Tunnels under water ;)

OpenTTD is a fully open-sourced reimplementation of TTD, written in C++, boasting improved gameplay and many new features.

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stewis
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Tunnels under water ;)

Post by stewis »

Ive been playing with this since last night and thought i will give you a sneeky peek ;)

the only way i was able todo this is to increase the water level from 0 to 1 because i couldnt get - heights to work correctly (maybe later lol) any way its still buggy so no releases yet :)

I had shores working yesturday but those in IRC saw a screeny of that failure ;)
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Post by TheMole »

That's really nice, I hope you can get it to work bugless!
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Post by Bjarni »

do you add one to every tile at start or do you get a map with a lot of water?
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Post by Mad Dog McKill »

wah! Hopefully you can make different levels, waterfalls, slopes with water and other such stuff...
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stewis
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Post by stewis »

not too sure about different water levels and water falls just yet (if someone makes me gfx then yes maybe ;))

not been at my computer since i posted first screenys sto back to work today
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Post by ConductorBob »

An options could be added like the snow level one, for water level.
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Post by squishycube »

This is really great news. In my opinion this is the first OpenTTD function that is not included in the TTDPatch, and also probably never will be. You are making OpenTTD worthwile! stick at it.
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Post by Korenn »

squishycube wrote:This is really great news. In my opinion this is the first OpenTTD function that is not included in the TTDPatch, and also probably never will be. You are making OpenTTD worthwile! stick at it.
international airport?
directional passengers?
bigger maps?

I disagree that it's the first... but it's a good one =]
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Mad Dog McKill
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Post by Mad Dog McKill »

squishycube wrote:In my opinion this is the first OpenTTD function that is not included in the TTDPatch, and also probably never will be.

http://wiki.openttd.org/index.php/Ttdpatch_users
OT: By FIREMARK: "Limitation disturbs me very sprites. Goes it throw out limitation?"
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Post by Bjarni »

Mad Dog McKill wrote:
squishycube wrote:In my opinion this is the first OpenTTD function that is not included in the TTDPatch, and also probably never will be.

http://wiki.openttd.org/index.php/Ttdpatch_users
That's not true
Apart from bigger resolutions and more supported OSes, there are more small changes to industry, bigger airports, multiplayer (not ust two players)
There are properly more, but that is the features that I came to think of in the last minute.
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Post by ConductorBob »

Back to topic, whats the progress on this.
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Mad Dog McKill
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Post by Mad Dog McKill »

Bjarni wrote:
Mad Dog McKill wrote:
squishycube wrote:In my opinion this is the first OpenTTD function that is not included in the TTDPatch, and also probably never will be.

http://wiki.openttd.org/index.php/Ttdpatch_users
That's not true
Apart from bigger resolutions and more supported OSes, there are more small changes to industry, bigger airports, multiplayer (not ust two players)
There are properly more, but that is the features that I came to think of in the last minute.
maybe you should then help and add those changes :?

Not everyone of us remembers every single new thing in OpenTTD..
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stewis
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Post by stewis »

ConductorBob wrote:Back to topic, whats the progress on this.
you may be better off hanging around irc i dont usualy read many threads here. but no more work on it till saturday at the earliest due to work commitments
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Post by mdhowe »

Mad Dog McKill wrote:
maybe you should then help and add those changes :?

Not everyone of us remembers every single new thing in OpenTTD..
Maybe everyone that reads this should click the link below, read it and then add any differences that they can think of that aren't currently there. It isn't hard to do.

I have just added a few things but I have never played with TTDPatch so it would be a good idea for someone who has to check them.

http://wiki.openttd.org/index.php/TTDPatch_users

PS sorry for diluting this thread even more
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