Some roadset...

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

Moderator: Graphics Moderators

Worth continuing?

Nope
32
70%
yup
14
30%
 
Total votes: 46

User avatar
Born Acorn
Tycoon
Tycoon
Posts: 7596
Joined: 10 Dec 2002 20:36
Skype: bornacorn
Location: Wrexham, Wales
Contact:

Post by Born Acorn »

already done those, and the arctic and even the tropical.

Just have tunnels to do
Image
User avatar
ThorRune
Tycoon
Tycoon
Posts: 5762
Joined: 09 Oct 2003 14:00
Location: Nordland, Norway
Contact:

Post by ThorRune »

Can ve see an updated screen?
Alcohol is not the answer, it just makes you forget the question.
User avatar
Born Acorn
Tycoon
Tycoon
Posts: 7596
Joined: 10 Dec 2002 20:36
Skype: bornacorn
Location: Wrexham, Wales
Contact:

Post by Born Acorn »

Soon, patience is a virtue
Image
User avatar
Steve
Tycoon
Tycoon
Posts: 2085
Joined: 10 Jan 2004 20:19
Location: London
Contact:

Post by Steve »

They look just like the normal TTD roads to me.. (Born_Acorn's)
Bridge is nice though.
User avatar
SAC
Tycoon
Tycoon
Posts: 1521
Joined: 03 Jun 2004 16:35
Location: Gothenburg, Sweden

Post by SAC »

Steve wrote:They look just like the normal TTD roads to me.. (Born_Acorn's)
Bridge is nice though.
Hmmm, this is odd! Yeah, the roads look like normal TTD roads, and the bridge is something made by another guy awhile ago. The odd thing is that the image looks exactly like it's taken right from my own game :? :shock: Moreover, it looks exactly like the image I posted to visualize the File Download System here at TTF!

Has there been a mix-up? :?
User avatar
Villem
Tycoon
Tycoon
Posts: 3310
Joined: 28 Aug 2003 09:38

Post by Villem »

I think theres been a forum screw-up of somekind..
User avatar
Born Acorn
Tycoon
Tycoon
Posts: 7596
Joined: 10 Dec 2002 20:36
Skype: bornacorn
Location: Wrexham, Wales
Contact:

Post by Born Acorn »

Ok, thats is buggered up?

here ya go:
Attachments
SCR4.Png
SCR4.Png (26.26 KiB) Viewed 987 times
Image
User avatar
Sanchimaru
Tycoon
Tycoon
Posts: 1542
Joined: 05 Feb 2004 22:39
Location: Kobe, Japan
Contact:

Post by Sanchimaru »

Where are those roads supposed to be from?

However don't miss the following points:

> Look too uniform, and the colors, mostly the lines; are too bright. This gives them a toyish aspect. Try to add texturing to them.
> The lines and the grading grey are not aligned in the curves and X crossing
> the lines in curves don't follow the line the curve should do
> some sections have dirt (straight) and some haven't
> watch out for those crossings, both 3 and 4 direction ones... slow down down a little bit, take your time, and go and look some crossings near your house: the center lines never cross. Rather, there are pedestrian crossings, or transversal lines for marking the vehicle stop point.

I liked the end line you added to the half road.

However, I'm not telling they are horrible, I advice you how to improve them, because I think you can do a good job with them.
Just look for documentation, just look for any road picture, or go see the ones in your neighborhood. You'll realize how to improve your graphics. Go for it!

Also, think that they look like Leonardo da Vinci painted them compared with the member former known as Zetor's LSD road set...
Post Reply

Return to “Graphics Development”

Who is online

Users browsing this forum: Amazon [Bot] and 16 guests