Graphics
Moderator: Transport Empire Moderators
-
- Traffic Manager
- Posts: 134
- Joined: 03 Sep 2004 22:47
- Location: Chichester, West Sussex
- Contact:
Time to show off my arsenal of trains! MASSIVE FILE SIZESx5!
And....
I am such a tease!
Realy nice models. Which program did you use? These must have taken ages to compleete.
My OpenTTD contributions (AIs, Game Scripts, patches, OpenTTD Auto Updater, and some sprites)
Junctioneer (a traffic intersection simulator)
Junctioneer (a traffic intersection simulator)
-
- Traffic Manager
- Posts: 134
- Joined: 03 Sep 2004 22:47
- Location: Chichester, West Sussex
- Contact:
3D Studio Max 5 and one was rendered in 3DSM6. I prefer 5, as the Trainz plug in is compatable with that version, and besides, I have had problems opening most of my models in 6, so I use both.zuu wrote:Realy nice models. Which program did you use?
1 to 2 months on and off, my life has become soo busy lately, that what I would like to do, gets queued, and sorted into order. The only thing is that I often get side tracked (blame the internet ) and hinders progress furhter.zuu wrote:These must have taken ages to compleete.
Any more questions?
Oh, and the bottom render, is a Trainz render, look at the EPB on thats at the right hand side, that was my earlier creation made in GMAX. Note the fact I used "texture transparencies". I punch holes in the meshes, and fill them with a plane, that has the the transparence set to create the illusion of glass. One side effect, is that it looks much more realistic, than the texture equivelent!
-
- Transport Empire Developer
- Posts: 699
- Joined: 03 Feb 2003 09:30
- Location: Back at the office
Hmm, Yeah, now I notice! It's not Anti-Aliased!Wessex_Electric_Nut wrote:Oh, and the bottom render, is a Trainz render,
Feel free to contact me over Email! My current timezone: Europe/Amsterdam (GMT+1 or GMT+2)
[ General TE Discussion ] [ TE Development ] [ TE Coding ]
Under construction...
Code: Select all
+------------Oo.------+
| Transport Empire -> |
+---------------------+
Under construction...
- uzurpator
- Transport Empire Moderator
- Posts: 2178
- Joined: 10 Jan 2003 12:21
- Location: Katowice, Poland
OK - As I promised on IRC - my vision of window system.
it is composed of 4 types f objects:
title bar (that with 'Window')
buttons
slider
blinds (object for writing texts and images in rows)
An example made of train info window.
it is composed of 4 types f objects:
title bar (that with 'Window')
buttons
slider
blinds (object for writing texts and images in rows)
An example made of train info window.
- Attachments
-
- window.png (1.81 KiB) Viewed 6484 times
All art and vehicle stats I authored for TT and derivatives are as of now PUBLIC DOMAIN! Use as you see fit
Just say NO to the TT fan-art sprite licensing madness. Public domain your art as well.
Just say NO to the TT fan-art sprite licensing madness. Public domain your art as well.
Offcorce I like to see the X button on the left side. (althrought it realy wont matter)
My OpenTTD contributions (AIs, Game Scripts, patches, OpenTTD Auto Updater, and some sprites)
Junctioneer (a traffic intersection simulator)
Junctioneer (a traffic intersection simulator)
Different kinds of buttons:uzurpator wrote:buttons
normal (= action, eg: OK, CANCEL, BUY, SELL, ...)
toggle (= eg : checkboxes)
Togglegroups (= eg : radioboxes : one choice out of a group of possibillities)
Do you mean a scrollbar or a slider to change some value? I think we could use both.uzurpator wrote:slider
Well for toggles I wouldn't really use Checkboxes but just buttons that stay pressed.
GoneWacko. Making [url=irc://irc.oftc.net/tycoon]#tycoon[/url] sexy and exciting since 1784.
-
- Engineer
- Posts: 75
- Joined: 12 Sep 2004 09:36
- Location: Germany
I am not very good at modelling, but I have currently a low-poly German DB Class 218 WIP. Maybe we could use that in the game (Introduced: 1967 AFAIK, obsolete: 2005 (I think they will become obsolete next year))
- Attachments
-
- A low-poly German Class 218 Work-In-Progress.
- 0001.png (39.62 KiB) Viewed 898 times
Thanks to the cheaters, Multiplayer in ottd sucks.
It looks like it has the right detail level, to fit in the game. I think it looks quite good actualy.
My OpenTTD contributions (AIs, Game Scripts, patches, OpenTTD Auto Updater, and some sprites)
Junctioneer (a traffic intersection simulator)
Junctioneer (a traffic intersection simulator)
-
- Engineer
- Posts: 75
- Joined: 12 Sep 2004 09:36
- Location: Germany
I began to texture the sides and began to model the front (the ¿bumpers? (in Germany we call it "Puffer")
The arrows on the sides are a guide for me to get the sizes and orientations right.
EDIT: If I have the time, I will make German "RegionalBahn" and "Regional Express" (Short Range trains).
The arrows on the sides are a guide for me to get the sizes and orientations right.
EDIT: If I have the time, I will make German "RegionalBahn" and "Regional Express" (Short Range trains).
- Attachments
-
- The side, still without bumpers
- versuch2.png (56.89 KiB) Viewed 869 times
-
- Close-up of the front with bumpers
- versuch4.png (91.3 KiB) Viewed 855 times
Thanks to the cheaters, Multiplayer in ottd sucks.
As we have not eaven start coding exept a few prototypes there is not much use for modeles currently. An idea for the graphics team could be to make a database of all models with an descreption, file format, a link to it, and a optional link to an image of the model. Or just make a siple wiki page with refference to all models.
So Raven I dont think you will get verry much input from people here exept maybe "that was cool".
I might be totaly wrong. So plese correct me if im way out in space.
So Raven I dont think you will get verry much input from people here exept maybe "that was cool".
I might be totaly wrong. So plese correct me if im way out in space.
My OpenTTD contributions (AIs, Game Scripts, patches, OpenTTD Auto Updater, and some sprites)
Junctioneer (a traffic intersection simulator)
Junctioneer (a traffic intersection simulator)
well, i mean, i'm making these models both for fun and for simutrans, but as i need to include a thousand details for the tiny renders to look perfect i thought you could make good use of them...
if some developer reads this, take note: my models are made in blender, just ask for them if you want as i have no problem in sharing, and they'll be periodically shown as no-rendered images in the simutrans forum.
as soon as a graphic engine is developed for transport empire, some standards are set and such things, i won't at all mind to give descriptions and tech data of everything. until then, wish you good luck!! keep up the great job!
kind regards
if some developer reads this, take note: my models are made in blender, just ask for them if you want as i have no problem in sharing, and they'll be periodically shown as no-rendered images in the simutrans forum.
as soon as a graphic engine is developed for transport empire, some standards are set and such things, i won't at all mind to give descriptions and tech data of everything. until then, wish you good luck!! keep up the great job!
kind regards
Who is online
Users browsing this forum: No registered users and 13 guests