canals in multiplayer and aircrafts ;)

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Lizard
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canals in multiplayer and aircrafts ;)

Post by Lizard »

1) Canal I've created, can use other ships... It's good... but, other players can destroy it, or recreate...
2) if I have airctaft, and haven't airport... aircraft alwais flying... Not brokes, not falldown... and when have reliability 0% :/
DaleStan
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Re: canals in multiplayer and aircrafts ;)

Post by DaleStan »

Lizard wrote:1) Canal I've created, can use other ships... It's good... but, other players can destroy it, or recreate...
For better or for worse, water doesn't have an owner. This may be fixed with the new map array, but for now, that is a disadvantage to using canals in MP (at least if you're playing with lusers)
Lizard wrote:2) if I have aircraft, and haven't airport... aircraft always flying... Not brokes, not falldown... and when have reliability 0% :/
So, what should happen in this case?
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Lizard
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Joined: 05 Jan 2005 00:50
Location: Russia

Post by Lizard »

2) falldown ;) with fireworks and other ;)
(but not appaling stations)

...
3) and new...
if I've canals serpantine:

Code: Select all

+-+ +-+ ^
| | | | |
| | | | |
| +-+ +-+
V
where V and ^- exit...

my ship has lost the way
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Sionide
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Post by Sionide »

use bouys as waypoints.. that's what they were originally for

and don't complain about the graphics on it (dunno if it's been fixed yet or not)
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