Future direction of OTTD graphics
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Future direction of OTTD graphics
A quick question for the devs:
How do you see the future implementation of new graphics in OTTD?
What I basically want to know is if there is any point in drawing new TTD style graphics? or will the 3d type graphics be implemented only? (if and when they are finished of course)
IMO we should have both and allow a choice, but what do you all plan on doing?
How do you see the future implementation of new graphics in OTTD?
What I basically want to know is if there is any point in drawing new TTD style graphics? or will the 3d type graphics be implemented only? (if and when they are finished of course)
IMO we should have both and allow a choice, but what do you all plan on doing?
"Set fashion, not follow. Spit vitriol, not swallow" - Marilyn Manson
Vehicle models and Alltaken's graphics for landscape and routes.
Check those threads:
Alltaken's graphics: http://www.tt-forums.net/viewtopic.php? ... &start=160
OpenGL: http://www.tt-forums.net/viewtopic.php? ... highlight=
Check those threads:
Alltaken's graphics: http://www.tt-forums.net/viewtopic.php? ... &start=160
OpenGL: http://www.tt-forums.net/viewtopic.php? ... highlight=
- Born Acorn
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If that were the case it'd probably require some sort of fiddle to get around missing graphics in one res or the other. Say there's a diesel engine in the ttd-style graphics, but that engine has no image in the new alltaken-style graphics. If it had some sort of basic definition as a "diesel" in its config then the graphic set without the image for it could pull up a generic looking diesel and use that instead. Personally It hink that would solve a lot of the problems people keep bringing up about the different graphics engine ideas.
IMO, OTTD should have some kind of "server", an engine that runs all the game, separated from the user inteface. This way the same game could have different "skins", or interfaces to play. This way people wanting to keep the old graphics could still have the old interface, and people, wanting to advance forward, still would have an option. In addition, other devices than PC, could be enabled to play the game (celular phones, pda, playstations, etc...).
Obviously, this means to rework almost the whole game...
Obviously, this means to rework almost the whole game...
Yeah, I think that's kind of the problem with the suggestions for 3d graphics that are floating around. I have to add a disclaimer: I'm not a c programmer. That said, from what I can tell, the graphics engine is tied so deeply with the rest of the game that re-writing it in to a server/client model would mean effectively writing a whole new game. I'm not sure the devs want to do that right now.oboka wrote:IMO, OTTD should have some kind of "server", an engine that runs all the game, separated from the user inteface. This way the same game could have different "skins", or interfaces to play. This way people wanting to keep the old graphics could still have the old interface, and people, wanting to advance forward, still would have an option. In addition, other devices than PC, could be enabled to play the game (celular phones, pda, playstations, etc...).
Obviously, this means to rework almost the whole game...

Keep up with the times, man. People have been playing all kinds of games on mobile phones for the last two years. They play games like tombraider and doom. Even quake, I think. Compared to that OTT has an incredibly small footprint and would work on a phone brilliantly, even with some version of bigmap support. There's already a pocketPC port of the game. A mobile isn't that different.MeusH wrote:*playing TT on mobile*
Is it a sarcasm? I think it is pretty stupid to play such a game on mobile!
And yes, install big maps on your mobile, that would be soo great!
- Hadez
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I think I saw someone playing the Ages...MeusH wrote:How do you imagine moving mouse, making presignals, complex bridges etc?
There is a difference between mario, quake and age of empires, tycoon
Moving a mouse - well, it´s more difficult but there exist games which use cursors. Presignals would IMO need other way to make them but it isn´t undoneable, bridges too...
There's very little difference in general between mobile phones and PDAs these days. Most phones run sybian, linux, palmOS and soemtimes a version of windows for mobiles. All of them have a fairly similar interface. Once you're in to specific programs you can pretty much navigate as you would on a normal computer, the only difference being that if the program uses a cursor you'll move it with a joypad-style device instead of a mouse, or at a pinch usie the numerical keys as "arrow" keys. Even my crappy little nokia has the necessary bits for that. Granted, The OTTD interface would have to change an awful lot to work on a mobile, but it's probably not that difficult.
Re: Future direction of OTTD graphics
As clearly stated above, this was a question for the developers. Of course people can state their opinions on the topic but WTF does PalmOS and mobile phones have to do with the question.mdhowe wrote:A quick question for the devs:
How do you see the future implementation of new graphics in OTTD?
What I basically want to know is if there is any point in drawing new TTD style graphics? or will the 3d type graphics be implemented only? (if and when they are finished of course)
IMO we should have both and allow a choice, but what do you all plan on doing?
Anyway, are the devs out there? Have you read this? An answer would be nice, or at the very least some recognition that a question has been asked.
"Set fashion, not follow. Spit vitriol, not swallow" - Marilyn Manson
Did you actually read the thread, or just the last few posts? People were discussing means and ways for the game to be ported to portables like mobile phones and PDAs, which require seperating the game and graphics engines. That in turn affects what kind of graphics are to be drawn for the game, since a server/client style graphics and game engine would mean that several different types of graphics are needed. 

What is the antecedent of "you" here? In case you hadn't noticed, Archonix, this thread was started by mdhowe.Archonix wrote:Did you actually read the thread, or just the last few posts?
Seconded.mdhowe wrote:An answer would be nice, or at the very least some recognition that a question has been asked.
I'm sorely tempted to go plug this thread in the Map Rewrite thread, offtopic or not.
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
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