1259
#7 0x080b4ff3 in SaveOrLoad (
Please post your savegame as well. I don't think it is the same problem.Pimmeh wrote:It also occurs with me trying to load an normal TTD version game with no special graphics at all....any ideas?
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