Russian OpenTTD
Moderator: OpenTTD Developers
Russian OpenTTD
I translated OpenTTD v0.3.5 into russian (not whole but with russian town names, transport names, interface, messages and other).
How I can publish russian version (or necessary files to patch a source) of OpenTTD?
How I can publish russian version (or necessary files to patch a source) of OpenTTD?
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Last edited by Smoky555 on 06 Jan 2005 08:17, edited 2 times in total.
Do you see the sticky entitled "New rulebook/how-to for translators"?
It just might have some useful information.
It just might have some useful information.
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
Oh. I'd guess that the diff should be posted to SourceForge.
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
I think so, but don't ask me howThanD wrote:Hi used localized version of trg1r.grf. In it sprites on placesBjarni wrote:make a diff file and post it on SF
How did you manage to get the Russian charset?
162-225, 386-449, 610-673 were replaced with russian letters. Can we use newgrf for this without changing trg1r.grf?
Someday we will switch to unicode, but currently nobody have time to work on it, but once it's done, it will be a lot easier to add chars from other languages since Russian chars will not have the same numbers and you can just link the different charcodes to different sprites without any problems
Assuming Action A support works, it should be pretty easy. Use GRFDiff to create a GRD file, and then use GRDtoGRF to create a GRF file.ThanD wrote:used localized version of trg1r.grf. In it sprites on places 162-225, 386-449, 610-673 were replaced with russian letters. Can we use newgrf for this without changing trg1r.grf?
Both programs are part of the GRFCodec package.
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
I sent you what I had for sprites of Cyrillic (Unicode-style). Regrettably, when we switch to Unicode, I imagine there will also be a switch away from bitmapped fonts as well (this is a conjecture on my part) given that some languages simply won't be able to fit in (for example) the small font used in the "View all trains" window.
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Wow.. I am impressed.. Nice job.. hope to see this implemented in OpenTTD soon
OT: By FIREMARK: "Limitation disturbs me very sprites. Goes it throw out limitation?"
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ku3, did you see that patch: http://sourceforge.net/tracker/index.ph ... tid=636367 ? It works fine, but we need new cyrillic font -- free and less ugly than used in patch. Pipian sent me his partial completed font, but currently I have no time to complete it. Can you help with drawing?
Yet another newbe in english on that forum (-:
I've done some work to fill out a little, but again, I've not completed the small and big fonts. Those are mainly waiting on figuring out if/how Unicode would be done (as Unicode would be even nicer than merely using a hack to overlay a GRF and then force the burden on the translator to convert to a non-standard charset)
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