Difficult to make profit with 128 mapsize.

Discuss the free TT-like game Simutrans.
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Horse
Transport Coordinator
Transport Coordinator
Posts: 325
Joined: 10 Sep 2004 20:25

Difficult to make profit with 128 mapsize.

Post by Horse »

In the 128 mapsize is it more difficult to make profit. than in the older version.

Only a oil ship on a very long distance make profit.
On shorter distances it makes less profit than in the older version of Simutrans.

Is ther any solotion to mak iet the same as in the original simutrans.
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Hajo
Route Supervisor
Route Supervisor
Posts: 420
Joined: 17 Jan 2003 09:52

Post by Hajo »

The 128 pixel object set is definitely harder to play.

As far as I know, the maintainer of the set did this intentionally, but he is listening to feedback and will probably rebalance the set if too many complaints come in. You can file feedback here:

http://www.simugraph.com/forum/viewforum.php?id=14

Please note that Tomas Kubes the maintainer of the 128 pixel object set does usually not read this forum. If you want to be sure he knows about the problem, please post in the Simutrans feedback forum.

How to make the game easier?

1) You can raise the starting money in simuconf.tab
2) You can lower the maintainance cost for stops and stations in simuconf.tab
3) You can use the -freeplay command line switch to turn off the bankrupticy check

You cannot alter the transport fees or vehicle running costs without recompiling the PAK file. But I guess in that case it's easier to contact Tomas and tell him.
Horse
Transport Coordinator
Transport Coordinator
Posts: 325
Joined: 10 Sep 2004 20:25

Post by Horse »

thanks.

I have played for one day and now i have a little network with make some profit.
I think it is not a problem now i know how it works.
so easy as locomotion is to easy i think i learn how to play with this difficulty.
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