[Release] Concrete bridge
Moderator: Locomotion Moderators
[Release] Concrete bridge
Enjoy!
Follow instructions in the readme file.
Follow instructions in the readme file.
Last edited by scrat on 07 May 2005 02:28, edited 11 times in total.
-
- Tycoon
- Posts: 1966
- Joined: 21 May 2004 07:39
- Location: Singapore
Well... no. It's because that maniac, ahem, excuse me, the inimitable Chris Sawyer has coded in such a way that the base of a gradient should always be the same as the base of a straight bridge part. (I'll bet you money that is the reason why no other bridges than the brick bridge have gradients in the game).singaporekid_92 wrote:Looks beautiful
But what's those stuff at the slopes?
Can you remove them?
The only way around this that I can think of is to design a separate rail track with a concrete base and have the bridge consist only of support pillars. (If I do that now the rail track would sometimes appear to float in the air). The new concrete base track would only have the concrete bridge as a possible bridge type and voila!
I believe someone else is developing a compatible high speed track, so I'll wait to see what comes of that.
(I really hope that track includes wide curved gradients...)
- PennCentral
- Transport Coordinator
- Posts: 268
- Joined: 12 Sep 2004 05:43
- Location: Springfield, Ohio
- Contact:
-
- Engineer
- Posts: 24
- Joined: 01 Oct 2004 03:09
- norfolksouthern37
- Transport Coordinator
- Posts: 279
- Joined: 04 Jun 2004 17:43
Not quite. The bridge doesn't impose speed restrictions on the speed of the track type. But if the track type limits the speed of a curve to 65 then so will the bridge. That said, there are no speed penalties for gradients, which is the important part.Small_Fryz wrote:so its unlimited speeds all curves and sloped?
Well, at least make it more expensive or something.
I think we should add a degree of realism to the new bridges, to provide them with situations where they would be used, and situations where there are better options. Eg: If your bridge is as cheap as a brick bridge, there is no reason to ever use the other bridges.
I think we should add a degree of realism to the new bridges, to provide them with situations where they would be used, and situations where there are better options. Eg: If your bridge is as cheap as a brick bridge, there is no reason to ever use the other bridges.
Steve wrote:How come the picture has 2 different versions in it?
The second one is what happens when you use brdgcon1.dat for anything else but sloping. I haven't discovered the bit flag to limit a track to slopes only. (It does work well for stations though).
What ChrisCF said. Also, consider the bridge is made of concrete and any flimsiness is entirely due to my shortcomings in the graphics department.Steve wrote:Also, i think you should cut down on the speed. Unlimited doesn't make sense for such a flimsy design. It doesn't look very strong.
The pricing is equivalent to that of a girder bridge, but I'm totally open to suggestions. To be frank, I hadn't even begun to consider this.Steve wrote:Well, at least make it more expensive or something.
I think we should add a degree of realism to the new bridges, to provide them with situations where they would be used, and situations where there are better options. Eg: If your bridge is as cheap as a brick bridge, there is no reason to ever use the other bridges.
Well, why not combine both versions? We can only have 8 bridges, no need to waste a slot.
Bridge info can be found here: http://wiki.locomotiondepot.net/index.p ... geBuilding
I think we need to limit the use of super speed slopes in some way. Mine for instance, only work on ground level. Also, if you make it too much like another bridge but with slopes, then it completely negates the other bridge.
Bridge info can be found here: http://wiki.locomotiondepot.net/index.p ... geBuilding
I think we need to limit the use of super speed slopes in some way. Mine for instance, only work on ground level. Also, if you make it too much like another bridge but with slopes, then it completely negates the other bridge.
The mod has a bug, i fixed it for you:
you couldnt select the bridgetype when you made the mistake and selected another bridgetype in the mod without slopes. now its available.
I also allowed me, to change the version number about 1 count
you couldnt select the bridgetype when you made the mistake and selected another bridgetype in the mod without slopes. now its available.
I also allowed me, to change the version number about 1 count
- Attachments
-
- brdgconc_1.03.rar
- (231.25 KiB) Downloaded 3283 times
I have already explained my reason for doing so. But to reiterate, Locomotion paints a slope like this:Well, why not combine both versions? We can only have 8 bridges, no need to waste a slot.
- 1. Pillars.
2. on top of that the base tile of a straight bridge part.
3. on top of that diagonal filler, for instance bricks to fill up the brick bridge
4. and finally on top of that the sloped bridge part.
This is how the concrete bridge would look if it was just one file:
Code: Select all
________
/_ _\
/ \
Cheers. I'll keep fiddling with it until I get it right. Expect an update tomorrow.Bridge info can be found here: http://wiki.locomotiondepot.net/index.p ... geBuilding
One of my reasons for making this bridge was that, although I like the girder bridge, it often makes a visual mess, making it hard to see or place signals or manipulate tracks above or below it. So, yes, I grant you that from my point of view the concrete bridge replaces the steel girder one.I think we need to limit the use of super speed slopes in some way. Mine for instance, only work on ground level. Also, if you make it too much like another bridge but with slopes, then it completely negates the other bridge.
I will make it more expensive to start with (I'd appreciate your input with regards to the pricing) and will limit the slope speed somewhat (again I will appreciate input).
Thanks, although I wasn't aware of any problems. Could you please tell me which lines in the xml files you have changed, because I have to integrate your changes into my current development version. (We might need a webbased sourcesafe server to keep track of all the different mods and versions in the future )Loewe13 wrote:The mod has a bug, i fixed it for you:
you couldnt select the bridgetype when you made the mistake and selected another bridgetype in the mod without slopes. now its available.
I also allowed me, to change the version number about 1 count
ok here are the lines:
trackst.xml
OLD:
<variable name="numbridges" size="1">5</variable>
NEW:
<variable name="numbridges" size="1">6</variable>
OLD:
<useobject desc="bridge[4]" class="14">BRDGWOOD</useobject>
NEW:
<useobject desc="bridge[4]" class="14">BRDGWOOD</useobject>
<useobject desc="bridge[5]" class="14">BRDGCONC</useobject>
trackst.xml
OLD:
<variable name="numbridges" size="1">5</variable>
NEW:
<variable name="numbridges" size="1">6</variable>
OLD:
<useobject desc="bridge[4]" class="14">BRDGWOOD</useobject>
NEW:
<useobject desc="bridge[4]" class="14">BRDGWOOD</useobject>
<useobject desc="bridge[5]" class="14">BRDGCONC</useobject>
-
- Traffic Manager
- Posts: 238
- Joined: 11 Sep 2004 16:52
- Location: Bergen, Norway
Who is online
Users browsing this forum: No registered users and 7 guests