1) Canal I've created, can use other ships... It's good... but, other players can destroy it, or recreate...
2) if I have airctaft, and haven't airport... aircraft alwais flying... Not brokes, not falldown... and when have reliability 0% :/
canals in multiplayer and aircrafts ;)
Moderator: OpenTTD Developers
Re: canals in multiplayer and aircrafts ;)
For better or for worse, water doesn't have an owner. This may be fixed with the new map array, but for now, that is a disadvantage to using canals in MP (at least if you're playing with lusers)Lizard wrote:1) Canal I've created, can use other ships... It's good... but, other players can destroy it, or recreate...
So, what should happen in this case?Lizard wrote:2) if I have aircraft, and haven't airport... aircraft always flying... Not brokes, not falldown... and when have reliability 0% :/
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
2) falldown
with fireworks and other 
(but not appaling stations)
...
3) and new...
if I've canals serpantine:
where V and ^- exit...
my ship has lost the way


(but not appaling stations)
...
3) and new...
if I've canals serpantine:
Code: Select all
+-+ +-+ ^
| | | | |
| | | | |
| +-+ +-+
V
my ship has lost the way
use bouys as waypoints.. that's what they were originally for
and don't complain about the graphics on it (dunno if it's been fixed yet or not)
and don't complain about the graphics on it (dunno if it's been fixed yet or not)
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